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最新公司介绍:
希望使用最棒的技术工具使你的卓越的艺术技能达到新的高度吗?想和持续研发数百万套的游戏团队一起工作吗?或者可能成为创造史诗级产品的一部分?如果你对其中任何一个问题的回答为是,我们很愿意邀请你加入位于上海的新的工作室。记住,我们所要做的每件事都是在创造史诗级作品。
Epic Games, 获得诸多奖项,并制作战争机器系列,虚幻竞技场系列,无尽之剑系列等游戏,并开发虚幻引擎的美国游戏工作室,正在寻找拥有天赋的角色设计师来一起参与新游戏的研发。如果你有令人兴奋的游戏中的角色创作作品,就朝我们扔过来吧!
Would you like access to the best tools and technology in the business to help take your already exceptional art skills to the next level? Work with a team that consistently ships multi-million unit-selling games? And be a part of creating something Epic? If you answered yes to any of those questions we would like to talk to you about joining our newly created art team in Shanghai, China where everything we do is Epic.
公司网站:www.epicgames.com
有意者(美术类职位,请附带作品) 先登入www.epicgames.com,选择上海地区职位,上传简历后,再发送到QQ邮箱[email protected]
技术美术
职责
材质创建 – 为角色,场景物件,特效等创建相当负责或技术化的材质
关卡工作 – 经常性的为关卡添加及调试新的特性,包括灯光,雾,色阶以及特效。
优化 – 使用分析工具试验制作的内容以及对相关区域进行优化。
研发相关工具 – 与程序员合作研发制作新特性,以及调试shader代码,并能及时提供反馈给程序员一起测试。
内容创建 – 在需要的时候创建模型贴图等美术资源。
职位要求
有丰富的Unreal引擎工作经验
很强的脚本及插件的编写经验。
熟练掌握3DSMax/Maya。如会Python或C++更佳。
对于其他软件,例如Photoshop, Zbrush/Mudbox都有丰富的使用经验。
如有Max Script, HLSL, Shader编程经验的更佳。
请递交英文简历。谢谢。
Responsibilities
Material creation – Making materials for characters, environment assets, effects etc, anything that is overly complex or technical
Level Work – Often times the Technical Artist does a pass on a level where fog, lighting, color grading and fx are tweaked and new features are added
Optimization – Use diagnostic tools to examine current content and identify areas for improvement
Tool development – Work with programmers on developing new features and mock up features in external programs or tweak shader code, give feedback to programmers, and experiment with features as they add them
Content creation – Sometimes new art assets are required to get the job done, modeling and texturing is helpful
Qualifications
Extensive experience working with Unreal Engine
Strong scripting and plug-in writing skills with 3DSMax/Maya plus Python or C++
Advanced 3DSMax or Maya experience
Experience with various software packages including Photoshop, Zbrush/Mudbox
Max Scripting and HLSL or shader programming experience is a plus
3D角色设计师
职责:
根据原画设计或照片创建角色/敌人/武器模型。
与艺术总监和原画设计师协作制定视觉风格及质量标准。
有能力创建干净及可高度动画的拓扑模型结构。
能够给出或接受原画设计师及角色模型师反馈意见。
有独特的眼光,并有能力帮助团队制定技术流程,以提高游戏中实时角色的表现性能。
职位要求:
有能力创建具有说服力的生动的有个性的角色。
有能力创建角色高模,低模以及相关材质。
对于人体解剖学及结构有深刻理解。
有能力很快适应或创造新的风格或技术。
非常强的有机体建模技能(人脸,衣服,生物)。
非常强的硬表面建模技能(装甲,武器等)。
熟练掌握主流3D软件(Maya, Max, Modo, Zbrush等)。
有已发售/上线游戏产品制作经验。
请递交一份英语版简历。
有以下经验者优先考虑:
有外包制作或管理经验。
有内容及开发流程管理的经验。
有利用手绘或参考材质进行材质绘画及创建的经验(使用photoshop)。
有为实时渲染的角色制作或调整表面材质shader的经验。
有骨骼绑定,设定权重,动画的经验。
Responsibilities
Create characters, enemies, and weapons based on concept art or reference photos
Collaborate with the art director and concept artists to set the visual style and quality bar
Ability to build clean highly animate-able topology
Ability to give and receive feedback with concept artists and character modelers
Be forward thinking and have the ability to help the team refine our technical pipelines so we can continue to push the boundaries of real-time character performance
Qualifications
Ability to create believable characters that are full of life and personality
Ability to create high-poly and low-poly models as well as textures
Intimate knowledge of human anatomy and form
The ability to adapt to and innovate new styles and techniques
Strong organic modeling skills (human faces, clothing, believable creatures)
Strong hard-surface modeling skills (armor, weapons)
Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)
Shipped game title experience
Preference to applicants with:
Experience with outsourcing
Experience managing content and developing pipelines
Experience painting textures in Photoshop, from hand or based on texture reference
Experience tuning (or creating) surface shaders for real-time rendered characters
Experience with skin weighting, rigging, and animation
资深动画师
基本要求:
有手K人物和生物的动画作品。
丰富的Maya或3dsmax使用经验以及对游戏玩法系统的理解。
非常好的写实及风格化的动作感觉。
非常好的团队合作及沟通技能。
至少拥有一款已发售/上线的游戏产品工作经验。
请递交一份英语版简历。
有以下经验者优先考虑:
熟悉虚幻引擎4的美术工作流程
熟练的相关技能,包括建模,绑定等。
有处理动态捕捉数据的经验。
非常好的对于游戏产品潮流的理解。
www.epicgames.com
Qualifications
Animation reel showing keyframed character and creature animations
Strong experience with Maya and gameplay systems
Good instincts for realistic and stylized motions
Strong communication and teamwork skills
Must have at least one shipped game title
Preference to applicants with
Familiarity with the Unreal Engine 4 art pipeline
Related skills, such as modeling, skinning, rigging
Experience working with mocap data
Knowledge of what is current in video games
特效美术师
职位要求:
必须有一个非常棒的作品集,展示你的游戏中制作的特效。
有能力将戏剧化的特效赋予生命力。
对于真实世界中的物件及视觉特效的时间,动画,及动态有非常挑剔的眼光。
有能力制作所有美术所需的视觉特效。
同时也能做部分建模,绑定,动画或灯光等工作。
渴望对我们的编辑器或效果进行更好的改进。
有参与已上市/上线的游戏产品的经历。
有以下经验者更佳:
熟悉虚幻4引擎的美术制作流程。
对于多平台的内存极限优化有经验。
编写脚本的经验。
请递交英文简历。谢谢。
Qualifications
Must have a strong reel/portfolio showing executed game FX work
Ability to bring dramatic effects to life with flair
A critical eye for the timing, animation, and motion of real world objects and visual FX
Ability to create all art needed for the visual effects
Abilities in a secondary areas such as modeling, skinning, animation, or lighting
Desire and knowledge of how to push our effects and editing tools further
Shipped titles within the game industry
Preference to applicants with
Familiarity with the Unreal 4 Engine art pipeline
Experience working with multiple platforms memory limitations
Scripting experience
资深原画设计师
职位要求:
熟练设计细致的现代或幻想风格角色。
保持好技术限制和审美追求的平衡。
能在玩法设计的限制内进行艺术设计(场景尺寸,角色技能,原型功能等)。
有机械设计的经验。
有能力直接或与3D建模师一起设计3D原型。对3D软件有了解。
具有很强的对人体解剖学的理解并能进行绘制。
对色彩理论有很好的理解,并懂得色彩对情绪的影响。
优秀的表达能力及视觉沟通语言。
请递交一份英语版简历。
有以下经验者优先考虑:
有虚幻引擎经验。
Qualifications
Experience designing slick, detailed, modern, forward looking characters
A mind for technical function and aesthetic pursuit with an ability to balance creativity with function
Ability to work within gameplay design restraints (environment scale, character abilities, prototype function, etc.) and translate those restrictions into visuals that enhance the experience
Experience creating mechanical designs
Ability to prototype in 3D, work directly with the 3D artists, and knowledge of 3D software
Strong traditional drawing skills and knowledge of the human anatomy
Strong understanding of color theory and how color affects mood & focal points
Excellent verbal, written, and visual communication skills
Preference to applicants with
Experience with the Unreal Engine
Office Manager
Qualifications
Please upload your resume to epic games official website.
Experience working in an office operations role where you have had experience in Office Management/Administration, Project Management and/or Facilities Management
Highly skilled with Google Applications or MS Office Suite
Excellent attention to detail and organization skills
Ability to work in a high demand environment with a focus on customer service
Experience working with a US Based company in a startup environment
Bilingual English and Mandarin (both written and verbal)
Game industry experience or experience working in a fast paced creative environment in an HR or Administrative Support role
IT工程师
职责:
l支持整个技术生态系统的构建(从为需求开始设计解决方案,到将这些方案进行实施整合并维护)。
l确保所有事故都能及时处理好。
确保系统的健康,能及时发现问题并解决,包括能随时进行支持。
主动支持软件,桌面硬件,服务器及网络的搭建。
负责新员工,拜访者,兼职人员的本地硬件及软件安装及维护。
能为主动的或防护性的措施出差。
为公司的活动,展会及会议进行技术支持。
使用最新的一些技术性能指标汇报本地help desk的健康状况。
发展商务支持流程标准,为突发事件管理制定指导意见。
职位要求:
对于搭建,配置和管理服务器设备有丰富经验,包括交换机,布线及防火墙等。
有编写脚本经验,以及丰富的基于Windows和Linux的CLI经验。
动态目录(DNS, DHCP,GPO’s 的区域分布结构)。
工作站及服务器的企业补丁管理。
Windows和Mac OS系统的自动化镜像及软件部署
对发布视频会议记录以及合作技术的支持
有为跨国分布型企业进行IT支持的经验。
如您有以下经验者将优先考虑:
项目管理经验
有支持Google应用的经验。
ITSM/ITIL的流程改进及工具 (LANDesk, ServiceNow, Workfront, Samanage, Remedy等) 。
状态管理工具的配置经验和知识(Ansible, CFEngine, Puppet, SCOM, SCCM, Powershell DSC, Chef等)。
有开发应对突发情况及升级流程的经验。
有维护Microsoft SQL / MySQL数据库经验,及支持MFA技术(例如RSA/OKTA)的经验。
拥有MCITP/CCNA/CCNP/A+/ Network+/ Security+ 证书。
Responsibilities:
Support the entire lifecycle of technology implementations, from identifying and designing solutions for business requirements, to implementing those solutions and maintaining them through their lifecycle
Ensure all incidents are resolved in a timely manner
Monitor and audit health of infrastructure, and be available to solve issues as they happen. This could include participation in an on-call support rotation
Proactively monitor and support software, desktop hardware, server and networking issues
Responsible for local hardware setups and software support for new hires, visitors and contractors
Travel to remote sites for proactive and preventive maintenance visits
Technical support for company events, shows and conventions
Report on health of local help desk and support using uptime and ticket-related performance metrics
Develop business support standards, processes and procedures, and guidelines for incident management
Qualifications:
Experience with setup, configuration, and management of network devices including switching, routing, and firewalls
Scripting experience, and extensive CLI experience on Windows and Linux
Active Directory (DNS, DHCP, GPOs, regionally-distributed architectures)
Enterprise patch management for servers and workstations
Automation of Windows and Mac OS imaging and application package deployment
Supporting distributed video conferencing and collaboration technologies
Experience supporting IT in a globally distributed enterprise
Preference to candidates with:
Project management experience
Experience supporting Google Apps
ITSM/ITIL process improvement and tools (LANDesk, ServiceNow, Workfront, Samanage, Remedy, etc)
Knowledge of configuration state management tools (Ansible, CFEngine, Puppet, SCOM, SCCM, Powershell DSC, Chef, etc)
Experience with development of incident response and escalation processes
Experience maintaining Microsoft SQL / MySQL databasesExperience supporting MFA technologies (ex. RSA/OKTA)
MCITP/CCNA/CCNP/A+/ Network+/ Security+ Certifications