1.想看效果图
2.代码展示
#import "ViewController.h"
@interface ViewController ()
@end
CALayer *imageLayer;
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
//创建一个CALayer对象
imageLayer = [[CALayer alloc]init];
//设置该CALayer的边框,大小,位置等属性
imageLayer.cornerRadius = 6;
imageLayer.borderWidth = 1;
imageLayer.borderColor = [UIColor blackColor].CGColor;
imageLayer.masksToBounds = YES;
imageLayer.frame = CGRectMake(130, 230, 200, 150);
//设置该imageLayer显示的图片
imageLayer.contents = (id)[[UIImage imageNamed:@"娇娇.jpg"]CGImage];
[self.view.layer addSublayer:imageLayer];
NSArray *arr = @[@"位移",@"旋转",@"缩放",@"动画组"];
//获取屏幕高度
CGFloat toheight = [UIScreen mainScreen].bounds.size.height;
//采用循环创建四个按钮
for (int i = 0 ; i < arr.count ; i ++) {
UIButton *Btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
Btn.frame = CGRectMake(5 + i * 80, toheight - 65, 70, 35);
[Btn setTitle:arr[i] forState:UIControlStateNormal];
Btn.tag = 1017 + i;
NSLog(@"%ld",(long)Btn.tag);
[Btn addTarget:self action:@selector(click:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:Btn];
}
}
-(void)click:(UIButton *)sender
{
if (sender.tag == 1017) {
CGPoint fromPoint = imageLayer.position;
CGPoint toPoint = CGPointMake(fromPoint.x + 100, fromPoint.y+100);
//创建不断改变CALayer的position属性的属性动画
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"position"];
if (toPoint.x > 400) {
toPoint.x = 100;
}
//设置动画开始的属性值
animation.fromValue = [NSValue valueWithCGPoint:fromPoint];
//设置动画结束的属性值
animation.toValue = [NSValue valueWithCGPoint:toPoint];
animation.duration = 1.0;
imageLayer.position = toPoint;
animation.removedOnCompletion = YES;
//为imageLayer添加动画
[imageLayer addAnimation:animation forKey:nil];
}else if (sender.tag == 1018)
{
//创建不断改变的CALayer的transform属性的属性动画
CABasicAnimation *anmiton = [CABasicAnimation animationWithKeyPath:@"transform"];
CATransform3D formValue = imageLayer.transform;
//设置动画开始的属性值
anmiton.fromValue = [NSValue valueWithCATransform3D:formValue];
//绕x轴旋转180度
CATransform3D toValue = CATransform3DRotate(formValue, M_PI, 1, 0, 0);
// //绕y轴旋转180度
// CATransform3D toValue = CATransform3DRotate(formValue, M_PI, 0, 1, 0);
// //绕z轴旋转180度
// CATransform3D toValue = CATransform3DRotate(formValue, M_PI, 0, 0, 1);
//设置动画结束的属性值
anmiton.toValue = [NSValue valueWithCATransform3D:toValue];
anmiton.duration = 0.5;
imageLayer.transform = toValue;
anmiton.removedOnCompletion = YES;
//为imageLayer添加动画
[imageLayer addAnimation:anmiton forKey:nil];
}else if (sender.tag == 1019)
{
//创建不断改变CALayer的tranform属性的属性动画
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"transform"];
//设置CAKeyframeAnimation控制transform属性依次经过的属性值
animation.values = [NSArray arrayWithObjects:
[NSValue valueWithCATransform3D:imageLayer.transform],
[NSValue valueWithCATransform3D:CATransform3DScale(imageLayer.transform, 0.2, 0.2, 1)],
[NSValue valueWithCATransform3D:CATransform3DScale(imageLayer.transform, 5, 5, 1)],
[NSValue valueWithCATransform3D:imageLayer.transform], nil];
animation.duration = 1;
animation.removedOnCompletion = YES;
[imageLayer addAnimation:animation forKey:nil];
}else if (sender.tag == 1020)
{
CGPoint fromPoint = imageLayer.position;
CGPoint toPoint = CGPointMake(180, fromPoint.y + 200);
// 创建不断改变CALayer的position属性的属性动画
CABasicAnimation *moveAnimation = [CABasicAnimation animationWithKeyPath:@"position"];
//设置动画结束的属性值
moveAnimation.toValue = [NSValue valueWithCGPoint:toPoint];
moveAnimation.removedOnCompletion = YES;
//创建不断改变CALayer的transform属性的属性动画
CABasicAnimation *transForm = [CABasicAnimation animationWithKeyPath:@"transform"];
CATransform3D fromValue = imageLayer.transform;
//设置动画的开始属性值
transForm.fromValue = [NSValue valueWithCATransform3D:fromValue];
//创建缩放为x,y两个方向上缩放为0.5的变换矩阵
CATransform3D scaleValue = CATransform3DScale(fromValue, 0.5, 0.5, 1);
// 绕Z轴旋转180度的变换矩阵
CATransform3D totateValue = CATransform3DRotate(fromValue, M_PI, 0, 0, 1);
//计算两个矩阵的和
CATransform3D toValue = CATransform3DConcat(scaleValue, totateValue);
//设置动画技术的属性值
transForm.toValue = [NSValue valueWithCATransform3D:toValue];
//动画效果累加
transForm.cumulative = YES;
//动画执行两次,旋转360度
transForm.repeatCount = 2;
transForm.duration = 3;
//位移 、 缩放、 旋转组合起来执行
CAAnimationGroup *groupAnimation = [CAAnimationGroup animation];
groupAnimation.animations = [NSArray arrayWithObjects:moveAnimation,transForm, nil];
groupAnimation.duration = 6;
//为imageLayer添加动画
[imageLayer addAnimation:groupAnimation forKey:nil];
}
}
3.谢谢。