效果
实现思路
蓝色部分图形是一个CAShapeLayer,他的形状由UIBezierPath的路径组成的。
这个路径是由r1,r2,r3,r4,r5这5个红点确定的。其中r1,r2,r3,r4都是不动点,唯一可以动的是r5点。
根据上面的动态图可以看出,CAShapeLayer的形状是随着r5红点的移动而相应变化的,所以只要获得r5的坐标变化就可以用UIBezierPath做出相应的路径,然后就可以形成相应的形状。
代码
-
初始化CAShapeLayer
-(void)configShapeLayer
{
//可变的shapeLayer
_shapeLayer = [CAShapeLayer layer];
_shapeLayer.fillColor = [UIColor colorWithRed:0.22 green:0.54 blue:0.73 alpha:1].CGColor;
[self.layer addSublayer:_shapeLayer];
//底部的圆形shapeLayer 开始时候是被遮挡住的
_circleLayer = [CAShapeLayer layer];
_circleLayer.fillColor = [UIColor whiteColor].CGColor;
[self.layer addSublayer:_circleLayer];
//顶部的圆形shapeLayer 用于遮挡底部
_moveCircleLayer = [CAShapeLayer layer];
_moveCircleLayer.fillColor = [UIColor colorWithRed:0.22 green:0.54 blue:0.73 alpha:1].CGColor;
[self.layer addSublayer:_moveCircleLayer];
//提示语
_promptLabel = [[UILabel alloc] init];
_promptLabel.text = @"松开进入头条";
_promptLabel.frame = CGRectMake(0, MIN_HEIGHT/2+20, kWidth, 30);
_promptLabel.textAlignment = NSTextAlignmentCenter;
_promptLabel.font = [UIFont systemFontOfSize:14];
_promptLabel.textColor = [UIColor whiteColor];
_promptLabel.alpha = 0;
[self addSubview:_promptLabel];
}
-
初始化r5点
-(void)configCurveView
{
//可变化的点
_curveX = kWidth/2.0;
_curveY = MIN_HEIGHT;
_curveView = [[UIView alloc] initWithFrame:CGRectMake(_curveX, _curveY, 0, 0)];
[self addSubview:_curveView];
}
-
添加手势 & 计时器(CADisplayLink)
-(void)configAction
{
_mHeight = 100; //手势移动时相对高度
_isAnimating = NO; //是否处于动效状态
_circleY = 0;
//添加手势
UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(movePanAction:)];
self.userInteractionEnabled = YES;
[self addGestureRecognizer:pan];
//CADisplayLink默认每秒运行60次 calculatePath计算出运行期间_curveView的坐标 ,从而确定_shaperLayer的形状
//类似于NsTimer 简介 http://www.jianshu.com/p/72fedadf92e3
_displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(calculatePath)];
[_displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
_displayLink.paused = YES;
}
-
手势解析
- 手势移动时,r5点跟着手势移动,_shapeLayer根据r5的坐标来扩大自己的区域
- 手势结束时, r5通过UIView的动画方法来改变r5的坐标,同时_shapeLayer根据r5的坐标 缩小自己的区域 并最终返回原型
-(void)movePanAction:(UIPanGestureRecognizer *)pan
{
if (!_isAnimating) {
if (pan.state == UIGestureRecognizerStateChanged) {
//手势移动时 _shapeLayer 跟着手势向下扩大区域
CGPoint point = [pan translationInView:self];//在指定的坐标系下移动
//这部分代码使 可以移动的点 随着手势走
_mHeight = point.y + MIN_HEIGHT;
_curveX = kWidth / 2.0 + point.x;
_curveY = _mHeight > MIN_HEIGHT ? _mHeight : MIN_HEIGHT;
_curveView.frame = CGRectMake(_curveX, _curveY, _curveView.frame.size.width, _curveView.frame.size.height);
//设置圆弧的显示
if (_mHeight >= MIN_HEIGHT && _mHeight < 1.5 * MIN_HEIGHT) {
_circleY = (float)point.y * 2 / MIN_HEIGHT * 40;
_promptLabel.alpha = (float)point.y * 2 / MIN_HEIGHT;
}
else if (_mHeight >= 1.5 * MIN_HEIGHT)
{
_circleY = 40;
_promptLabel.alpha = 1.0;
}
//根据r5 的坐标,更新_shapeLayer形状
[self updateShaperLayerPath];
}
else if (pan.state == UIGestureRecognizerStateCancelled || pan.state == UIGestureRecognizerStateEnded || pan.state == UIGestureRecognizerStateFailed){
//手势结束时,_shaperLayer 返回原状并产生弹簧动效
_isAnimating = YES;
_displayLink.paused = NO; //开启displayLink ,会执行方法calculatePath
//弹簧动效
[UIView animateWithDuration:1.0 delay:0.0 usingSpringWithDamping:0.5 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
//曲线点(r5点)是一个view ,所以在block中有弹簧的效果.然后根据她的动态路径,在calculatepath 中计算弹性图形的形状
_curveView.frame = CGRectMake(kWidth/2.0, MIN_HEIGHT, 3, 3);
_circleY = 0;
_promptLabel.alpha = 0;
} completion:^(BOOL finished) {
if (finished) {
_displayLink.paused = YES;
_isAnimating = NO;
}
}];
}
}
}
-
根据r5的位置,更新_shapeLayer的形状
-(void)updateShaperLayerPath
{
UIBezierPath *tPath = [UIBezierPath bezierPath];
//5个点
//r1点
[tPath moveToPoint:CGPointMake(0, 0)];
//r2点
[tPath addLineToPoint:CGPointMake(kWidth, 0)];
//r4点
[tPath addLineToPoint:CGPointMake(kWidth, MIN_HEIGHT)];
[tPath addQuadCurveToPoint:CGPointMake(0, MIN_HEIGHT) controlPoint:CGPointMake(_curveX, _curveY)];
[tPath closePath];
_shapeLayer.path = tPath.CGPath;
//月牙视图的下层图 开始被覆盖掉
UIBezierPath *pPath = [UIBezierPath bezierPath];
//center 圆弧的圆心 radius 半径 startAngle 其实的弧度 endAngle 结束的弧度 clockwise 顺时针 逆时针
[pPath addArcWithCenter:CGPointMake(kWidth/2, MIN_HEIGHT/2) radius:10 + _circleY / 4 startAngle:0 endAngle:100 clockwise:1];
_circleLayer.path = pPath.CGPath;
//
//月牙视图的上层图 用来覆盖白色的月牙 随着手势下滑 逐渐移开 ,呈现出月牙形状
UIBezierPath * mPath = [UIBezierPath bezierPath];
[mPath addArcWithCenter:CGPointMake(kWidth / 2, MIN_HEIGHT / 2 + _circleY) radius:10 + _circleY / 4 startAngle:0 endAngle:100 clockwise:1];
_moveCircleLayer.path = mPath.CGPath;
}
-
计算弹簧的效果坐标
- (void)calculatePath
{
// 由于手势结束时,r5执行了一个UIView的弹簧动画,把这个过程的坐标记录下来,并相应的画出_shapeLayer形状
CALayer *layer = _curveView.layer.presentationLayer;
_curveX = layer.position.x;
_curveY = layer.position.y;
[self updateShaperLayerPath];
}