Troubleshooting
If you're running into problems and have not seen the answer below, try the Troubleshooting Page
Install or build rviz
Obviously you don't need both and should prefer the install:
Install from debian repository
Until fuerte:
sudo apt-get install ros-fuerte-visualization
From groovy on:
sudo apt-get install ros-groovy-rviz # or sudo apt-get install ros-hydro-rviz # or sudo apt-get install ros-indigo-rviz
Build from source
Download the rviz sources into your ros_workspace or your overlay (help for fuerte, help for groovy).
First satisfy any system dependencies.
rosdep install rviz
Now build the visualizer:
rosmake rviz
Startup
You might have to run a line such as
source /opt/ros/indigo/setup.bash roscore &
Then start the visualizer:
rosrun rviz rviz
When rviz starts for the first time, you will see an empty window:
The big black thing is the 3D view (empty because there is nothing to see). On the left is the Displays list, which will show any displays you have loaded. Right now it just contains the global options and the time view, which I'll get to later. On the right are some of the other panels, described below.
Displays
A display is something that draws something in the 3D world, and likely has some options available in the displays list. An example is a point cloud, the robot state, etc.
Adding a new display
To add a display, click the Add button at the bottom:
This will pop up the new display dialog:
The list at the top contains the display type. The type details what kind of data this display will visualize. The text box in the middle gives a description of the selected display type. Finally, you must give the display a unique name. If you have, for example, two laser scanners on your robot, you might create two "Laser Scan" displays named "Laser Base" and "Laser Head".
Display Properties
Each display gets its own list of properties. For example:
Display Status
New in 0.4
Each display gets its own status to help let you know if everything is OK or not. The status can be one of 4: OK, Warning, Error and Disabled. The status is indicated in the display's title by the background color, as well as in the Status category that you can see if the display is expanded:
The Status category also expands to show specific status information. This information is different for different displays, and the messages should be self explanatory.
Moving Displays
You can move a display up or down in the list with the arrow buttons to the right of the Add/Remove buttons:
Built-in Display Types
Name |
Description |
Messages Used |
Axes |
Displays a set of Axes |
|
Effort |
Shows the effort being put into each revolute joint of a robot. |
sensor_msgs/JointStates |
Camera |
Creates a new rendering window from the perspective of a camera, and overlays the image on top of it. |
sensor_msgs/Image, sensor_msgs/CameraInfo |
Grid |
Displays a 2D or 3D grid along a plane |
|
Grid Cells |
Draws cells from a grid, usually obstacles from a costmap from the navigation stack. |
nav_msgs/GridCells |
Image |
Creates a new rendering window with an Image. Unlike the Camera display, this display does not use a CameraInfo. Version: Diamondback+ |
sensor_msgs/Image |
InteractiveMarker |
Displays 3D objects from one or multiple Interactive Marker servers and allows mouse interaction with them. Version: Electric+ |
visualization_msgs/InteractiveMarker |
Laser Scan |
Shows data from a laser scan, with different options for rendering modes, accumulation, etc. |
sensor_msgs/LaserScan |
Map |
Displays a map on the ground plane. |
nav_msgs/OccupancyGrid |
Markers |
Allows programmers to display arbitrary primitive shapes through a topic |
visualization_msgs/Marker, visualization_msgs/MarkerArray |
Path |
Shows a path from the navigation stack. |
nav_msgs/Path |
Point |
Draws a point as a small sphere. |
geometry_msgs/PointStamped |
Pose |
Draws a pose as either an arrow or axes. |
geometry_msgs/PoseStamped |
Pose Array |
Draws a "cloud" of arrows, one for each pose in a pose array |
geometry_msgs/PoseArray |
Point Cloud(2) |
Shows data from a point cloud, with different options for rendering modes, accumulation, etc. |
sensor_msgs/PointCloud, sensor_msgs/PointCloud2 |
Polygon |
Draws the outline of a polygon as lines. |
geometry_msgs/Polygon |
Odometry |
Accumulates odometry poses from over time. |
nav_msgs/Odometry |
Range |
Displays cones representing range measurements from sonar or IR range sensors. Version: Electric+ |
sensor_msgs/Range |
RobotModel |
Shows a visual representation of a robot in the correct pose (as defined by the current TF transforms). |
|
TF |
Displays the tf transform hierarchy. |
|
Wrench |
Draws a wrench as arrow (force) and arrow + circle (torque) |
geometry_msgs/WrenchStamped |
Oculus |
Renders the RViz scene to an Oculus headset |
Configurations
Different configurations of displays are often useful for different uses of the visualizer. A configuration useful for a full PR2 is not necessarily useful for a test cart, for example. To this end, the visualizer lets you load and save different configurations.
A configuration contains:
- Displays + their properties
- Tool properties
- Camera type + settings for the initial viewpoint
Note: With RViz for Groovy the configuration file format has changed, from .vcg/INI to .rviz/YAML, probably also the internal config mechanism. Unfortunately "the RViz in Groovy is not backwards compatible" (related question). So there is no way of opening or converting old .rviz config files in Groovy's RViz.
0.4 and above
The global/local configs (referenced below) have been removed, in favor of a "Recent Configs" menu:
0.3 and below
There are also some built-in configurations available:
If you save a config in the default folder, it will also show up in the "Local Configs" list:
Views Panel
There are a number of different camera types available in the visualizer, and the list will grow as time goes on:
Camera types consist both of different ways of controlling the camera and different types of projection (Orthographic vs. Perspective).
The different camera types
Orbital Camera (default)
The orbital camera simply rotates around a focal point, while always looking at that point. The focal point is visualized as a small disc while you're moving the camera:
Controls
-
Left mouse button: Click and drag to rotate around the focal point.
-
Middle mouse button: Click and drag to move the focal point in the plane formed by the camera's up and right vectors. The distance moved depends on the focal point -- if there is an object on the focal point, and you click on top of it, it will stay under your mouse.
-
Right mouse button: Click and drag to zoom in/out of the focal point. Dragging up zooms in, down zooms out.
-
Scrollwheel: Zoom in/out of the focal point
FPS (first-person) Camera
The FPS camera is a first-person camera, so it rotates as if you're looking with your head.
Controls
-
Left mouse button: Click and drag to rotate. Control-click to pick the object under the mouse and look directly at it.
-
Middle mouse button: Click and drag to move along the plane formed by the camera's up and right vectors
-
Right mouse button: Click and drag to move along the camera's forward vector. Dragging up moves forward, down moves backward.
-
Scrollwheel: Move forward/backward
Top-down Orthographic
The top-down orthographic camera always looks down along the Z axis (in the robot frame), and is an orthographic view which means things do not get smaller as they get farther away.
Controls
-
Left mouse button: Click and drag to rotate around the Z axis
-
Middle mouse button: Click and drag to move the camera along the XY plane
-
Right mouse button: Click and drag to zoom the image
-
Scrollwheel: Zoom the image
XY Orbit
Same as the orbital camera, with the focus point restricted to the XY plane.
Controls
See orbital camera.
Third Person Follower
The camera maintains a constant viewing angle towards the target frame. In contrast to XY Orbit the camera turns if the target frame yaws. This could be handy if you are doing 3D mapping of a hallway with corners for example.
Controls
See orbital camera.
Views
The views panel also lets you create different named views, which are saved and can be switched between. A view consists of a target frame, camera type and camera pose. You can save a view by clicking the Save Current button.
A view consists of:
- View controller type
- View configuration (position, orientation, etc. Possibly different for each view controller type.)
-
The Target Frame
Views are saved per user, not in the config files.
Coordinate Frames
rviz uses the tf transform system for transforming data from the coordinate frame it arrives in into a global reference frame. There are two coordinate frames that are important to know about in the visualizer. Here is a video that explains them both:
The Fixed Frame
The more-important of the two frames is the fixed frame. The fixed frame is the reference frame used to denote the "world" frame. This is usually the "map", or "world", or something similar, but can also be, for example, your odometry frame.
If the fixed frame is erroneously set to, say, the base of the robot, then all the objects the robot has ever seen will appear in front of the robot, at the position relative to the robot at which they were detected. For correct results, the fixed frame should not be moving relative to the world.
If you change the fixed frame, all data currently being shown is cleared rather than re-transformed.
The Target Frame
The target frame is the reference frame for the camera view. For example, if your target frame is the map, you'll see the robot driving around the map. If your target frame is the base of the robot, the robot will stay in the same place while everything else moves relative to it.
Tools
The visualizer has a number of tools you can use on the toolbar:
Move Camera (Keyboard shortcut: m)
The Move Camera tool is the default tool. When this is selected, the current View gets to do its thing when you click inside the 3d view.
Select (Keyboard shortcut: s)
The Select tool allows you to select items being displayed in the 3D view. It supports single-point selection as well as click/drag box selection.
You can add to a selection with the Shift key, and remove from the selection with the Ctrl key. If you want to move the camera around while selecting without switching back to the Move Camera tool you can hold down the Alt key.
The f key will focus the camera on the current selection.
2D Nav Goal (Keyboard shortcut: g)
This tool lets you set a goal sent on the "goal" ROS topic. Click on a location on the ground plane and drag to select the orientation:
This tool works with the navigation stack.
2D Pose Estimate (Keyboard shortcut: p)
This tool lets you set an initial pose to seed the localization system (sent on the "initialpose" ROS topic). Click on a location on the ground plane and drag to select the orientation:
This tool works with the navigation stack.
Time
The Time panel is mostly useful when running in a simulator: it allows you to see how much ROS Time time has passed, vs. how much "Wall Clock" (aka real) time has passed.
The time panel also lets you reset the visualizer's internal time state -- this causes a reset of all the displays, as well as a reset of tf's internal cache of data.
If you are not running in simulation, the time panel is mostly useless. In most cases it can be closed and you will probably not even notice (other than having a bit more screen real estate for the rest of rviz).
Stereo
Rviz can render in 3D stereo if you have a graphics card, monitor, and glasses that support that. You can read how to set this up here.
Plugins
rviz is setup so that new displays can be added through plugins. In fact, even the built-in displays are loaded through the "default" plugin. The end result for you, the user, is that there is a way to load/unload plugins from the UI. (Note that as of this commit, all plugins are loaded automatically - there is no more UI.) If you select the Plugins->Manage... menu item, it will pop up a dialog letting you manage loading/unloading plugins:
If you unload a plugin which has displays active, they will no longer display anything, but will keep their settings:
If you're a programmer and are looking to write a plugin, take a look at the plugin tutorials: Plugins: New Display Type , Plugins: New Dockable Panel and Plugins: New Tool Type