Android高斯模糊(无需任何三方框架)的实现思路,Android多种截图方式

产品设计要求:当操作APP需要登录权限时,弹出登录界面,要求登录界面的背景是上一个界面的透明、模糊、阴影效果,就像iOS8下拉通知栏的背景效果。最终效果如下图:
Android高斯模糊(无需任何三方框架)的实现思路,Android多种截图方式_第1张图片

最初的想法,是想搞个模糊、透明的图片当作登录界面的背景。后来发现这种想法不切合实际。于是就找到了高斯模糊的这一图像处理技巧。
Android系统本身自带高斯模糊的功能,但是要求系统版本在11以上,然后有个厉害的家伙重写了一个支持低版本的类库。但是这两种方法我都没采纳,根据前人的经验直接用一个不算复杂的算法实现。

主界面跳转登录界面的高斯模糊实现步骤:
MainActivity–>LoginActivity

Created with Raphaël 2.1.2 主界面 跳转登录界面 主界面截图 图片高斯处理 设置背景图片 End

跳转登录界面

这里用到了Android注解框架androidannotations,https://github.com/excilys/androidannotations

LoginActivity_.intent(activity).start();

主界面截图

// 从activity堆栈里面获取MainActivity,自己定义AppBase实现
Bitmap bitmap = BitmapUtil.shotActivity(activities.get(activities.size() - 2));
// 参考下面的设置背景图片代码片段
blur(bitmap, vContent);

BitmapUtil代码:

/**
     * 截取可见屏幕,包括状态栏
     */
    public static Bitmap shotScreen(Activity activity) {
        View view = activity.getWindow().getDecorView();
        Display display = activity.getWindowManager().getDefaultDisplay();
        view.layout(0, 0, display.getWidth(), display.getHeight());
        // 允许当前窗口保存缓存信息,这样getDrawingCache()方法才会返回一个Bitmap
        view.setDrawingCacheEnabled(true);
        return Bitmap.createBitmap(view.getDrawingCache());
    }

    /**
     * 截取可见屏幕,不包括状态栏
     */
    public static Bitmap shotActivity(Activity activity) {
        View view = activity.getWindow().getDecorView();
        Rect frame = new Rect();
        view.getWindowVisibleDisplayFrame(frame);
        view.setDrawingCacheEnabled(true);
        view.destroyDrawingCache();// 更新cache
        return Bitmap.createBitmap(view.getDrawingCache(), 0, frame.top, frame.width(), frame.height());
    }

    /**
     * 截取view的根层可见屏幕部分的视图
     */
    public static Bitmap getRootViewBitmap(View view) {
        return shotViewBitmap(view.getRootView());
    }

    /**
     * 截取可见屏幕部分的view视图
     */
    public static Bitmap shotViewBitmap(View v) {
        v.clearFocus();
        v.setPressed(false);
        Bitmap bmp = null;
        try {
            v.layout(0, 0, v.getWidth(), v.getHeight());
            // 允许当前窗口保存缓存信息,这样getDrawingCache()方法才会返回一个Bitmap
            v.setDrawingCacheEnabled(true);
            v.buildDrawingCache();
            bmp = Bitmap.createBitmap(v.getDrawingCache());
        } catch (Exception e) {
            e.printStackTrace();
        }
        return bmp;
    }

    /**
     * 获取view的完整视图图片(即使没有显示出来的部分)
     */
    public static Bitmap convertBitmap(View view){
        return convertViewToBitmap(view, view.getWidth(), view.getHeight());
    }

    /**
     * 通过计算的方法宽高后,获取view的完整视图图片(即使没有显示出来的部分)
     */
    public static Bitmap convertMeasureBitmap(View view){
        view.measure(View.MeasureSpec.makeMeasureSpec(view.getWidth(), View.MeasureSpec.EXACTLY),
                View.MeasureSpec.makeMeasureSpec(view.getHeight(), View.MeasureSpec.AT_MOST));
        return convertViewToBitmap(view, view.getMeasuredWidth(), view.getMeasuredHeight());
    }

    /**
     * convert view to bitmap according to with and height
     */
    public static Bitmap convertViewToBitmap(View view, int width, int height){
        Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
        view.draw(new Canvas(bitmap));
        return bitmap;
    }

图片高斯模糊算法

package com.witspring.tool;

import android.graphics.Bitmap;

public class FastBlur {

    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
        Bitmap bitmap;
        if (canReuseInBitmap) {
            bitmap = sentBitmap;
        } else {
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
        }
        if (radius < 1) {
            return (null);
        }
        int w = bitmap.getWidth();
        int h = bitmap.getHeight();
        int[] pix = new int[w * h];
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);
        int wm = w - 1;
        int hm = h - 1;
        int wh = w * h;
        int div = radius + radius + 1;
        int r[] = new int[wh];
        int g[] = new int[wh];
        int b[] = new int[wh];
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
        int vmin[] = new int[Math.max(w, h)];
        int divsum = (div + 1) >> 1;
        divsum *= divsum;
        int dv[] = new int[256 * divsum];
        for (i = 0; i < 256 * divsum; i++) {
            dv[i] = (i / divsum);
        }
        yw = yi = 0;
        int[][] stack = new int[div][3];
        int stackpointer;
        int stackstart;
        int[] sir;
        int rbs;
        int r1 = radius + 1;
        int routsum, goutsum, boutsum;
        int rinsum, ginsum, binsum;
        for (y = 0; y < h; y++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            for (i = -radius; i <= radius; i++) {
                p = pix[yi + Math.min(wm, Math.max(i, 0))];
                sir = stack[i + radius];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rbs = r1 - Math.abs(i);
                rsum += sir[0] * rbs;
                gsum += sir[1] * rbs;
                bsum += sir[2] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
            }
            stackpointer = radius;
            for (x = 0; x < w; x++) {
                r[yi] = dv[rsum];
                g[yi] = dv[gsum];
                b[yi] = dv[bsum];
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
                if (y == 0) {
                    vmin[x] = Math.min(x + radius + 1, wm);
                }
                p = pix[yw + vmin[x]];
                sir[0] = (p & 0xff0000) >> 16;
                sir[1] = (p & 0x00ff00) >> 8;
                sir[2] = (p & 0x0000ff);
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
                stackpointer = (stackpointer + 1) % div;
                sir = stack[(stackpointer) % div];
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
                yi++;
            }
            yw += w;
        }
        for (x = 0; x < w; x++) {
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
            yp = -radius * w;
            for (i = -radius; i <= radius; i++) {
                yi = Math.max(0, yp) + x;
                sir = stack[i + radius];
                sir[0] = r[yi];
                sir[1] = g[yi];
                sir[2] = b[yi];
                rbs = r1 - Math.abs(i);
                rsum += r[yi] * rbs;
                gsum += g[yi] * rbs;
                bsum += b[yi] * rbs;
                if (i > 0) {
                    rinsum += sir[0];
                    ginsum += sir[1];
                    binsum += sir[2];
                } else {
                    routsum += sir[0];
                    goutsum += sir[1];
                    boutsum += sir[2];
                }
                if (i < hm) {
                    yp += w;
                }
            }
            yi = x;
            stackpointer = radius;
            for (y = 0; y < h; y++) {
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
                rsum -= routsum;
                gsum -= goutsum;
                bsum -= boutsum;
                stackstart = stackpointer - radius + div;
                sir = stack[stackstart % div];
                routsum -= sir[0];
                goutsum -= sir[1];
                boutsum -= sir[2];
                if (x == 0) {
                    vmin[y] = Math.min(y + r1, hm) * w;
                }
                p = x + vmin[y];
                sir[0] = r[p];
                sir[1] = g[p];
                sir[2] = b[p];
                rinsum += sir[0];
                ginsum += sir[1];
                binsum += sir[2];
                rsum += rinsum;
                gsum += ginsum;
                bsum += binsum;
                stackpointer = (stackpointer + 1) % div;
                sir = stack[stackpointer];
                routsum += sir[0];
                goutsum += sir[1];
                boutsum += sir[2];
                rinsum -= sir[0];
                ginsum -= sir[1];
                binsum -= sir[2];
                yi += w;
            }
        }
        bitmap.setPixels(pix, 0, w, 0, 0, w, h);
        return (bitmap);
    }
}

设置背景图片

private void blur(Bitmap bkg, View view) {
        float radius = 2;
        float scaleFactor = 8;
        Bitmap overlay = Bitmap.createBitmap((int)(view.getMeasuredWidth() / scaleFactor), (int)(view.getMeasuredHeight() / scaleFactor), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(overlay);
        canvas.translate(-view.getLeft() / scaleFactor, -view.getTop() / scaleFactor);
        canvas.scale(1 / scaleFactor, 1 / scaleFactor);
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG);
        canvas.drawBitmap(bkg, 0, 0, paint);
        // 参考上面的图片高斯模糊算法
        overlay = FastBlur.doBlur(overlay, (int) radius, true);
        view.setBackgroundDrawable(new BitmapDrawable(getResources(), overlay));
    }

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