前言
《萝卜勇者》是由国内玩家自制的一款独立游戏,玩家扮演萝卜勇士闯关,打败各种邪恶的敌人,获得最后的胜利。
《萝卜勇者》游戏是用java语言实现,采用了swing技术进行了界面化处理,设计思路用了面向对象思想。
主要需求
参考《萝卜勇者》的剧情,实现JAVA版本的单机游戏。
主要设计
1、 用Swing库做可视化界面
2、键盘监听,用WSAD可以控制光标移动,J是确定,K是取消,游戏中,WSAD移动,J攻击,K格挡。
3、 用线程实现画面刷新。
4、用流实现音乐播放。
5、支持多种语言,支持用户翻译语言文件。
6、在帮助界面下,按键盘1234567890可以启用秘籍(传奇模式:一刀砍999血)
7、使用的是JDK8
8、文件编码GBK
功能截图
游戏开始
游戏帮助
游戏设置
选择不同的关卡
游戏效果
怪物攻击效果
代码实现
启动类
@SuppressWarnings("serial") public class TestWindowBuilder extends JFrame { TextLibrary textLib; settingLoader settingLib; private JPanel contentPane; boolean isCheating; saveSelect saveSelectMenu; int[] startMenuPointer=new int[1]; JLabel lblNewLabel1; JLabel lblNewLabel2; JLabel lblNewLabel3; JLabel lblNewLabel3_2; JLabel lblNewLabel3_1; JLabel lblNewLabel4; JLabel lblNewLabel5; JLabel lblNewLabel6; CMusicLink CMLHead=new CMusicLink(1); CMusicLink CMLLast=new CMusicLink(2); boolean sawExplain=true; CMusic menuBGMusic; /** * Launch the application. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { TestWindowBuilder frame = new TestWindowBuilder(); frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } /** * Create the frame. */ public TestWindowBuilder() { this.setTitle("CARROT MAN II"); this.setIconImage(new ImageIcon("resource/down4.png").getImage()); int screenWidth=Calculator.setInside(ScreenSize.getWidth(), 800, 99999); int screenHeight=Calculator.setInside(ScreenSize.getHeight(), 450, 99999); System.out.println("启动控制台222..."); CMLHead.next=CMLLast; CMLLast.prev=CMLHead; settingLib=new settingLoader(); settingLib.loadSetting();//加载设置 settingLib.saveSetting(); textLib=new TextLibrary(); textLib.saveText();//创建默认的语言文件 textLib.loadText(settingLib.settings[0]); startNewMenuBGMusic(1); /*游戏阶段: * 0开始菜单 * */ int gamePhase=0; isCheating=false; /*开始菜单指针 * 0开始 * 1帮助 * 2退出 * */ startMenuPointer[0]=0; int allSMPCount=5;//总指针数 TestWindowBuilder testMenu=this; setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setBounds((screenWidth-800)/2, (screenHeight-450)/2, 800, 450); contentPane = new JPanel(); contentPane.setBorder(new EmptyBorder(5, 5, 5, 5)); setContentPane(contentPane); contentPane.setLayout(null); JPanel mainMenu = new JPanel(); mainMenu.setBounds(0, 0, 784, 412); contentPane.add(mainMenu); mainMenu.setLayout(null); lblNewLabel1 = new JLabel();//菜单标题 lblNewLabel1.setBounds(192, 10, 400, 150); lblNewLabel1.setIcon(new ImageIcon("resource/MenuTitle.png")); mainMenu.add(lblNewLabel1); lblNewLabel2 = new JLabel();//开始 lblNewLabel2.setBounds(10, 193, 764, 43); lblNewLabel2.setHorizontalAlignment(SwingConstants.CENTER); lblNewLabel2.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21)); lblNewLabel2.setForeground(new Color(200,200,200)); mainMenu.add(lblNewLabel2); lblNewLabel3 = new JLabel();//帮助 lblNewLabel3.setBounds(10, 223, 764, 43); lblNewLabel3.setHorizontalAlignment(SwingConstants.CENTER); lblNewLabel3.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21)); lblNewLabel3.setForeground(new Color(200,200,200)); mainMenu.add(lblNewLabel3); lblNewLabel3_2 = new JLabel();//设置 lblNewLabel3_2.setBounds(10, 253, 764, 43); lblNewLabel3_2.setHorizontalAlignment(SwingConstants.CENTER); lblNewLabel3_2.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21)); lblNewLabel3_2.setForeground(new Color(200,200,200)); mainMenu.add(lblNewLabel3_2); lblNewLabel3_1 = new JLabel();//语言 lblNewLabel3_1.setBounds(10, 283, 764, 43); lblNewLabel3_1.setHorizontalAlignment(SwingConstants.CENTER); lblNewLabel3_1.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21)); lblNewLabel3_1.setForeground(new Color(200,200,200)); mainMenu.add(lblNewLabel3_1); lblNewLabel4 = new JLabel();//退出 lblNewLabel4.setBounds(10, 313, 764, 43); lblNewLabel4.setHorizontalAlignment(SwingConstants.CENTER); lblNewLabel4.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21)); lblNewLabel4.setForeground(new Color(200,200,200)); mainMenu.add(lblNewLabel4); lblNewLabel5 = new JLabel(textLib.textData[5]);//底部提示 lblNewLabel5.setBounds(10, 371, 764, 31); lblNewLabel5.setHorizontalAlignment(SwingConstants.CENTER); lblNewLabel5.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 15)); lblNewLabel5.setForeground(new Color(200,200,200)); mainMenu.add(lblNewLabel5); lblNewLabel6 = new JLabel();//半透明黑背景 lblNewLabel6.setBounds(267, 193, 250, 209); lblNewLabel6.setIcon(new ImageIcon("resource/mainMenuButtonBackGround.png")); mainMenu.add(lblNewLabel6); JLabel MenuBackGroundLabel = new JLabel();//白色背景 MenuBackGroundLabel.setBounds(0, 0, 800, 450); MenuBackGroundLabel.setIcon(new ImageIcon("resource/mainMenuBackGround.png")); mainMenu.add(MenuBackGroundLabel); reflash(); //键盘监听器 this.addKeyListener(new KeyAdapter() { public void keyPressed(KeyEvent e) { char cmd=e.getKeyChar(); if(gamePhase==0)//开始菜单 { if(sawExplain==false) { sawExplain=true; StartView sv=new StartView(testMenu); sv.setVisible(true); testMenu.setVisible(false); } else { if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 'w')) { startMenuPointer[0]=(startMenuPointer[0]-1+allSMPCount)%allSMPCount; startNewSound("pointerMove.wav",false,1); } if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 's')) { startMenuPointer[0]=(startMenuPointer[0]+1)%allSMPCount; startNewSound("pointerMove.wav",false,1); } reflash(); if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 'j')) { if(startMenuPointer[0]==0) { saveSelectMenu=new saveSelect(testMenu); saveSelectMenu.setVisible(true); testMenu.setVisible(false); startNewSound("menuChange.wav",false,1); } if(startMenuPointer[0]==1) { HelpMenu helpMenu=new HelpMenu(testMenu); helpMenu.setVisible(true); testMenu.setVisible(false); startNewSound("menuChange.wav",false,1); } if(startMenuPointer[0]==2) { settingMenu sMenu=new settingMenu(testMenu); sMenu.setVisible(true); testMenu.setVisible(false); startNewSound("menuChange.wav",false,1); } if(startMenuPointer[0]==3) { settingLanguage settingMenu=new settingLanguage(testMenu); settingMenu.setVisible(true); testMenu.setVisible(false); startNewSound("menuChange.wav",false,1); } if(startMenuPointer[0]==4) { startNewSound("menuChange.wav",false,1); System.exit(0); } } } } } }); } public void reflash() { lblNewLabel1.setText(textLib.textData[1]); lblNewLabel2.setText(textLib.textData[6]); lblNewLabel3.setText(textLib.textData[3]); lblNewLabel3_2.setText(textLib.textData[60]); lblNewLabel3_1.setText(textLib.textData[49]); lblNewLabel4.setText(textLib.textData[4]); lblNewLabel5.setText(textLib.textData[5]); if(startMenuPointer[0]==0) { lblNewLabel2.setText(textLib.textData[6]+" <--"); } if(startMenuPointer[0]==1) { lblNewLabel3.setText(textLib.textData[3]+" <--"); } if(startMenuPointer[0]==2) { lblNewLabel3_2.setText(textLib.textData[60]+" <--"); } if(startMenuPointer[0]==3) { lblNewLabel3_1.setText(textLib.textData[49]+" <--"); } if(startMenuPointer[0]==4) { lblNewLabel4.setText(textLib.textData[4]+" <--"); } } public void startNewMenuBGMusic(int prepare) { if(settingLib.settings[1].equals("1")) { if(menuBGMusic!=null) menuBGMusic.endMusic(); menuBGMusic=new CMusic("menuMusic.wav",true,30000); menuBGMusic.start(); } else if(prepare==1) { if(menuBGMusic!=null) menuBGMusic.endMusic(); menuBGMusic=new CMusic("menuMusic.wav",true,30000); menuBGMusic.start(); menuBGMusic.pauseMusic(); } } public void startNewSound(String soundName,boolean isReplay,int replayDelay)//开启新音效 { if(settingLib.settings[2].equals("1")) new CMusicLink(CMLLast,soundName,isReplay,replayDelay); } /** * 判断字母a和字母b是否相同(无视大小写) * @param a 字母a * @param b 字母b * @return true:字母a和字母b相同 | false:字母a和字母b不同,或ab中存在非字母 */ public static boolean charEqualsIgnoreCase(char a,char b) { if(((int)a)>=65&&((int)a)<=90)//大写 { if(a==b) return true; if(a+32==b) return true; } if(((int)a)>=97&&((int)a)<=122)//小写 { if(a==b) return true; if(a-32==b) return true; } return false; } }
键盘监听
public class KeyLininter extends KeyAdapter { GameMenu gameMenu; public KeyLininter(GameMenu gameMenu) { this.gameMenu=gameMenu; } public void keyPressed(KeyEvent e) { char cmd = e.getKeyChar(); if(cmd=='w'||cmd=='W') { gameMenu.pressingW=1; } if(cmd=='s'||cmd=='S') { gameMenu.pressingS=1; } if(cmd=='a'||cmd=='A') { gameMenu.pressingA=1; } if(cmd=='d'||cmd=='D') { gameMenu.pressingD=1; } if(cmd=='j'||cmd=='J') { gameMenu.pressingJ=1; } if(cmd=='k'||cmd=='K') { gameMenu.pressingK=1; } } public void keyReleased(KeyEvent e) { char cmd = e.getKeyChar(); if(cmd=='w'||cmd=='W') { gameMenu.pressingW=0; } if(cmd=='s'||cmd=='S') { gameMenu.pressingS=0; } if(cmd=='a'||cmd=='A') { gameMenu.pressingA=0; } if(cmd=='d'||cmd=='D') { gameMenu.pressingD=0; } if(cmd=='j'||cmd=='J') { gameMenu.pressingJ=0; } if(cmd=='k'||cmd=='K') { gameMenu.pressingK=0; } } }
核心算法
@SuppressWarnings("serial") public class GameMenu extends JFrame { GameMenu thisMenu; private JPanel contentPane; TestWindowBuilder fatherMenu; boolean isCheating; CMusic battleBGM,questCompleteBGM; int pressingW; int pressingS; int pressingA; int pressingD; int pressingJ; int pressingK; int playingSave; int playingProfessionID; int g_int1; Role playingRole; double playerX;//0-734 double playerY;//0-312 int rotationSpeed=15;//旋转速度 int movementSpeed=3;//移动速度 int NormalSpeed=3; int attackSpeed=3;//攻击速度 int activeCounter; int attackCounter; int defenceCounter=0; int perfectDefenceTime=0;//完美格挡剩余时间(在敌人发动攻击前0.1秒启动的格挡能让格挡所需体力消耗减少到原来的十分之一) int defenceCooldown=0;//格挡冷却 这样阻止了玩家疯狂地启动/停止格挡 int playerWidth=50; int playerHeight=50; int gamePhaseTimeCounter=0; int gamePhaseTimeCounter2=0; int endPhase=6*4;//游戏通关的阶段 /*第一关 0 * 第二关 6 * */ int gamePhase=0;//游戏开始时的阶段(正常玩家从第一关开始打,阶段应当从0开始) String humanIconContorler; JPanel viewMap; //玩家有两个Label 一个在boss上方 一个在boss下方 int usingPlayerLabel=0; JLabel[] playerLabel=new JLabel[2]; JLabel lblNewLabel_6; JLabel lblNewLabel_7; JLabel[] GiantBackGround=new JLabel[400]; JLabel bossLabel; JLabel lblNewLabel_2; JLabel lblNewLabel_3; JLabel lblNewLabel_2B; JLabel lblNewLabel_3B; JLabel MobHead; JLabel MobName; JLabel MobHPBar; JLabel MobHPText; JLabel TitleLabelT; JLabel SubTitleLabelT; JLabel TitleLabel; JLabel SubTitleLabel; JPanel Titles; JLabel placeNameLabel; JLabel groundArrayLabel; JLabel placeChangeBlack;//换场地时的黑幕 JLabel placeChangeBlack_1;//换场地时的黑幕(用于属性条) int maxProCount=5000; JLabel[] proLabel=new JLabel[maxProCount]; boolean[] proIsUsed=new boolean[maxProCount]; proLink proHead=new proLink(); int existProCount; int maxParCount=5000; JLabel[] parLabel=new JLabel[maxParCount]; boolean[] parIsUsed=new boolean[maxParCount]; parLink parHead=new parLink(); int existParCount; int existPro=0; int proTeamPointer=0;//队列指针 0-499 int existPar=0; int parTeamPointer=0; JPanel panel; Mob boss; int allPhaseCount=1; int gameTime=0; Map map; /** * Create the frame. */ public GameMenu(TestWindowBuilder fatherMenu,boolean isCheating,int professionID,int partID,int playingSave) { this.setTitle("CARROT MAN II"); this.setIconImage(new ImageIcon("resource/down4.png").getImage()); for(int i=0;i784-playerWidth/2) playerX=784-playerWidth/2; if(playerY 362-playerHeight/2) playerY=362-playerHeight/2; } @SuppressWarnings("unused") public void saveData(int part) { if(Integer.parseInt(fatherMenu.saveSelectMenu.savedData[playingSave].split(" ")[1]) 0) { //刷新体力条 lblNewLabel_3.setBounds(50, 25, (int) (200*playingRole.energy/playingRole.MaxEnergy), 25); lblNewLabel_3B.setText(""+(int)playingRole.energy+"/"+(int)playingRole.MaxEnergy); //刷新血条 lblNewLabel_2.setBounds(50, 0, (int) (200*playingRole.HP/playingRole.MaxHP), 25); lblNewLabel_2B.setText(""+(int)playingRole.HP+"/"+(int)playingRole.MaxHP); } else if(gamePhase!=-1) { boss.target=null; gamePhaseTimeCounter=0; gamePhase=-1; movementSpeed=0; TitleLabelT.setText("YOU DIED"); TitleLabelT.setVisible(true); playerLabel[usingPlayerLabel].setVisible(false); lblNewLabel_6.setVisible(false); lblNewLabel_3.setBounds(50, 25, (int) (200*playingRole.energy/playingRole.MaxEnergy), 25); lblNewLabel_3B.setText(""+(int)playingRole.energy+"/"+(int)playingRole.MaxEnergy); lblNewLabel_2.setBounds(50, 0, (int) (200*playingRole.HP/playingRole.MaxHP), 25); lblNewLabel_2B.setText(""+(int)playingRole.HP+"/"+(int)playingRole.MaxHP); } ++gameTime; allProjectilesFly(); allParticlesFly(); if(gamePhase==0) { if(gamePhaseTimeCounter<50) gamePhaseTimeCounter=50; ++gamePhaseTimeCounter; if(gamePhaseTimeCounter==51) { System.out.println("启动控制台..."); movementSpeed=0; placeChangeBlack.setBounds(0, 0, 784, 362); placeChangeBlack_1.setBounds(0, 0, 784, 362); placeChangeBlack.setVisible(true); placeChangeBlack_1.setVisible(true); TitleLabelT.setVisible(false); SubTitleLabelT.setVisible(false); groundArrayLabel.setVisible(false); for(int i=0;i<128;++i)//初始化第一关地面 { String backGroundContorler="resource/ground"; GiantBackGround[i].setBounds(50*(i%16),50*(int)(i/16), 50, 50); if(Math.random()<0.9) backGroundContorler=backGroundContorler+"1.png"; else backGroundContorler=backGroundContorler+"2.png"; GiantBackGround[i].setIcon(new ImageIcon(backGroundContorler)); } playerX=50; playerY=200; placeNameLabel.setText(fatherMenu.textLib.textData[13]); TitleLabelT.setText(fatherMenu.textLib.textData[13]); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[37]); SubTitleLabelT.setVisible(true); } if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150) { placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); } if(gamePhaseTimeCounter==151) { startNewBattleBGM(1); placeChangeBlack.setVisible(false); placeChangeBlack_1.setVisible(false); gamePhaseTimeCounter=0; ++gamePhase; } } if(gamePhase%6==1) { ++gamePhaseTimeCounter; if(gamePhaseTimeCounter>=200) { ++gamePhase; TitleLabelT.setVisible(false); SubTitleLabelT.setVisible(false); movementSpeed=NormalSpeed; } } if(gamePhase==2) { gamePhaseTimeCounter=0; boss=new Mob(1,bossLabel,thisMenu); boss.reflash(); bossLabel.setVisible(true); ++gamePhase; } if(gamePhase==3) { if(boss.HP>0) boss.reflash(); else { bossLabel.setVisible(false); MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25); MobHPText.setText(""+boss.HP+"/"+boss.MaxHP); ++gamePhase; gamePhaseTimeCounter=0; TitleLabelT.setText(fatherMenu.textLib.textData[38]); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[39]); SubTitleLabelT.setVisible(true); saveData(2); startQuestCompleteBGM(); endBattleBGM(); } } if(gamePhase%6==4) { playingRole.percentReHP(0.005); ++gamePhaseTimeCounter; if(gamePhaseTimeCounter>200) { gamePhaseTimeCounter=0; ++gamePhase; TitleLabelT.setText(fatherMenu.textLib.textData[40]); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[41]); SubTitleLabelT.setVisible(true); gamePhaseTimeCounter2=0; } } if(gamePhase%6==5) { ++gamePhaseTimeCounter; if(gamePhaseTimeCounter2==0) { if(gamePhaseTimeCounter>50) { groundArrayLabel.setVisible(true); if(playerX>709&&playerX<759&&playerY>156&&playerY<206)//进入箭头 { gamePhaseTimeCounter=0; gamePhaseTimeCounter2=1; movementSpeed=0; placeChangeBlack.setBounds(-784,0,784,362); placeChangeBlack.setVisible(true); placeChangeBlack_1.setBounds(-784,0,784,362); placeChangeBlack_1.setVisible(true); } } } if(gamePhaseTimeCounter2==1) { if(gamePhaseTimeCounter>=0&&gamePhaseTimeCounter<=50) { placeChangeBlack.setBounds((int)(gamePhaseTimeCounter*0.02*784-784), 0, 784, 362); placeChangeBlack_1.setBounds((int)(gamePhaseTimeCounter*0.02*784-784), 0, 784, 362); } if(gamePhaseTimeCounter==51) { ++gamePhase; gamePhaseTimeCounter=0; } } } if(gamePhase==6) { movementSpeed=0; if(gamePhaseTimeCounter<50) gamePhaseTimeCounter=50; ++gamePhaseTimeCounter; if(gamePhaseTimeCounter==51) { placeChangeBlack.setBounds(0, 0, 784, 362); placeChangeBlack.setVisible(true); placeChangeBlack_1.setBounds(0, 0, 784, 362); placeChangeBlack_1.setVisible(true); TitleLabelT.setVisible(false); SubTitleLabelT.setVisible(false); groundArrayLabel.setVisible(false); for(int i=0;i<325;++i) { GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32); GiantBackGround[i].setIcon(new ImageIcon("resource/ground6.png")); } playerX=50; playerY=200; placeNameLabel.setText(fatherMenu.textLib.textData[14]); TitleLabelT.setText(fatherMenu.textLib.textData[14]); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[42]); SubTitleLabelT.setVisible(true); } if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150) { placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); } if(gamePhaseTimeCounter==151) { startNewBattleBGM(2); placeChangeBlack.setVisible(false); placeChangeBlack_1.setVisible(false); gamePhaseTimeCounter=0; ++gamePhase; } } if(gamePhase==8) { gamePhaseTimeCounter=0; boss=new Mob(2,bossLabel,thisMenu); bossLabel.setBounds(375, 175, 100, 100); boss.reflash(); bossLabel.setVisible(true); ++gamePhase; } if(gamePhase==9) { if(boss.HP>0) boss.reflash(); else { bossLabel.setVisible(false); MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25); MobHPText.setText(""+boss.HP+"/"+boss.MaxHP); ++gamePhase; gamePhaseTimeCounter=0; TitleLabelT.setText(fatherMenu.textLib.textData[43]); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[39]); SubTitleLabelT.setVisible(true); saveData(3); startQuestCompleteBGM(); endBattleBGM(); } } if(gamePhase==12) { movementSpeed=0; if(gamePhaseTimeCounter<50) gamePhaseTimeCounter=50; ++gamePhaseTimeCounter; if(gamePhaseTimeCounter==51) { placeChangeBlack.setBounds(0, 0, 784, 362); placeChangeBlack.setVisible(true); placeChangeBlack_1.setBounds(0, 0, 784, 362); placeChangeBlack_1.setVisible(true); TitleLabelT.setVisible(false); SubTitleLabelT.setVisible(false); groundArrayLabel.setVisible(false); for(int i=0;i<325;++i) { GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32); GiantBackGround[i].setIcon(new ImageIcon("resource/ground7.png")); } playerX=50; playerY=200; placeNameLabel.setText(fatherMenu.textLib.textData[15]); TitleLabelT.setText(fatherMenu.textLib.textData[15]); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[44]); SubTitleLabelT.setVisible(true); } if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150) { placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); } if(gamePhaseTimeCounter==151) { startNewBattleBGM(3); placeChangeBlack.setVisible(false); placeChangeBlack_1.setVisible(false); gamePhaseTimeCounter=0; ++gamePhase; } } if(gamePhase==14) { gamePhaseTimeCounter=0; boss=new Mob(3,bossLabel,thisMenu); bossLabel.setBounds(375, 175, 100, 100); boss.reflash(); bossLabel.setVisible(true); ++gamePhase; } if(gamePhase==15) { if(boss.HP>0) boss.reflash(); else { bossLabel.setVisible(false); MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25); MobHPText.setText(""+boss.HP+"/"+boss.MaxHP); ++gamePhase; gamePhaseTimeCounter=0; TitleLabelT.setText(fatherMenu.textLib.textData[45]); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[39]); SubTitleLabelT.setVisible(true); saveData(4); startQuestCompleteBGM(); endBattleBGM(); } } if(gamePhase==18) { movementSpeed=0; if(gamePhaseTimeCounter<50) gamePhaseTimeCounter=50; ++gamePhaseTimeCounter; if(gamePhaseTimeCounter==51) { placeChangeBlack.setBounds(0, 0, 784, 362); placeChangeBlack.setVisible(true); placeChangeBlack_1.setBounds(0, 0, 784, 362); placeChangeBlack_1.setVisible(true); TitleLabelT.setVisible(false); SubTitleLabelT.setVisible(false); groundArrayLabel.setVisible(false); //需要修改开始 for(int i=0;i<325;++i) { GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32); GiantBackGround[i].setIcon(new ImageIcon("resource/ground8.png")); } //需要修改结束 playerX=50; playerY=200; //需要修改开始 placeNameLabel.setText(fatherMenu.textLib.textData[70]); TitleLabelT.setText(fatherMenu.textLib.textData[70]); TitleLabelT.setForeground(Color.LIGHT_GRAY); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[71]); SubTitleLabelT.setForeground(Color.LIGHT_GRAY); //需要修改结束 SubTitleLabelT.setVisible(true); } if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150) { placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362); } if(gamePhaseTimeCounter==151) { startNewBattleBGM(4);//需要修改 placeChangeBlack.setVisible(false); placeChangeBlack_1.setVisible(false); gamePhaseTimeCounter=0; ++gamePhase; } } if(gamePhase==20) { gamePhaseTimeCounter=0; boss=new Mob(4,bossLabel,thisMenu);//需要修改 bossLabel.setBounds(375, 175, 100, 100);//需要修改 boss.reflash(); bossLabel.setVisible(true); ++gamePhase; } if(gamePhase==21) { if(boss.HP>0) boss.reflash(); else { bossLabel.setVisible(false); MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25); MobHPText.setText(""+boss.HP+"/"+boss.MaxHP); ++gamePhase; gamePhaseTimeCounter=0; //需要修改开始 TitleLabelT.setText(fatherMenu.textLib.textData[72]); TitleLabelT.setForeground(Color.LIGHT_GRAY); TitleLabelT.setVisible(true); SubTitleLabelT.setText(fatherMenu.textLib.textData[39]); TitleLabelT.setForeground(Color.LIGHT_GRAY); SubTitleLabelT.setVisible(true); //saveData(4); //需要修改完成 startQuestCompleteBGM(); endBattleBGM(); } } if(gamePhase==endPhase) { endBattleBGM(); winMenu WM=new winMenu(thisMenu); WM.setVisible(true); thisMenu.setVisible(false); map.stop(); } if(gamePhase==-1) { if(boss.HP>0) boss.reflash(); ++gamePhaseTimeCounter; if(gamePhaseTimeCounter>250) { endBattleBGM(); loseMenu LM=new loseMenu(thisMenu); LM.setVisible(true); thisMenu.setVisible(false); map.stop(); } } //刷新bossBar if(boss!=null&&gamePhase%6==3) { MobHead.setIcon(new ImageIcon("resource/MobHead_"+boss.MobId+".png")); MobName.setText(""+boss.Name); MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25); MobHPText.setText(""+boss.HP+"/"+boss.MaxHP); } //玩家试图面向方向 if(attackCounter==0&&defenceCounter==0) { if(pressingD==1&&pressingW==0&&pressingS==0) { playingRole.tryingFace=0; } else if(pressingD==1&&pressingW==1) { playingRole.tryingFace=45; } else if(pressingW==1&&pressingA==0&&pressingD==0) { playingRole.tryingFace=90; } else if(pressingW==1&&pressingA==1) { playingRole.tryingFace=135; } else if(pressingA==1&&pressingW==0&&pressingS==0) { playingRole.tryingFace=180; } else if(pressingA==1&&pressingS==1) { playingRole.tryingFace=225; } else if(pressingS==1&&pressingA==0&&pressingD==0) { playingRole.tryingFace=270; } else if(pressingS==1&&pressingD==1) { playingRole.tryingFace=315; } } playingRole.setFace(); humanIconContorler="resource/human_"+playingRole.face; if(attackCounter==0&&defenceCounter==0&&(pressingW==1||pressingS==1||pressingA==1||pressingD==1))//进行转向 { double d_angle=(playingRole.facingAngle-playingRole.tryingFace+360)%360;//0-180为顺时针 if(d_angle<=rotationSpeed||d_angle>=360-rotationSpeed)//旋转功能 { playingRole.facingAngle=playingRole.tryingFace; } else { if(d_angle>0&&d_angle<=180) { playingRole.facingAngle-=rotationSpeed; } else { playingRole.facingAngle+=rotationSpeed; } } } if(attackCounter==0&&defenceCounter==0&&(pressingW==1||pressingS==1||pressingA==1||pressingD==1))//进行移动 { ++activeCounter; playerX+=(int)(movementSpeed*Math.cos(playingRole.facingAngle*Math.PI/180)); playerY-=(int)(movementSpeed*Math.sin(playingRole.facingAngle*Math.PI/180)); checkPlayerLocation(); if(activeCounter>=10)//10Tick一次 切换移动图片 { activeCounter=0; playingRole.lastMoveActive=(playingRole.lastMoveActive+1)%4; } if(playingRole.lastMoveActive==2) humanIconContorler=humanIconContorler+'_'+0; else if(playingRole.lastMoveActive==3) humanIconContorler=humanIconContorler+'_'+2; else humanIconContorler=humanIconContorler+'_'+playingRole.lastMoveActive; } if(pressingJ==1&&attackCounter==0&&defenceCounter==0&&playingRole.HP>0)//发动攻击 { attackCounter=1; } if(attackCounter>0&&attackCounter<=8*attackSpeed)//正在攻击 { ++attackCounter; if(attackCounter>0&&attackCounter<=attackSpeed) { humanIconContorler=humanIconContorler+'_'+3; } else if(attackCounter<=2*attackSpeed) { humanIconContorler=humanIconContorler+'_'+4; } else if(attackCounter<=3*attackSpeed) { humanIconContorler=humanIconContorler+'_'+5; } else if(attackCounter<=4*attackSpeed) { humanIconContorler=humanIconContorler+'_'+6; } else if(attackCounter<=5*attackSpeed) { humanIconContorler=humanIconContorler+'_'+7; } else if(attackCounter<=6*attackSpeed) { humanIconContorler=humanIconContorler+'_'+8; } else if(attackCounter<=7*attackSpeed) { humanIconContorler=humanIconContorler+'_'+9; } } if(attackCounter==3*attackSpeed)//完成攻击 { playingRole.costEnergy(10); fatherMenu.startNewSound("sweep"+Calculator.randomInt(1,3)+".wav",false,1); playingRole.doAttack(); } if(attackCounter>8*attackSpeed)//结束硬直 { attackCounter=0; } if(defenceCooldown>0) { --defenceCooldown; } if(perfectDefenceTime>0) { --perfectDefenceTime; } if(pressingK==1&&attackCounter==0&&defenceCounter==0&&defenceCooldown==0)//发动防御 { perfectDefenceTime=5; defenceCounter=1; playingRole.defenceStance=true; playingRole.isBlocked=false; } if(defenceCounter==1) { if(pressingK==0)//解除格挡 { defenceCounter=0; playingRole.defenceStance=false; if(playingRole.isBlocked==true) defenceCooldown=0; else defenceCooldown=30; } else { humanIconContorler=humanIconContorler+'_'+10; } } humanIconContorler=humanIconContorler+".png"; if(boss!=null&&playingRole.HP>0) { if(playerY>=boss.bossY&&usingPlayerLabel==0)//玩家应当盖住boss,但是却没盖住 { usingPlayerLabel=1; playerLabel[0].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight); playerLabel[1].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight); playerLabel[0].setVisible(false); playerLabel[1].setVisible(true); } if(playerY
总结
通过此次的《萝卜勇者》游戏实现,让我对swing的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。
java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。
以上就是Java实现萝卜勇者游戏的示例代码的详细内容,更多关于Java萝卜勇者的资料请关注脚本之家其它相关文章!