oc--GCD 定时器 --- 学习笔记

#import "ViewController.h"

@interface ViewController ()
@property (nonatomic,strong) dispatch_source_t timer;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    // gcd 定时器 多长时间 执行一次
    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
        NSLog(@"2 秒后执行");
    });
 
}
 int count = 0;
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
   
    
    // 获得队列
    dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
    // 创建一个定时器(dispatch_source_t timer 本质是个oc对象)
    self.timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0, queue);
    // 设置定时器的各种属性 (几时开始任务,每隔多久执行一次)
    // GCD 的时间参数 ,一般是纳秒 (1秒 = 10的9次方纳秒)
    
    // dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC)); 比当前时间晚 3 秒
    dispatch_time_t start = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3.0 * NSEC_PER_SEC)); // 现在 + 2 秒后
    dispatch_time_t interval = 2.0 * NSEC_PER_SEC;
    
    dispatch_source_set_timer(self.timer, DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC), (int64_t)(0 * NSEC_PER_SEC));
    // 设置回调
    dispatch_source_set_event_handler(self.timer, ^{
        NSLog(@"23");
        count ++;
        if (count == 5) {
            dispatch_cancel(self.timer); // 取消定时器
            self.timer = nil;
        }
        
        
    });
    // 启动定时器
    dispatch_resume(self.timer);
    
 
}

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