OpenGL画四个三角形组成四面体,并进行旋转

#define GLUT_DISABLE_ATEXIT_HACK
#include 
#include 
#include 

static float roangles;

void init(void)
{
	glClearColor (0.0, 0.0, 0.0, 0.0);
	glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
	glEnable(GL_DEPTH_TEST);
	
}

void display(void)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glPushMatrix();
	
	glRotatef( roangles, 0.0, 1.0, 0.0 );
	glBegin(GL_TRIANGLES);
	glVertex3f(1.0, 0.0, 0.0);
	glVertex3f(0.0, 1.0, 0.0);
	glVertex3f(0.0, 0.0, 1.0);
	
	glVertex3f(0.0, 0.0, 0.0);
	glVertex3f(0.0, 1.0, 0.0);
	glVertex3f(1.0, 0.0, 0.0);
	
	glVertex3f(0.0, 0.0, 0.0);
	glVertex3f(0.0, 0.0, 1.0);
	glVertex3f(0.0, 1.0, 0.0);
	
	glVertex3f(0.0, 0.0, 0.0);
	glVertex3f(0.0, 0.0, 1.0);
	glVertex3f(1.0, 0.0, 0.0);
	
	glEnd();
	glPopMatrix();
	glFlush();
}

void reshape(int w, int h)
{
	glViewport(0, 0, (GLsizei) w, (GLsizei) h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glTranslatef(0.0, 0.0, -3.6);
	glRotatef( 45, 1.0, 0.0, 0.0 );
}
void idle()
{
	roangles += 0.01f;
	glutPostRedisplay();
}
/* ARGSUSED1 */
void keyboard(unsigned char key, int x, int y)
{
	switch (key) {
	case 27:
		exit(0);
		break;
	}
}

int main(int argc, char** argv)
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(250, 250);
	glutInitWindowPosition(100, 100);
	glutCreateWindow(argv[0]);
	glutIdleFunc( idle );
	init();
	glutReshapeFunc(reshape);
	glutDisplayFunc(display);
	glutKeyboardFunc (keyboard);
	glutMainLoop();
	return 0;
}
OpenGL画四个三角形组成四面体,并进行旋转_第1张图片

你可能感兴趣的:(OpenGL)