// 获取destination 和 orientation
viewer.screenSpaceEventHandler.setInputAction(function onLeftClick(movement) {
let worldPosition = viewer.scene.pickPosition(movement.position);
let cartographic = NF.Cartographic.fromCartesian(worldPosition);
let 相机视角信息 = {
destination: {
x: viewer.camera.position.x,
y: viewer.camera.position.y,
z: viewer.camera.position.z
},
orientation: {
heading: viewer.camera.heading,
pitch: viewer.camera.pitch,
roll: viewer.camera.roll
}
}
console.log('相机视角信息', 相机视角信息);
}, NF.ScreenSpaceEventType.LEFT_CLICK);
// 项目初始视角
ZhiYunGisProperty.ZhiYunViewer.camera.flyTo({
destination : {x: -2575531.245434923, y: 4501622.944444179, z: 3700509.0237947735},
orientation : {
heading : 0.010234152586337864,
pitch : -0.31173143691065497,
roll : 6.283185307179586
}
});
// 保存场景信息
let position, up ,direction;
position = viewer.camera.positionWC.clone();
up = viewer.camera.up.clone();
direction = viewer.camera.direction.clone();
// 返回不存的场景信息
viewer.camera.setView({
destination: position,
orientation: {
direction: direction,
up: up }
});