TF 即 Transform 转换之意
通过坐标变换可以得到一个机器人中不同坐标系之间的关系
A坐标系下的位置和姿态可以通过平移和旋转,转化成B坐标系下的位姿
订阅TF消息的节点将会缓冲一份一段时间内所有坐标系变换关系的数据
接收、缓存系统发布的所有坐标变换数据,从中查询所需的坐标变换关系
向系统内广播坐标系之间的变换关系
广播可以将坐标关系存入TF树,不需要再与其他不同部分同步
定义TF广播器
创建坐标变化值并封装
发布坐标变换
可以单独查看两个坐标之间的发布状态
rosrun tf tf_monitor <source_frame> <target_frame>
rosrun tf tf_echo turtle1 turtle2
结果:打印出了用RPY和四元数两种方式描述坐标系之间的关系的数据
At time 1647863106.937
- Translation: [0.000, 0.000, 0.000]
- Rotation: in Quaternion [0.000, 0.000, 0.243, 0.970]
in RPY (radian) [0.000, -0.000, 0.491]
in RPY (degree) [0.000, -0.000, 28.144]
设置两相对静止坐标系间的偏移参数和旋转参数
两种表示方式
1.弧度制 2.使用四元数表示旋转角度
绕z轴的偏航角yaw 绕y轴的俯仰角pitch 绕x轴的翻滚角roll
rosrun tf static_transform_publisher x y z yaw pitch roll father_frame_id child_frame_id period_in_ms
rosrun tf static_transform_publisher x y z qx qy qz qw father_frame_id child_frame_id period_in_ms
在launch文件中使用该命令
<launch>
<node
pkg="tf"
type="static_transform_publisher"
name="link1_to_link2_TF_Broadcaster"
args="1 0 0 0 0 0 1 link1_parent link1 100"
/>
launch>
可视化TF树并生成pdf文件
rosrun tf view_frames
pdf文件可以直接查看,也可以
evince frames.pdf
可以用三维坐标可视化工具Rviz来查看turtle_tf例程中的两龟关系
rosrun rviz rviz -d 'rospack find turtle_tf'/rviz/turtle_rviz.rviz
广播器将TF信息插入TF树并发布
/*
Node Function:
create tf data , calculate and publish velocity command to turtle2
*/
#include
#include
#include
std::string turtle_name;
//回调函数
void PoseCallBackFunction(const turtlesim::PoseConstPtr& msg)
{
//create TF_Broadcaster
//广播器
static tf::TransformBroadcaster br;
//TF_data INIT
//设置turtle相对于world的坐标变换
tf::Transform transform;
//setOrigin设置平移变换
transform.setOrigin(tf::Vector3(msg->x,msg->y,0.0));
tf::Quaternion qt;
qt.setRPY(0,0,msg->theta);
//setOrigin设置旋转变换
transform.setRotation(qt);
//Broadcast TFData between world and turtle Coordinate System
//发布坐标变换
//该类型的TF消息不仅包含tf::Transform的坐标变换与时间轴,而且要指定父坐标系和子坐标系
br.sendTransform(tf::StampedTransform(transform,ros::Time::now(),"world",turtle_name));
}
//char** argv is used to figure out turtle1 and turtle2
//but the Node name should be unique and only
//how to set different Node name for turtle1 and turtle2
//it's called Remap
int main(int argc,char** argv)
{
//ROSINIT
ros::init(argc,argv,"my_tf_broadcaster");
//INIT NodeHandle
ros::NodeHandle n;
//name the turtle
if(argc!=2)
{
ROS_ERROR("Need Turtle Name as Argument");
return -1;
}
turtle_name= argv[1];
//Create a subscriber for Pose of turtle
//turtle_name could be turtle12345678
ros::Subscriber sub=n.subscribe(turtle_name+"/pose",10,&PoseCallBackFunction);
//Waiting for CBF
ros::spin();
return 0;
}
turtle1相对于world的TF信息已经插入树,Listener从TF树处监听TF消息,并从中获取turtle2关于turtle1的坐标变换,从而指导turtle2的运动
/*
Node Function:
Listen to TFDATA,calculate and pub turtle2 velocity command
*/
#include
#include
#include
#include
int main(int argc,char** argv)
{
//ROSINIT
ros::init(argc,argv,"my_tf_listener");
ros::NodeHandle n;
//request service /spawn to create turtle2
ros::service::waitForService("/spawn");
ros::ServiceClient add_turtle =n.serviceClient<turtlesim::Spawn>("/spawn");
turtlesim::Spawn srv;
add_turtle.call(srv);
//Create velocity command Publisher for turtle2
ros::Publisher turtle_vel=n.advertise<geometry_msgs::Twist>("turtle2/cmd_vel",10);
//Create TF Listener
tf::TransformListener listener;
ros::Rate rate(10.0);//监听TF树,缓存10.0s
while(n.ok())
{
//get TF Data between turtle1 and turtle2 Coordinate System
tf::StampedTransform transform;
//Duration :3s overtime
//lookup relation between turtle1 and turtle2
//result saves in Variable transform
try
{
listener.waitForTransform("/turtle2","/turtle1",ros::Time(0),ros::Duration(3.0));
listener.lookupTransform("/turtle2","/turtle1",ros::Time(0),transform);
//获取turtle2和turtle1的变换关系并存在transform里
}
catch(tf::TransformException &ex)
{
ROS_ERROR("%s",ex.what());
ros::Duration(1.0).sleep();
continue;
}
//pub turtle2 velocity command based on relationship between t1 and t2 Coordinate System
geometry_msgs::Twist vel_msg;
vel_msg.angular.z=4.0 * atan2(transform.getOrigin().y(),transform.getOrigin().x());
vel_msg.linear.x=0.5*sqrt(pow(transform.getOrigin().x(),2)+pow(transform.getOrigin().y(),2));
turtle_vel.publish(vel_msg);
rate.sleep();
}
return 0;
}
<launch>
<node
pkg="turtlesim"
type="turtlesim_node"
name="sim_node"
/>
<node
pkg="turtlesim"
type="turtle_teleop_key"
name="keyboard_node"
/>
<node
pkg="learning_tf"
type="turtle_tf_broadcaster"
name="Turtle1_TF_Broadcaster"
args="/turtle1"
/>
<node
pkg="learning_tf"
type="turtle_tf_broadcaster"
name="Turtle2_TF_Broadcaster"
args="/turtle2"
/>
<node
pkg="learning_tf"
type="turtle_tf_listener"
name="Turtle_Listener"
/>
launch>