Android一秒实现高斯模糊特效马赛克特技

很多时候我们深夜看些电影 偶尔会看些这样的。

Android一秒实现高斯模糊特效马赛克特技_第1张图片

充满马赛克的电影,当你云雨一番的时候,看着旁边的卫生纸的时候,有没有想安卓能不能实现类似这样的功能呢。

下面我就带大家来做这种模糊功能类似马赛克。

首先做这个之前,我们需要先找一张让人脸红的照片来给他打上马赛克。

Android一秒实现高斯模糊特效马赛克特技_第2张图片

 下面我们就要辣手摧花了。

首先我们先把 一个高斯模糊 算法工具类 导入,置于这个算法是怎么算的,我不懂,你们也别浪费时间,反正也不搞不懂。

FastBlur.java

package com.example.gaosi;


import android.graphics.Bitmap;

/**
 * 高斯模糊。图片背景变成毛玻璃
 */
public class FastBlur {

    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {

        // Stack Blur v1.0 from
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
        //
        // Java Author: Mario Klingemann 
        // http://incubator.quasimondo.com
        // created Feburary 29, 2004
        // Android port : Yahel Bouaziz 
        // http://www.kayenko.com
        // ported april 5th, 2012

        // This is a compromise between Gaussian Blur and Box blur
        // It creates much better looking blurs than Box Blur, but is
        // 7x faster than my Gaussian Blur implementation.
        //
        // I called it Stack Blur because this describes best how this
        // filter works internally: it creates a kind of moving stack
        // of colors whilst scanning through the image. Thereby it
        // just has to add one new block of color to the right side
        // of the stack and remove the leftmost color. The remaining
        // colors on the topmost layer of the stack are either added on
        // or reduced by one, depending on if they are on the right or
        // on the left side of the stack.
        //
        // If you are using this algorithm in your code please add
        // the following line:
        //
        // Stack Blur Algorithm by Mario Klingemann 

        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }

        if (radius < 1) {
            return (null);
        }

        int w = bitmap.getWidth();
        int h = bitmap.getHeight();

        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);

        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;

        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];

        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }

        yw = yi = 0;

        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;

        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;

            for (x = 0; x < w; x++) {

                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];

                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;

                sir = stack[i + radius];

                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];

                rbs = r1 - Math.abs(i);

                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;

                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }

                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;

                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];

                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];

                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];

                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];

                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];

                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;

                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];

                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];

                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];

                yi += w;
            }
        }

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);

        return (bitmap);
    }
}
下面就是我们的逻辑实现代码 很简单。

MainActivity.java

package com.example.gaosi;
import android.support.v7.app.ActionBarActivity;
import android.annotation.SuppressLint;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.drawable.BitmapDrawable;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.view.ViewTreeObserver.OnPreDrawListener;
import android.widget.LinearLayout;


public class MainActivity extends ActionBarActivity {
    private LinearLayout gaosiBackLayout;
	private Paint paint;
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        gaussianBlur();
    }

  //高斯模糊
    private void gaussianBlur() {
		// TODO Auto-generated method stub
    	 Canvas canvas=new Canvas();
    	 gaosiBackLayout=(LinearLayout) findViewById(R.id.wode_fastBlur_gaosi_layout);
         final Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.abc);
        // 获得图片的宽高
         int width = bitmap.getWidth();
         int height = bitmap.getHeight();
         // 设置想要的大小
         int newWidth = 1200;
         int newHeight = 1200;
         // 计算缩放比例
         float scaleWidth = ((float) newWidth) / width;
         float scaleHeight = ((float) newHeight) / height;
         // 取得想要缩放的matrix参数
         Matrix matrix = new Matrix();
         matrix.postScale(scaleWidth, scaleHeight);
         // 得到新的图片
         final Bitmap newbm = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);
         // 放在画布上
         canvas.drawBitmap(newbm, 0, 0, paint);
         // 设置想要的大小
         
         gaosiBackLayout.getViewTreeObserver().addOnPreDrawListener(
             new OnPreDrawListener() {
                 @Override
                 public boolean onPreDraw() {
                     blur(newbm, gaosiBackLayout);
                     return true;
                 }
             }
         );
     }
    @SuppressLint("NewApi") 
    private void blur(Bitmap bkg, View view) {
    	//这里是选择我们模糊的程度
         float scaleFactor = 8;
         //模糊笔的粗度
         float radius = 2;
         Bitmap overlay = Bitmap.createBitmap(
                 (int) (view.getMeasuredWidth() / scaleFactor),
                 (int) (view.getMeasuredHeight() / scaleFactor),
                 Bitmap.Config.ARGB_8888);
         Canvas canvas = new Canvas(overlay);
         canvas.translate(-view.getLeft() / scaleFactor, -view.getTop()
                 / scaleFactor);
         canvas.scale(1 / scaleFactor, 1 / scaleFactor);
         Paint paint = new Paint();
         paint.setFlags(Paint.FILTER_BITMAP_FLAG);
         canvas.drawBitmap(bkg, 0, 0, paint);
         overlay = FastBlur.doBlur(overlay, (int) radius, true);
         view.setBackground(new BitmapDrawable(getResources(), overlay));
     }
  
}
我们的布局:



    



下面 就是我们的效果图了

Android一秒实现高斯模糊特效马赛克特技_第3张图片



好的 我们的效果就实现了 就这么简单 就实现了马赛克功能

Android一秒实现高斯模糊特效马赛克特技_第4张图片

源码 传不上去 ,所有代码都贴出来了。



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