Rock-paper-scissors is a hand game that is played by two people. The players count to three in unison and simultaneously &ldqup;throw” one of three hand signals that correspond to rock, paper or scissors. The winner is determined by the rules:
Rock-paper-scissors is a surprisingly popular game that many people play seriously (see the Wikipedia article for details). Due to the fact that a tie happens around 1/3 of the time, several variants of Rock-Paper-Scissors exist that include more choices to make ties more unlikely.
Rock-paper-scissors-lizard-Spock (RPSLS) is a variant of Rock-paper-scissors that allows five choices. Each choice wins against two other choices, loses against two other choices and ties against itself. Much of RPSLS's popularity is that it has been featured in 3 episodes of the TV series "The Big Bang Theory". The Wikipedia entry for RPSLS gives the complete description of the details of the game.
In our first mini-project, we will build a Python function rpsls(name)
that takes as input the string name
, which is one of "rock"
,"paper"
, "scissors"
, "lizard"
, or "Spock"
. The function then simulates playing a round of Rock-paper-scissors-lizard-Spock by generating its own random choice from these alternatives and then determining the winner using a simple rule that we will next describe.
While Rock-paper-scissor-lizard-Spock has a set of ten rules that logically determine who wins a round of RPSLS, coding up these rules would require a large number (5x5=25) of if
/elif
/else
clauses in your mini-project code. A simpler method for determining the winner is to assign each of the five choices a number:
In this expanded list, each choice wins against the preceding two choices and loses against the following two choices. In all of the mini-projects for this class, I will provide a walk through of the steps involved in building your project to aid its development. A template for your mini-project is available here. Please work from this template.
name_to_number(name)
that converts the string name
into a number between 0 and 4 as described above. This function should use a sequence of if
/elif
/else
clauses. You can use conditions of the form name == 'paper'
, etc. to distinguish the cases.To make debugging your code easier, we suggest including a final else
clause that catches cases whenname
does not match any of the five correct input strings and prints an appropriate error message.number_to_name(num)
that converts a number in the range 0 to 4 into its corresponding name as a string. Again, we suggest including a final else
clause that catches cases when number
is not in the correct range.rpsls(name)
that converts name
into the number player_number
between 0 and 4 using the helper function name_to_number
.rpsls(name)
that generates a random number comp_number
between 0 and 4 using the functionrandom.randrange()
. I suggest experimenting with randrange
in a separate CodeSkulptor window before deciding on how to call it to make sure that you do not accidently generate numbers in the wrong range.rpsls(name)
that determines and prints out the winner. This test is actually very simple if you use the remainder operation (%
in Python) to the difference between comp_number
and player_number
. If this is not immediately obvious to you, I would suggest reviewing the "More operations" and "RPSLS" videos on remainders and modular arithmetic as well as experimenting with the remainder operator %
in a separate CodeSkulptor window to understand its behavior.number_to_name
, you should produce four print
statements; print a blank line, print out the player's choice, print out the computer's choice and print out the winner. This will be the only mini-project in the class that is not an interactive game. Since we have not yet learned enough to allow you to play the game interactively, you will simply call your rpsls
function repeatedly in the program with different player choices. You will see that we have provided five such calls at the bottom of the template. Running your program repeatedly should generate different computer guesses and different winners each time. While you are testing, feel free to modify those calls, but make sure they are restored when you hand in your mini-project, as your peer assessors will expect them to be there.
The output of running your program should have the following form:
Player chooses rock Computer chooses scissors Player wins! Player chooses Spock Computer chooses lizard Computer wins! Player chooses paper Computer chooses lizard Computer wins! Player chooses lizard Computer chooses scissors Computer wins! Player chooses scissors Computer chooses Spock Computer wins!
Note that, for this initial mini-project, we will focus only on testing whether your implementation of rpsls()
works correctly on valid input.
Your peers will assess your mini-project according to the rubric given below. To guide you in determining whether your project satisfies each item in the rubric, please consult the video that demonstrates our implementation of "Rock-paper-scissors-lizard-Spock". Small deviations from the textual output of our implementation are fine. You should avoid large deviations (such as using the Python functioninput
to input your guesses). Whether moderate deviations satisfy an item of the grading rubric is at your peers' discretion during their assessment.
Here is a break down of the scoring:
rpsls()
and the helper functions name_to_number()
with plausible code. Give partial credit of 1 pt if only the function rpsls()
has plausible code."Player chooses player_guess"
where player_guess
is a string of the form "rock"
, "paper"
,"scissors"
, "lizard"
or "Spock"
. Give 1 pt if program prints out number instead of string."Computer chooses computer_guess"
where computer_guess
is a string of the form "rock", "paper", "scissors", "lizard"
or "Spock"
. Give 1 pt if program prints out number instead of string.rpsls()
in each run of the program."Player and computer tie!"
, "Player wins!"
or "Computer wins!"
to report outcome. (1 pt for each message.)# Rock-paper-scissors-lizard-Spock template
# The key idea of this program is to equate the strings
# "rock", "paper", "scissors", "lizard", "Spock" to numbers
# as follows:
#
# 0 - rock
# 1 - Spock
# 2 - paper
# 3 - lizard
# 4 - scissors
# helper functions
import random
def number_to_name(number):
# fill in your code below
if number==0:return "rock"
elif number==1:return "Spock"
elif number==2:return "paper"
elif number==3:return "lizard"
elif number==4:return "scissors"
else:
print('Error! Number is not in the correct range.')
# convert number to a name using if/elif/else
# don't forget to return the result!
def name_to_number(name):
# fill in your code below
if name=="rock":return 0
elif name=="Spock":return 1
elif name=="paper":return 2
elif name=="lizard":return 3
elif name=="scissors":return 4
else:
print('Error! Name does not match.')
# convert name to number using if/elif/else
# don't forget to return the result!
def rpsls(name):
# fill in your code below
# convert name to player_number using name_to_number
player_number=name_to_number(name)
# compute random guess for comp_number using random.randrange()
comp_number=random.randrange(0,5)
# compute difference of player_number and comp_number modulo five
difference=(player_number-comp_number)%5
# use if/elif/else to determine winner
if difference==0:results='Player and computer tie!'
elif difference>=3:results='Computer wins!'
elif difference<=2:results='Player wins!'
# convert comp_number to name using number_to_name
comp_name=number_to_name(comp_number)
# print results
print('\n')
print("Player chooses "+name)
print("Computer chooses "+comp_name)
print(results)
# test your code
rpsls("rock")
rpsls("Spock")
rpsls("paper")
rpsls("lizard")
rpsls("scissors")
# always remember to check your completed program against the grading rubric