在前面一篇文章中我们分析了SystemServer启动后所进行的操作,无非就是启动大量的系统Service,如果大家对其过程还不是很了解,可以先去看一下SystemServer启动流程之SystemServer分析(三)这篇文章。
当然我们今天的主角并不是分析SystemServer了,而是在SystemServer中被初始化的WatchDog,也许之前你听说过WatchDog,其实它就是一个监控Android系统中系统服务的类(俗名看门狗~嘎嘎)。
Android开发了WatchDog类作为软件看门狗来监控SystemServer进程,一旦发现问题,WatchDog会杀死SystemServer进程;SystemServer的父进程Zygote接收到SystemServer的死亡信号后,会杀死自己;Zygote进程的死亡信号传递到Init进程后,Init进程会杀死Zygote进程及其所有子进程并重启Zygote,相当于手机进行了重启。
好啦话不多话,进入我们进入的主题。
首先我们来看一下WatchDog是在哪里被启动和初始化的。
(1)WatchDog的初始化
还记得我们在之前一篇文章SystemServer启动流程之SystemServer分析(三)的最后有提及到WatchDog吗?我们紧接着那里开始分析。
private void startOtherServices() {
//......
final Watchdog watchdog = Watchdog.getInstance();
watchdog.init(context, mActivityManagerService);
Watchdog.getInstance().start();
}
WatchDog是在SystemServer的startOtherServices方法中开始被初始化的,我们就先来看一下其getInstance()方法。
public class Watchdog extends Thread {
static Watchdog sWatchdog;
/* This handler will be used to post message back onto the main thread */
final ArrayList mHandlerCheckers = new ArrayList();
final HandlerChecker mMonitorChecker;
static final long DEFAULT_TIMEOUT = DB ? 10*1000 : 60*1000;
static final long CHECK_INTERVAL = DEFAULT_TIMEOUT / 2;
//通过getInstance获得Watchdog实例,这里使用了单例模式
public static Watchdog getInstance() {
if (sWatchdog == null) {
sWatchdog = new Watchdog();
}
return sWatchdog;
}
//Watchdog的构造器
private Watchdog() {
super("watchdog");
// Initialize handler checkers for each common thread we want to check. Note
// that we are not currently checking the background thread, since it can
// potentially hold longer running operations with no guarantees about the timeliness
// of operations there.
// The shared foreground thread is the main checker. It is where we
// will also dispatch monitor checks and do other work.
mMonitorChecker = new HandlerChecker(FgThread.getHandler(),
"foreground thread", DEFAULT_TIMEOUT);
mHandlerCheckers.add(mMonitorChecker);
// Add checker for main thread. We only do a quick check since there
// can be UI running on the thread.
mHandlerCheckers.add(new HandlerChecker(new Handler(Looper.getMainLooper()),
"main thread", DEFAULT_TIMEOUT));
// Add checker for shared UI thread.
mHandlerCheckers.add(new HandlerChecker(UiThread.getHandler(),
"ui thread", DEFAULT_TIMEOUT));
// And also check IO thread.
mHandlerCheckers.add(new HandlerChecker(IoThread.getHandler(),
"i/o thread", DEFAULT_TIMEOUT));
// And the display thread.
mHandlerCheckers.add(new HandlerChecker(DisplayThread.getHandler(),
"display thread", DEFAULT_TIMEOUT));
}
}
WatchDog的构造方法其实主要就是创建几个HandlerChecker对象,并将它们全部保存到集合列表mHandlerCheckers中,每一个HandlerChecker对应一个监控的线程,我们接着往下分析看其init方法。
public void init(Context context, ActivityManagerService activity) {
mResolver = context.getContentResolver();
mActivity = activity;
context.registerReceiver(new RebootRequestReceiver(),
new IntentFilter(Intent.ACTION_REBOOT),
android.Manifest.permission.REBOOT, null);
}
注册RebootRequestReceiver广播,监听重启的Intent(ACTION_REBOOT),进入该广播的onReceive方法。
final class RebootRequestReceiver extends BroadcastReceiver {
@Override
public void onReceive(Context c, Intent intent) {
if (intent.getIntExtra("nowait", 0) != 0) {
rebootSystem("Received ACTION_REBOOT broadcast");
return;
}
}
}
/**
* Perform a full reboot of the system.
*/
void rebootSystem(String reason) {
Slog.i(TAG, "Rebooting system because: " + reason);
IPowerManager pms = (IPowerManager)ServiceManager.getService(Context.POWER_SERVICE);
try {
pms.reboot(false, reason, false);
} catch (RemoteException ex) {
}
}
(2)WatchDog监听的服务和线程
在分析这个问题之前,我们先看一下之前在WatchDog构造器中创建的HandlerChecker类。
// These are temporally ordered: larger values as lateness increases
static final int COMPLETED = 0;
static final int WAITING = 1;
static final int WAITED_HALF = 2;
static final int OVERDUE = 3;
/**
* Used for checking status of handle threads and scheduling monitor callbacks.
*/
public final class HandlerChecker implements Runnable {
private final Handler mHandler;
private final String mName;
private final long mWaitMax;
private final ArrayList mMonitors = new ArrayList();
private boolean mCompleted;
private Monitor mCurrentMonitor;
private long mStartTime;
HandlerChecker(Handler handler, String name, long waitMaxMillis) {
mHandler = handler;
mName = name;
mWaitMax = waitMaxMillis;
mCompleted = true;
}
//用于添加监听服务的方法(后续会用到)
public void addMonitor(Monitor monitor) {
mMonitors.add(monitor);
}
//用于检查当前服务是否有问题-通过post方式发送消息(后续会用到)
public void scheduleCheckLocked() {
if (mMonitors.size() == 0 && mHandler.getLooper().isIdling()) {
// If the target looper is or just recently was idling, then
// there is no reason to enqueue our checker on it since that
// is as good as it not being deadlocked. This avoid having
// to do a context switch to check the thread. Note that we
// only do this if mCheckReboot is false and we have no
// monitors, since those would need to be executed at this point.
mCompleted = true;
return;
}
if (!mCompleted) {
// we already have a check in flight, so no need
return;
}
mCompleted = false;
mCurrentMonitor = null;
mStartTime = SystemClock.uptimeMillis();
mHandler.postAtFrontOfQueue(this);
}
public boolean isOverdueLocked() {
return (!mCompleted) && (SystemClock.uptimeMillis() > mStartTime + mWaitMax);
}
//根据返回值判断当前服务的状态(后续会用到)
public int getCompletionStateLocked() {
if (mCompleted) {
return COMPLETED;
} else {
long latency = SystemClock.uptimeMillis() - mStartTime;
if (latency < mWaitMax/2) {
return WAITING;
} else if (latency < mWaitMax) {
return WAITED_HALF;
}
}
return OVERDUE;
}
public Thread getThread() {
return mHandler.getLooper().getThread();
}
public String getName() {
return mName;
}
public String describeBlockedStateLocked() {
if (mCurrentMonitor == null) {
return "Blocked in handler on " + mName + " (" + getThread().getName() + ")";
} else {
return "Blocked in monitor " + mCurrentMonitor.getClass().getName()
+ " on " + mName + " (" + getThread().getName() + ")";
}
}
//真正用于检查当前服务是否有问题的方法(之前通过post方式发送消息,这里执行run方法)
@Override
public void run() {
final int size = mMonitors.size();
for (int i = 0 ; i < size ; i++) {
synchronized (Watchdog.this) {
mCurrentMonitor = mMonitors.get(i);
}
mCurrentMonitor.monitor();
}
synchronized (Watchdog.this) {
mCompleted = true;
mCurrentMonitor = null;
}
}
}
以上就是在WatchDog中创建的HandlerChecker对象,主要的作用就是检查所有注册的服务和线程是否有死锁等问题。
我们来看一下WatchDog提供的增加监控服务和线程的两个方法addThread()和addMonitor()。
public void addThread(Handler thread) {
addThread(thread, DEFAULT_TIMEOUT);
}
public void addThread(Handler thread, long timeoutMillis) {
synchronized (this) {
if (isAlive()) {
throw new RuntimeException("Threads can't be added once the Watchdog is running");
}
final String name = thread.getLooper().getThread().getName();
//创建新的HandlerChecker并添加到mHandlerCheckers集合中
mHandlerCheckers.add(new HandlerChecker(thread, name, timeoutMillis));
}
}
addThread方法实际上就是创建一个受监控的HandlerChecker对象,并将其加入到mHandlerCheckers集合中,以便以后进行循环检查。
public void addMonitor(Monitor monitor) {
synchronized (this) {
if (isAlive()) {
throw new RuntimeException("Monitors can't be added once the Watchdog is running");
}
//使用的是之前在WatchDog构造器中创建的mMonitorChecker对象的addMonitor方法
mMonitorChecker.addMonitor(monitor);
}
}
从代码来看,对服务的监控也是通过HandlerChecker来实现的,不过其只需要一个HandlerChecker对象就可以检查所有的服务,新的需要监控的服务只需调用HandlerChecker对象的addMonitor方法。
public final class HandlerChecker implements Runnable {
private final ArrayList mMonitors = new ArrayList();
public void addMonitor(Monitor monitor) {
mMonitors.add(monitor);
}
}
也就是直接将需要监控的服务保存到ArrayList集合中,以便后续遍历检查。
在Android系统中到底有哪些服务是被WatchDog所监控呢?
之前我们在WatchDog的构造器中就监听了几个线程:
1、主线程
2、FgThread
3、UiThread
4、IoThread
5、DisplayThread
除了这几个公共的线程以外,还有一些重要的服务也被加入到被监控的范围之内,在这里说一下如果想被WatchDog监控其必须要实现WatchDog的Moniter接口。
public interface Monitor {
void monitor();
}
实现Monitor接口后重写其monitor方法,并调用WatchDog的addMonitor()方法将自己加入到WatchDog的服务监控列表中,在SystemServer中实现Monitor接口并调用了addMonitor()方法的服务有:
1、ActivityManagerService
2、InputManagerService
3、MediaRouterService
4、MountService
5、NativeDaemonConnector
6、NetworkManagementService
7、PowerManagerService
8、WindowManagerService
(3)WatchDog监控原理
这些需要被监控的服务和线程都已经注册完毕了,那如果进行监控呢?接下来就进入执行我们的Watchdog.getInstance().start()方法了,WatchDog是继承自Thread类,所以执行其start方法相当于执行其run方法, 我们进入其run方法。
@Override
public void run() {
boolean waitedHalf = false;
//while死循环
while (true) {
final ArrayList blockedCheckers;
final String subject;
final boolean allowRestart;
int debuggerWasConnected = 0;
synchronized (this) {
long timeout = CHECK_INTERVAL;
// Make sure we (re)spin the checkers that have become idle within
// this wait-and-check interval
//(1)for循环给所有受监控的线程发送消息
for (int i=0; iif (debuggerWasConnected > 0) {
debuggerWasConnected--;
}
// NOTE: We use uptimeMillis() here because we do not want to increment the time we
// wait while asleep. If the device is asleep then the thing that we are waiting
// to timeout on is asleep as well and won't have a chance to run, causing a false
// positive on when to kill things.
long start = SystemClock.uptimeMillis();
while (timeout > 0) {
if (Debug.isDebuggerConnected()) {
debuggerWasConnected = 2;
}
try {
//(2)发完消息后,调用wait方法睡眠一段时间
wait(timeout);
} catch (InterruptedException e) {
Log.wtf(TAG, e);
}
if (Debug.isDebuggerConnected()) {
debuggerWasConnected = 2;
}
timeout = CHECK_INTERVAL - (SystemClock.uptimeMillis() - start);
}
//(3)for循环遍历检查每个服务和线程,判断其当前状态,根据不同的状态进行不同的操作
final int waitState = evaluateCheckerCompletionLocked();
if (waitState == COMPLETED) {
// The monitors have returned; reset
waitedHalf = false;
continue;
} else if (waitState == WAITING) {
// still waiting but within their configured intervals; back off and recheck
continue;
} else if (waitState == WAITED_HALF) {
if (!waitedHalf) {
// We've waited half the deadlock-detection interval. Pull a stack
// trace and wait another half.
ArrayList pids = new ArrayList();
pids.add(Process.myPid());
ActivityManagerService.dumpStackTraces(true, pids, null, null,
NATIVE_STACKS_OF_INTEREST);
// SPRD: add for debug watchdog @{
// The system's been hanging for 30s, another five won't hurt much.
SystemClock.sleep(3000);
if (RECORD_KERNEL_THREADS) {
dumpKernelStackTraces();
SystemClock.sleep(2000);
}
// @}
waitedHalf = true;
}
continue;
}
// something is overdue!
blockedCheckers = getBlockedCheckersLocked();
subject = describeCheckersLocked(blockedCheckers);
allowRestart = mAllowRestart;
}
// If we got here, that means that the system is most likely hung.
// First collect stack traces from all threads of the system process.
// Then kill this process so that the system will restart.
EventLog.writeEvent(EventLogTags.WATCHDOG, subject);
ArrayList pids = new ArrayList();
pids.add(Process.myPid());
if (mPhonePid > 0) pids.add(mPhonePid);
// Pass !waitedHalf so that just in case we somehow wind up here without having
// dumped the halfway stacks, we properly re-initialize the trace file.
final File stack = ActivityManagerService.dumpStackTraces(
!waitedHalf, pids, null, null, NATIVE_STACKS_OF_INTEREST);
// Give some extra time to make sure the stack traces get written.
// The system's been hanging for a minute, another second or two won't hurt much.
// SPRD: modify 2000 to 3000
SystemClock.sleep(3000);
// Pull our own kernel thread stacks as well if we're configured for that
if (RECORD_KERNEL_THREADS) {
dumpKernelStackTraces();
// SPRD: wait for dump info writen
SystemClock.sleep(2000);
}
// Trigger the kernel to dump all blocked threads, and backtraces on all CPUs to the kernel log
if (Debug.isDebug()){//SPRD: TEMP
doSysRq('w');
doSysRq('l');
}
// Try to add the error to the dropbox, but assuming that the ActivityManager
// itself may be deadlocked. (which has happened, causing this statement to
// deadlock and the watchdog as a whole to be ineffective)
Thread dropboxThread = new Thread("watchdogWriteToDropbox") {
public void run() {
mActivity.addErrorToDropBox(
"watchdog", null, "system_server", null, null,
subject, null, stack, null);
}
};
dropboxThread.start();
try {
dropboxThread.join(2000); // wait up to 2 seconds for it to return.
} catch (InterruptedException ignored) {}
IActivityController controller;
synchronized (this) {
controller = mController;
}
if (controller != null) {
Slog.i(TAG, "Reporting stuck state to activity controller");
try {
Binder.setDumpDisabled("Service dumps disabled due to hung system process.");
// 1 = keep waiting, -1 = kill system
int res = controller.systemNotResponding(subject);
if (res >= 0) {
Slog.i(TAG, "Activity controller requested to coninue to wait");
waitedHalf = false;
continue;
}
} catch (RemoteException e) {
}
}
// Only kill the process if the debugger is not attached.
if (Debug.isDebuggerConnected()) {
debuggerWasConnected = 2;
}
if (debuggerWasConnected >= 2) {
Slog.w(TAG, "Debugger connected: Watchdog is *not* killing the system process");
} else if (debuggerWasConnected > 0) {
Slog.w(TAG, "Debugger was connected: Watchdog is *not* killing the system process");
} else if (!allowRestart) {
Slog.w(TAG, "Restart not allowed: Watchdog is *not* killing the system process");
} else {
Slog.w(TAG, "*** WATCHDOG KILLING SYSTEM PROCESS: " + subject);
for (int i=0; i" stack trace:");
StackTraceElement[] stackTrace
= blockedCheckers.get(i).getThread().getStackTrace();
for (StackTraceElement element: stackTrace) {
Slog.w(TAG, " at " + element);
}
}
Slog.w(TAG, "*** GOODBYE!");
//Kill掉SystemServer进程
Process.killProcess(Process.myPid());
System.exit(10);
}
waitedHalf = false;
}
}
WatchDog的run方法主要就是检查被监听的服务和线程是否有死锁等情况,它是一个while无限循环,其主要做了三件事。
1、调用scheduleCheckLocked方法给所有受监控的线程发送消息
for (int i=0; i<mHandlerCheckers.size(); i++) {
HandlerChecker hc = mHandlerCheckers.get(i);
hc.scheduleCheckLocked();
}
可以看出其是遍历mHandlerCheckers这个集合,这个集合是保存HandlerChecker对象的,取出每个HandlerChecker对象并调用其scheduleCheckLocked方法,我们进入该方法。
public void scheduleCheckLocked() {
if (mMonitors.size() == 0 && mHandler.getLooper().isIdling()) {
mCompleted = true;
return;
}
if (!mCompleted) {
return;
}
mCompleted = false;
mCurrentMonitor = null;
mStartTime = SystemClock.uptimeMillis();
mHandler.postAtFrontOfQueue(this);
}
HandlerCHecker对象既要监控服务又要监控线程,因此先判断mMonitors的size是否为0,如果为0,说明这个HandlerChecker没有监控服务,这时如果被监控线程的消息队列处于空闲状态(isIding()方法判断),则说明线程运行良好,把mCompleted设为true后就可以返回了。否则先把mCompleted设为false,并记录消息开始发送的时间,最后调用postAtFrontOfQueue()方法给被监控的线程发送一个消息。这个消息的处理方法是HandlerChecker类的run()方法。如下:
@Override
public void run() {
final int size = mMonitors.size();
for (int i = 0 ; i < size ; i++) {
synchronized (Watchdog.this) {
mCurrentMonitor = mMonitors.get(i);
}
mCurrentMonitor.monitor();
}
synchronized (Watchdog.this) {
mCompleted = true;
mCurrentMonitor = null;
}
}
如果消息处理方法run()能够执行,说明受监控的线程本身没有问题,但是还要检查被监控服务的状态,检查是通过调用服务中实现的monitor()方法来完成的。通常monitor()方法的实现是获取服务中的锁,如果不能得到线程就会挂起,这样mCompleted的值就不能被设为true。
mCompleted的值为true,表面HandlerChecker对象监控的线程或服务正常,否则就有空有问题,是否真有问题还要通过等待的时间是否超过规定时间来判断。
2、给受监控的线程发送完消息后,调用wait()方法让WatchDog线程睡眠一段时间。
3、通过for循环一一检查注册的线程和服务是否有问题,如果有问题将杀死进程,我们进入evaluateCheckerCompletionLocked方法。
private int evaluateCheckerCompletionLocked() {
int state = COMPLETED;
for (int i=0; iget(i);
state = Math.max(state, hc.getCompletionStateLocked());
}
//返回当前被检查对象的状态
return state;
}
public int getCompletionStateLocked() {
if (mCompleted) {
return COMPLETED;
} else {
long latency = SystemClock.uptimeMillis() - mStartTime;
if (latency < mWaitMax/2) {
return WAITING;
} else if (latency < mWaitMax) {
return WAITED_HALF;
}
}
return OVERDUE;
}
evaluateCheckerCompletionLocked()通过调用每个检查对象的getCompletionStatelocked()方法来得到对象的状态值,状态值总共有4种:
1、COMPLETED:0,表示状态良好。
2、WAITING:1,表示正在等待消息处理的结果。
3、WAITED_HALF:2,表示正在等待并且等待的时间超过了规定时间的一半。
4、OVERDUE:3,表示等待时间已经超过了规定的时间,此状态一般会杀死SystemServer进程。
好啦,今天的WatchDog源码分析就到这里啦,接下来我们总结一下其大致过程。
以上就是本篇博客关于WatchDog的主要内容了,其主要做了以下事情:
1、首先创建WatchDog的对象(这是一个单例对象),在WatchDog的构造器中创建几个受监控的HandlerChecker对象。
2、调用WatchDog的init方法用于注册RebootRequestReceiver广播,该广播用于监听Intent(ACTION_REBOOT)系统重启的Action。
3、可以通过WatchDog的addThread()和addMonitor()方法将需要受监控的服务和线程加入到mHandlerCheckers集合中,以便后续循环检查。
4、通过调用WatchDog的run方法可以做到循环检查受监控的线程和服务,对于发生死锁或者超时的服务将做相应的处理,甚至会Kill掉SystemServer进程以重启系统。