百度的:
我的:
使用
首先需要在attrs中申明两个属性
anchor_fab: 用来指定凹陷下去的 View ,一般都为 FloatingActionButton
shadow_length:用来指定高度(阴影大小)
cornerRadius:用来指定拐角处的平滑半径大小
导入源码(请直接copy)
源码采用Kotlin,有需要可以直接转为Java,转换方法自行百度
import android.annotation.SuppressLint
import android.content.Context
import android.graphics.*
import android.graphics.drawable.GradientDrawable
import android.os.Build
import android.util.AttributeSet
import android.view.View
import android.view.ViewGroup
import androidx.annotation.*
import com.example.rubbishcommunity.R
import com.google.android.material.bottomnavigation.BottomNavigationView
class GapBottomNavigationView : BottomNavigationView {
private var fabId = 0 //凹陷View的id
private var centerRadius: Float = 0.toFloat() //中间凹陷的半径
private var cornerRadius = 12f //拐角处的圆滑大小(越大越平滑)
private var shadowLength = 6f //阴影大小
constructor(context: Context) : super(context)
constructor(context: Context, attrs: AttributeSet) : this(context, attrs, 0)
constructor(context: Context, attrs: AttributeSet, defStyleAttr: Int) : super(
context,
attrs,
defStyleAttr
) {
background = GradientDrawable().apply { setColor(Color.TRANSPARENT) }
val ta = context.obtainStyledAttributes(attrs, R.styleable.GapBottomNavigationView)
fabId = ta.getResourceId(R.styleable.GapBottomNavigationView_anchor_fab, 0)
shadowLength = ta.getFloat(R.styleable.GapBottomNavigationView_shadow_length, 6.toFloat())
cornerRadius = ta.getFloat(R.styleable.GapBottomNavigationView_corner_radius, 12.toFloat())
ta.recycle()
}
override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec)
//测量时才能拿到凹陷的View
val fab = (parent as ViewGroup).findViewById(fabId)
centerRadius = fab.width / 2.toFloat() + cornerRadius
invalidate()
}
@SuppressLint("DrawAllocation")
@RequiresApi(api = Build.VERSION_CODES.KITKAT)
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
val paint = Paint()
val path = Path()
//左边的半圆
val rectL = RectF(
shadowLength,
shadowLength,
height.toFloat() + shadowLength,
height.toFloat() - shadowLength
)
path.arcTo(rectL, 90.toFloat(), 180.toFloat(), false)
path.lineTo(width / 2 - centerRadius - cornerRadius, shadowLength)
//左边转角处
path.quadTo(
width / 2 - centerRadius,
shadowLength,
width / 2 - centerRadius,
cornerRadius + shadowLength
)
//中间凹陷的半圆
val rectCenter = RectF(
width / 2 - centerRadius,
cornerRadius + shadowLength - centerRadius,
width / 2 + centerRadius,
cornerRadius + centerRadius + shadowLength
)
path.arcTo(rectCenter, 180.toFloat(), (-180).toFloat(), false)
//利用贝塞尔曲线画中间凹陷(非半圆)
/* path.quadTo(
width.toFloat() / 2,
centerRadius.toFloat(),
width / 2 + centerRadius - cornerRadius - cornerRadius / sqrt(2.toFloat()),
cornerRadius / sqrt(2.toFloat())
)*/
//右边转角处
path.quadTo(
width / 2 + centerRadius,
shadowLength,
width / 2 + centerRadius + cornerRadius,
shadowLength
)
path.lineTo((width - shadowLength - height / 2), shadowLength)
//右边的半圆
val rectR = RectF(width.toFloat() -shadowLength - height, shadowLength, width.toFloat() - shadowLength, height.toFloat()-shadowLength)
path.arcTo(rectR, 270.toFloat(), 180.toFloat(), false)
//最后的直线
path.moveTo((width -shadowLength - height / 2), height.toFloat()-shadowLength)
path.lineTo(height / 2.toFloat() +shadowLength, height.toFloat() - shadowLength)
path.close()
//关闭硬件加速才能有阴影效果
setLayerType(LAYER_TYPE_SOFTWARE, paint)
//按背景色填充背景
paint.apply {
style = Paint.Style.FILL
color = backgroundTintList?.defaultColor ?: Color.BLACK
maskFilter = null
isAntiAlias = true
//添加阴影
setShadowLayer(shadowLength, 0.toFloat(), 0.toFloat(), Color.LTGRAY)
}
canvas.drawPath(path, paint)
}
}
建议:结合我的代码并利用 paint(画笔) 随意更改为你想要的形状
在 MainActivity 中使用
Menu :
XML :
我的效果就是这样咯
喜欢不要忘了点赞关注~~