判断经纬度是否存在于某一个多边形的区域内(亲测有效)

 /**
     * 判断点是否在多边形内
     * @Title: IsPointInPoly
     * @param point 测试点
     * @param pts 多边形的点
     * @return
     * @return boolean
     * @throws
     */
    public static boolean isInPolygon(Point2D.Double point, List pts){

        int N = pts.size();
        boolean boundOrVertex = true;
        int intersectCount = 0;//交叉点数量
        double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
        Point2D.Double p1, p2;//临近顶点
        Point2D.Double p = point; //当前点

        p1 = pts.get(0);
        for(int i = 1; i <= N; ++i){
            if(p.equals(p1)){
                return boundOrVertex;
            }

            p2 = pts.get(i % N);
            if(p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)){
                p1 = p2;
                continue;
            }

            //射线穿过算法
            if(p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)){
                if(p.y <= Math.max(p1.y, p2.y)){
                    if(p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)){
                        return boundOrVertex;
                    }

                    if(p1.y == p2.y){
                        if(p1.y == p.y){
                            return boundOrVertex;
                        }else{
                            ++intersectCount;
                        }
                    }else{
                        double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;
                        if(Math.abs(p.y - xinters) < precision){
                            return boundOrVertex;
                        }

                        if(p.y < xinters){
                            ++intersectCount;
                        }
                    }
                }
            }else{
                if(p.x == p2.x && p.y <= p2.y){
                    Point2D.Double p3 = pts.get((i+1) % N);
                    if(p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)){
                        ++intersectCount;
                    }else{
                        intersectCount += 2;
                    }
                }
            }
            p1 = p2;
        }
        if(intersectCount % 2 == 0){//偶数在多边形外
            return false;
        } else { //奇数在多边形内
            return true;
        }
    }

 

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