using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class VideoPlayerControl : MonoBehaviour
{
public VideoPlayer videoPlayer;
[SerializeField]
string format = ".mp4";
[SerializeField]
string videoName = "";
[SerializeField]
string foldPath;
[SerializeField]
RawImage rawImage;
private void Awake()
{
if (!rawImage)
{
}
}
private void Start()
{
videoPlayer.url = GetFilePath(foldPath, videoName, format);
}
private void OnGUI()
{
if (GUILayout.Button("Play"))
{
videoPlayer.Play();
rawImage.texture = videoPlayer.texture;
}
}
string GetFilePath(string foldPath, string fileName, string fileFormat = ".mp4")
{
string filePath;
#if UNITY_IPHONE
if (!string.IsNullOrEmpty(foldPath))
{
filePath="file://"+Application.dataPath + "/Raw/"+foldPath+"/"+fileName+fileFormat;
}
else
{
filePath="file://"+Application.dataPath + "/Raw/"+fileName+fileFormat;
}
#endif
if (!string.IsNullOrEmpty(foldPath))
{
filePath = Application.dataPath + "/StreamingAssets/" + foldPath + "/" + videoName + fileFormat;
}
else
{
filePath = Application.dataPath + "/StreamingAssets/" + videoName + fileFormat;
}
return filePath;
}
}