Android View的Touch事件分发

事件分发的重要性我就不多说了,我们先从简到难。
先看ViewTouch事件分发,我自定义一个View,重写OnTouchEvent函数,然后分别设置OnTouchListenerOnClick

Android View的Touch事件分发_第1张图片
自定义重写OnTouchEvent
Android View的Touch事件分发_第2张图片
布局
Android View的Touch事件分发_第3张图片
设置onTouchListener和onClick

ACTION_DOWN = 0 ACTION_UP=1 ACTION_MOVE=2
我们我们按下这个View点击一下:

Android View的Touch事件分发_第4张图片
点击

可以发现执行的顺序是:
OnTouchListener.DOWN -> OnTouchEvent.DOWN -> OnTouchListener.MOVE -> OnTouchEvent.MOVE -> OnTouchListener.UP-> OnTouchEvent.UP-> OnClickListener
从这我们就可以猜想执行的优先级为
OnTouchListener > onTouchEvent > onClick
接下来我们验证这个猜想,
我们把OnTouchListeneronTouch返回值改为true

Android View的Touch事件分发_第5张图片
OnTouchListener的onTouch返回值改为true

我在点击一下,这里大胆猜想一下 onTouchEventonClick不会执行了,看看执行的顺序

OnTouchListener的onTouch返回值改为true之后的执行顺序

这时候执行的顺序如下:
OnTouchListener.DOWN ->OnTouchListener.MOVE-> OnTouchListener.UP
这里验证了我的猜想,可以得到如下结论

ViewTouch事件分发,OnToucherListener如果返回true的话,就说明把事件从OnToucherListener这里拦截了,后续的onTouchEventonClick就收不到事件了。

接下来我们把OnTouchListeneronTouch返回值改为false,让它不拦截事件,把onTouchEvent返回值改为true

Android View的Touch事件分发_第6张图片
onTouchEvent返回值改为true

Android View的Touch事件分发_第7张图片
OnTouchListener的onTouch返回值改为false

我们点击一下,猜想是 OnTouchListeneronTouchEvent能够接收到事件, onClick将不会触发

Android View的Touch事件分发_第8张图片

和我们想的一致,这时候执行顺序变为:
OnTouchListener.DOWN ->OnTouchEvent.DOWN-> OnTouchListener.MOVE -> OnTouchEvent.MOVE->OnTouchListener.UP ->OnTouchEvent.UP
这里我们就可能得到结论

ViewTouch事件分发,如果OnToucherListener返回falseonTouchEvent返回true,就说明把事件从onTouchEvent这里拦截了,onClick就不会触发。

通过上面两个结论我们验证了我们的优先级猜想

ViewTouch事件分发,执行的优先级为OnTouchListener > onTouchEvent > onClick,如果前两个任意一个地方返回true,那么后续将不会收到事件。

接下来我们从源码的角度分析,首先我们需要知道,你点击或者或者触摸任何一个View 都会调用 dispatchTouchEvent()函数,我们就从这里开始分析源码:

 /**
     * Pass the touch screen motion event down to the target view, or this
     * view if it is the target.
     *
     * @param event The motion event to be dispatched.
     * @return True if the event was handled by the view, false otherwise.
     */
    public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

我们先要知道ListenerInfo这个是做什么的?

static class ListenerInfo {
        /**
         * Listener used to dispatch focus change events.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        protected OnFocusChangeListener mOnFocusChangeListener;
        /**
         * Listeners for layout change events.
         */
        private ArrayList mOnLayoutChangeListeners;
        protected OnScrollChangeListener mOnScrollChangeListener;
        /**
         * Listeners for attach events.
         */
        private CopyOnWriteArrayList mOnAttachStateChangeListeners;
        /**
         * Listener used to dispatch click events.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        public OnClickListener mOnClickListener;
        /**
         * Listener used to dispatch long click events.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        protected OnLongClickListener mOnLongClickListener;
        /**
         * Listener used to dispatch context click events. This field should be made private, so it
         * is hidden from the SDK.
         * {@hide}
         */
        protected OnContextClickListener mOnContextClickListener;
        /**
         * Listener used to build the context menu.
         * This field should be made private, so it is hidden from the SDK.
         * {@hide}
         */
        protected OnCreateContextMenuListener mOnCreateContextMenuListener;
        private OnKeyListener mOnKeyListener;
        private OnTouchListener mOnTouchListener;
        private OnHoverListener mOnHoverListener;
        private OnGenericMotionListener mOnGenericMotionListener;
        private OnDragListener mOnDragListener;
        private OnSystemUiVisibilityChangeListener mOnSystemUiVisibilityChangeListener;
        OnApplyWindowInsetsListener mOnApplyWindowInsetsListener;
    }

这是一个view所有事件的集合类。接下来进入这段代码,

            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }

从这段代码我们就可以知道如果mOnTouchListener !=null并且当前view的是enable=true就会执行li.mOnTouchListener.onTouch(this, event),执行li.mOnTouchListener.onTouch(this, event)返回的false的话就会执行onTouchEvent(event)
从这我们就可以知道OnTouchListener的优先级大于onTouchEvent。接着我们点击onTouchEvent进入

 public boolean onTouchEvent(MotionEvent event) {
           //......代码太长  省略
            switch (action) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_DOWN:
                    mHasPerformedLongPress = false;

                    if (performButtonActionOnTouchDown(event)) {
                        break;
                    }

                    // Walk up the hierarchy to determine if we're inside a scrolling container.
                    boolean isInScrollingContainer = isInScrollingContainer();

                    // For views inside a scrolling container, delay the pressed feedback for
                    // a short period in case this is a scroll.
                    if (isInScrollingContainer) {
                        mPrivateFlags |= PFLAG_PREPRESSED;
                        if (mPendingCheckForTap == null) {
                            mPendingCheckForTap = new CheckForTap();
                        }
                        mPendingCheckForTap.x = event.getX();
                        mPendingCheckForTap.y = event.getY();
                        postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                    } else {
                        // Not inside a scrolling container, so show the feedback right away
                        setPressed(true, x, y);
                        checkForLongClick(0, x, y);
                    }
                    break;

                case MotionEvent.ACTION_CANCEL:
                    setPressed(false);
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;

                case MotionEvent.ACTION_MOVE:
                    drawableHotspotChanged(x, y);

                    // Be lenient about moving outside of buttons
                    if (!pointInView(x, y, mTouchSlop)) {
                        // Outside button
                        removeTapCallback();
                        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                            // Remove any future long press/tap checks
                            removeLongPressCallback();

                            setPressed(false);
                        }
                    }
                    break;
            }

            return true;
        }

        return false;
    }

可以看到,我们在MotionEvent.ACTION_UP事件里面,经过一系列的判断,然后进入到了performClick()这个函数

 /**
     * Call this view's OnClickListener, if it is defined.  Performs all normal
     * actions associated with clicking: reporting accessibility event, playing
     * a sound, etc.
     *
     * @return True there was an assigned OnClickListener that was called, false
     *         otherwise is returned.
     */
    public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }

这个函数很明显的就知道是执行onClick,从这就可以得到如下结论

onClick事件是在onTouchEventMotionEvent.ACTION_UP事件通过performClick()->li.mOnClickListener.onClick(this)触发的。

到这里我们就验证了我们刚才的优先级的结论。当然在onTouchEvent(MotionEvent event源码中,我们在MotionEvent.ACTION_DOWN里面可以看到长按事件

      case MotionEvent.ACTION_DOWN:
         //...
         checkForLongClick(0, x, y);
         break;

//检测长按事件
private void checkForLongClick(int delayOffset, float x, float y) {
        if ((mViewFlags & LONG_CLICKABLE) == LONG_CLICKABLE) {
            mHasPerformedLongPress = false;

            if (mPendingCheckForLongPress == null) {
                mPendingCheckForLongPress = new CheckForLongPress();
            }
            mPendingCheckForLongPress.setAnchor(x, y);
            mPendingCheckForLongPress.rememberWindowAttachCount();
            postDelayed(mPendingCheckForLongPress,
                    ViewConfiguration.getLongPressTimeout() - delayOffset);
        }
    }

 private final class CheckForLongPress implements Runnable {
        private int mOriginalWindowAttachCount;
        private float mX;
        private float mY;

        @Override
        public void run() {
            if (isPressed() && (mParent != null)
                    && mOriginalWindowAttachCount == mWindowAttachCount) {
              //触发长按事件
                if (performLongClick(mX, mY)) {
                    mHasPerformedLongPress = true;
                }
            }
        }

        public void setAnchor(float x, float y) {
            mX = x;
            mY = y;
        }

        public void rememberWindowAttachCount() {
            mOriginalWindowAttachCount = mWindowAttachCount;
        }
    }



public boolean performLongClick(float x, float y) {
        mLongClickX = x;
        mLongClickY = y;
        final boolean handled = performLongClick();
        mLongClickX = Float.NaN;
        mLongClickY = Float.NaN;
        return handled;
    }

public boolean performLongClick() {
        return performLongClickInternal(mLongClickX, mLongClickY);
    }

 private boolean performLongClickInternal(float x, float y) {
        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_LONG_CLICKED);

        boolean handled = false;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnLongClickListener != null) {
            handled = li.mOnLongClickListener.onLongClick(View.this);
        }
        if (!handled) {
            final boolean isAnchored = !Float.isNaN(x) && !Float.isNaN(y);
            handled = isAnchored ? showContextMenu(x, y) : showContextMenu();
        }
        if (handled) {
            performHapticFeedback(HapticFeedbackConstants.LONG_PRESS);
        }
        return handled;
    }

从这段代码我们又可以得到如下结论

ViewOnLongClickListener是在onTouchEventMotionEvent.ACTION_DOWN事件通过checkForLongClick() ->performLongClick(mX, mY)->performLongClick() ->performLongClickInternal(mLongClickX, mLongClickY) ->li.mOnLongClickListener.onLongClick(View.this)的执行顺序触发的。

这样ViewOnTouch事件分发机制就分析得差不多,具体的判断细节等还是需要自己查看源码。

参考链接:
http://www.jianshu.com/p/98d1895c409d
http://www.jianshu.com/p/e99b5e8bd67b

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