Unity 右键快捷进行SVN操作

原因

Unity 项目使用 SVN 进行版本管理,每当需要更新或提交文件的时候,都需要切换到 Windows 资源管理器,进入项目文件夹里面进行 SVN 操作,非常繁琐。

方法

直接集成 SVN 操作到 Unity 里面,在 Project 视图里,实现右键快捷进行 SVN 操作。

Unity 右键快捷进行SVN操作_第1张图片

使用的是 TortoiseSVN 提供的命令行方式,详细参数说明可以查看:https://tortoisesvn.net/docs/release/TortoiseSVN_zh_CN/tsvn-automation.html#tsvn-automation-basics

步骤

新建编辑器脚本文件SVNTool.cs

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace Tools
{
    public static class SVNTool
    {
        /// 
        /// SVN更新指定的路径
        /// 路径示例:Assets/1.png
        /// 
        /// 
        public static void UpdateAtPath(string assetPath)
        {
            List<string> assetPaths = new List<string>();
            assetPaths.Add(assetPath);
            UpdateAtPaths(assetPaths);
        }

        /// 
        /// SVN更新指定的路径
        /// 路径示例:Assets/1.png
        /// 
        /// 
        public static void UpdateAtPaths(List<string> assetPaths)
        {
            if (assetPaths.Count == 0)
            {
                return;
            }

            string arg = "/command:update /closeonend:0 /path:\"";
            for (int i = 0; i < assetPaths.Count; i++)
            {
                var assetPath = assetPaths[i];
                if (i != 0)
                {
                    arg += "*";
                }
                arg += assetPath;
            }
            arg += "\"";
            SvnCommandRun(arg);
        }

        /// 
        /// SVN提交指定的路径
        /// 路径示例:Assets/1.png
        /// 
        /// 
        public static void CommitAtPaths(List<string> assetPaths, string logmsg = null)
        {
            if (assetPaths.Count == 0)
            {
                return;
            }

            string arg = "/command:commit /closeonend:0 /path:\"";
            for (int i = 0; i < assetPaths.Count; i++)
            {
                var assetPath = assetPaths[i];
                if (i != 0)
                {
                    arg += "*";
                }
                arg += assetPath;
            }
            arg += "\"";
            if (!string.IsNullOrEmpty(logmsg))
            {
                arg += " /logmsg:\"" + logmsg + "\"";
            }
            SvnCommandRun(arg);
        }

        [MenuItem("Assets/SVN Tool/SVN 更新")]
        private static void SvnToolUpdate()
        {
            List<string> assetPaths = SelectionUtil.GetSelectionAssetPaths();
            UpdateAtPaths(assetPaths);
        }

        [MenuItem("Assets/SVN Tool/SVN 提交...")]
        private static void SvnToolCommit()
        {
            List<string> assetPaths = SelectionUtil.GetSelectionAssetPaths();
            CommitAtPaths(assetPaths);
        }

        [MenuItem("Assets/SVN Tool/显示日志")]
        private static void SvnToolLog()
        {
            List<string> assetPaths = SelectionUtil.GetSelectionAssetPaths();
            if (assetPaths.Count == 0)
            {
                return;
            }

            // 显示日志,只能对单一资产
            string arg = "/command:log /closeonend:0 /path:\"";
            arg += assetPaths[0];
            arg += "\"";
            SvnCommandRun(arg);
        }

        [MenuItem("Assets/SVN Tool/全部更新", false, 1100)]
        private static void SvnToolAllUpdate()
        {
            // 往上两级,包括数据配置文件
            string arg = "/command:update /closeonend:0 /path:\"";
            arg += "..";
            arg += "\"";
            SvnCommandRun(arg);
        }

        [MenuItem("Assets/SVN Tool/全部日志", false, 1101)]
        private static void SvnToolAllLog()
        {
            // 往上两级,包括数据配置文件
            string arg = "/command:log /closeonend:0 /path:\"";
            arg += "..";
            arg += "\"";
            SvnCommandRun(arg);
        }

        /// 
        /// SVN命令运行
        /// 
        /// 
        private static void SvnCommandRun(string arg)
        {
            string workDirectory = Application.dataPath.Remove(Application.dataPath.LastIndexOf("/Assets", StringComparison.Ordinal));
            System.Diagnostics.Process.Start(new System.Diagnostics.ProcessStartInfo
            {
                UseShellExecute = false,
                CreateNoWindow = true,
                FileName = "TortoiseProc",
                Arguments = arg,
                WorkingDirectory = workDirectory
            });
        }
    }
}

新建编辑器脚本文件SelectionUtil.cs

using System;
using System.Collections.Generic;
using UnityEditor;

public class SelectionUtil
{
    /// 
    /// 得到选中资产路径列表
    /// 
    /// 
    public static List<string> GetSelectionAssetPaths()
    {
        List<string> assetPaths = new List<string>();
        // 这个接口才能取到两列模式时候的文件夹
        foreach (var guid in Selection.assetGUIDs)
        {
            if (string.IsNullOrEmpty(guid))
            {
                continue;
            }

            string path = AssetDatabase.GUIDToAssetPath(guid);
            if (!string.IsNullOrEmpty(path))
            {
                assetPaths.Add(path);
            }
        }

        return assetPaths;
    }
}

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