本文讲述实现抽象出来的异步通知回调进度通知,用在多层组件中,支持一组task的任意进度回调通知。本文中用到几个.NET 4.0的新方法和TPL方法:Tuple,ConcurrentQueue,SemaphoreSlim,Task...说明:如果你是一个简单的Task可能无需这么复杂,用传入Action同步回调即可,但是注意NotifyProgress也就是在任务执行过程中随时同步通知进度,会造成你任务阻塞。如果你是在UI层,用BackgroundWorkder最简单了。(本文原创于http://mainz.cnblogs.com,转载请注明。)
//异步操作,代替Thread, threadPool Task _ProgressQueueTask = null; //限制并发访问资源的线程数,SemaphoreSlim开销低于Semaphore50倍 SemaphoreSlim _ProgressCounter = null; //并发队列ConcurrentQueue,线程安全的队列 //Tuple:元数据结构,可以方便的访问其item ConcurrentQueue<tuple<progressaction, string,="" int?="">> _ProgressQueue = new ConcurrentQueue<tuple<progressaction, string,="" int?="">>(); Action<progressaction, string,="" int?=""> _OnProgress; public Action<progressaction, string,="" int?=""> OnProgress { get { return _OnProgress; } set { _OnProgress = value; if (_ProgressQueueTask == null) { _ProgressQueueTask = new Task(() => { while (true) { Tuple<progressaction, string,="" int?=""> item; //查询队列 if (_ProgressQueue.TryDequeue(out item)) { OnProgress(item.Item1, item.Item2, item.Item3); } else { //线程等待信号,由NotifyProgress入队列并给予信号 _ProgressCounter.Wait(); } } }, TaskCreationOptions.LongRunning); _ProgressCounter = new SemaphoreSlim(0, 10);//初始0,最大限制10 _ProgressQueueTask.Start(); } } } //在任何Task的执行过程中,或一组task的执行过程中,可以调用此方法来异步回调随时通知进度,而不会阻塞本任务 public void NotifyProgress(ProgressAction action, string item = null, long? current = null, long? maxCount = null) { if (OnProgress != null) { int? percent = null; if (current.HasValue && maxCount.HasValue) { percent = (int)((double)current.Value / (double)maxCount.Value * 100.0); } _ProgressQueue.Enqueue(Tuple.Create(action, item, percent)); _ProgressCounter.Release(); } return; } public enum ProgressAction { Adding, Extracting, Extracted, Validating, Validated, Deleting, Deleted, Restore }; //用法: //中间层 NotifyProgress(ProgressAction.Extracting, "abc"); //界面层 OnProgress = (action, file, percent) => { //... }
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