揭示通关记忆经验

 让什么明显

Many classic games have made their story, rules and goals obvious to players…

超级玛丽

But one of the best examples is found in the original Super Mario Brothers.

在屏幕的最左端

面朝右边

朝着某个方向走去

Level 1-1 opens with Mario on the far left of the screen facing to the right. This shows the player that there’s one direction he should be moving in.

实验

控制键

很快揭示了

Experimentation with the controller buttons quickly reveals how to make Mario move

踩敌人

升级

通关

The player also learns to jump, step on enemies, get power-ups and complete the stage all through the level design itself

成功

易于被记忆的经验

感觉不像一个课堂

It succeeds as a memorable experience that trains and tests the player. But it doesn’t feel like a lesson.

这是关键

游戏化

奖牌

回报

And that’s the key. This isn’t “gamification,” where traditional, boring lessons are made to feel more exciting with trophies and rewards.

自己就足以说明问题

Mario’s level 1-1 is satisfying all by itself.

被告知

提示

对话框

 the player must be told what to do with prompts, dialogue boxes and information from other characters…

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