一,下载OpenGL代码——glut(The OpenGL Utility Toolkit)
glut下载地址: http://www.opengl.org/resources/libraries/glut/glut_downloads.php
for windows的code:
http://user.xmission.com/~nate/glut.html
其中:
Ø glut-3.7.6-bin.zip : GLUT forWin32 dll, lib and header file (everything you need to get started programmingwith GLUT).
Ø glut-3.7.6-src.zip : GLUTsource code distribution (including a whole slew of great example programs +data).
现使用glut-3.7.6-bin.zip配置环境。
二,VS2013配置
1,Copy your glut.hto:
*** put the drive where you installed VC++ instead of the
*** put the directory where you installed VC++ instead of the
比如,glut.h---> C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\include\GL\ (新建一个GL的文件夹)
2,Copy yourglut32.lib to:
*** put the drive where youinstalled VC++ instead of the
*** put the directory whereyou installed VC++ instead of the
比如,glut32.lib --->C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\lib
3,Copy glut32.dllinto your windows directory (windows or winnt, depends on if you are usingWindows95/98 or Windows NT)
注意:glut32.dll ---> C:\Windows\SysWOW64 (windows8.1 64位操作系统)
---> C:\Windows\System32 (windows8.1 32位操作系统)
比如,本人系统64位,因此glut32.dll ---> C:\Windows\SysWOW64
4,打开vs2013,随便打开或新建一个项目。选择 project->project property-> ConfigurationProperties->Linker->Input->Additional Dependencies 在其中添加opengl32.lib glu32.lib glut32.lib
注意:opengl32.lib glu32.lib glut32.lib之间不要用空格分隔,应该用换行键分隔!若用空格分隔会报错找不到.lib文件。
三,测试
在工程中添加如下代码编译(32位)即可。
注意:用x64编译不行,因为glut32.lib是给32位编译用的。
//glExampl01.cpp : Defines the entry point for the console application.
//
#include
void myDisplay(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_LINES);
glVertex2i(180, 15);
glVertex2i(10, 145);
glEnd();
glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
glFlush();
}
void init(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glMatrixMode(GL_PROJECTION);
gluOrtho2D(0.0, 200.0, 0.0, 150.0);
}
int main(int argc, char * argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(50, 100);
glutInitWindowSize(400, 300);
glutCreateWindow("OpenGL");
init();
glutDisplayFunc(&myDisplay);
glutMainLoop();
return 0;
}