DirectX11教程

最近在看DirectX11的教程,我对dx的接触也只是皮毛,边看边学吧。

看看网上只有w18767104183翻译了前三章,想着能不能继续他翻译一点呢,希望自己能一起成长。


点击图片是官方网站,译文点csdn的链接

DirectX 11 Tutorials

Tutorial 1: Setting up DirectX 11 with Visual Studio

http://blog.csdn.net/w18767104183/article/details/7542658

Tutorial 2: Creating a Framework and Window

http://blog.csdn.net/w18767104183/article/details/7548394

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Tutorial 3: Initializing DirectX 11

上:http://blog.csdn.net/w18767104183/article/details/7551405

下:http://blog.csdn.net/tdl1001/article/details/7888489

Tutorial 4: Buffers, Shaders, and HLSL

http://blog.csdn.net/tdl1001/article/details/8121761

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Tutorial 5: Texturing

http://blog.csdn.net/tdl1001/article/details/8605938

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Tutorial 6: Diffuse Lighting

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Tutorial 7: 3D Model Rendering

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Tutorial 8: Loading Maya 2011 Models

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Tutorial 9: Ambient Lighting

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Tutorial 10: Specular Lighting

Tutorial 11: 2D Rendering

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Tutorial 12: Font Engine

Tutorial 13: Direct Input

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Tutorial 14: Direct Sound

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Tutorial 15: FPS, CPU Usage, and Timers

Tutorial 16: Frustum Culling

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Tutorial 17: Multitexturing and Texture Arrays

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Tutorial 18: Light Maps

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Tutorial 19: Alpha Mapping

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Tutorial 20: Bump Mapping

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Tutorial 21: Specular Mapping

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Tutorial 22: Render to Texture

Tutorial 23: Fog

Tutorial 24: Clipping Planes

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Tutorial 25: Texture Translation

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Tutorial 26: Transparency

Tutorial 27: Reflection

Tutorial 28: Screen Fades

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Tutorial 29: Water

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Tutorial 30: Multiple Point Lights

Tutorial 31: 3D Sound

Tutorial 32: Glass and Ice

Tutorial 33: Fire

Tutorial 34: Billboarding

Tutorial 35: Depth Buffer

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Tutorial 36: Blur

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Tutorial 37: Instancing

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Tutorial 38: Hardware Tessellation

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Tutorial 39: Particle Systems

Tutorial 40: Shadow Mapping

Tutorial 41: Multiple Light Shadow Mapping

Tutorial 42: Soft Shadows

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Tutorial 43: Projective Texturing

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Tutorial 44: Projected Light Maps

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Tutorial 45: Managing Multiple Shaders

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Tutorial 46: Glow

Tutorial 47: Coming Soon...


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