学了一周多c语言了 现在遇到三子棋 2小时的视频 看了2遍在加代码复现。
下边有3部分代码
test.c 调用函数。
#include "game.h"
void menu()
{
printf("*********************\n");
printf("****1.play 2.exzit***\n");
printf("*********************\n");
}
//游戏整个算法实现
void game()
{
char ret = 0;
char board[ROW][COL];
//初始化棋盘
initBoard(board, ROW, COL);
//打印棋盘
displayBoard(board,ROW,COL);
while (1)
{
//玩家下棋
playermove(board,ROW,COL);
displayBoard(board, ROW, COL);
//判断输赢
ret=iswin(board,ROW,COL);
if (ret != 'c')
{
break;
}
//电脑下棋
computermove(board, ROW, COL);
displayBoard(board, ROW, COL);
ret=iswin(board,ROW,COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>");
scanf_s("%d", &input);
switch (input)
{
case 1:
printf("进入游戏\n");
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
game.c 定义游戏函数,主体部分。
#include "game.h"
void initBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void displayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//1.打印数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if(j < col - 1)
printf("|");
}
printf("\n");
//2.打印分割线
if (i < row-1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标\n");
scanf_s("%d%d", &x, &y);
//判断xy坐标是否符合
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用");
}
}
else
{
printf("坐标不合适,重新输入\n");
}
}
}
void computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
int isfull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
//横3行
if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (j = 0; j < col; j++)
{
//竖三列
if (board[0][j] == board[1][j] && board[0][j] == board[2][j] && board[0][j] != ' ')
{
return board[0][j];
}
}
//斜着
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ')
{
return board[2][0];
}
//判断平局
if (1 == isfull(board, row, col))
{
return 'q';
}
else
{
return 'c';
}
}
game.h里边主要声明函数。
#define ROW 3//#define的作用就是定义符号的,在这里定义row这个符号
#define COL 3
#include
#include
#include
//函数声明
void initBoard(char board[ROW][COL], int row, int col);
void displayBoard(char board[ROW][COL], int row, int col);
void playermove(char board[ROW][COL], int row, int col);
void computermove(char board[ROW][COL],int row,int col);
int isfull(char board[ROW][COL], int row, int col);
char iswin(char board[ROW][COL],int row,int col);