前言
语言是一种艺术,但是作为语言的基础——词汇,却不像艺术那样赏心悦目。不断的记忆与复习,让词汇成为很多孩子在学习英语时,最难完全攻克的关卡。
今天这篇代码文章为大家介绍了一个简单好玩儿的单词小游戏程序,将原本枯燥无味的单词与生动有趣的游戏相结合,寓教于乐。
这种兼具挑战性和趣味性的游戏,很容易激起孩子的兴趣,并且色彩斑斓的画面,帮助他们更好的把形与意结合。小编认为,虽然单词对于英语的学习很重要,家长也不能强行让他们去记忆,而是尝试以各种形式引导,化解抵触与畏难情绪,才有利于后续的学习哦~
记单词,也可以玩游戏一样打通关,又紧张又兴奋,不刻意,还过瘾,马上跟我一起来体验吧!
一、环境准备
1)运行环境
环境安装:python 3.8: 解释器、pycharm: 代码编辑器、pygame、numpy、部分自带的模块直接安装Python就可以使用了。
2)模块安装
第三方库的安装方式如下:
一般安装:pip install +模块名 镜像源安装:pip install -i
pypi.douban.com/simple/+模块名 (还有很多国内镜像源,这里是豆瓣的用习惯了)
3)图片文字素材等
二、代码展示
主程序——
import pygame import sys import traceback import os from pygame.locals import * from random import * import numpy as np import linecache pygame.init() # 游戏初始化 pygame.mixer.init() # 音效初始化 bg_size = width, height = 480, 700 # 屏幕大小 screen = pygame.display.set_mode(bg_size) pygame.display.set_caption("英语单词挑战") # 标题 # 背景图片 background = pygame.image.load("source/背景.png") # .convert() BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) # 游戏音乐 pygame.mixer.music.load("source/背景音乐.mp3") pygame.mixer.music.set_volume(0.2) success_sound = pygame.mixer.Sound("source/正确.wav") success_sound.set_volume(0.2) lost_sound = pygame.mixer.Sound("source/失败.wav") lost_sound.set_volume(0.2) win_sound = pygame.mixer.Sound("source/胜利.wav") win_sound.set_volume(0.2) class Word(pygame.sprite.Sprite): def __init__(self, bg_size, showword): pygame.sprite.Sprite.__init__(self) self.word = showword # 获取单词 self.length = len(self.word) # 单词长度 self.wordfont = pygame.font.SysFont("arial", 36) # 使用系统字体 self.wordtext = self.wordfont.render(self.word, True, WHITE, BLACK) # 单词 self.promptword = "*"*self.length self.showtext = self.wordfont.render(self.promptword, True, WHITE, BLACK) # 隐藏单词 self.succtext = self.wordfont.render("", True, WHITE) self.rect = self.wordtext.get_rect() # 单词坐标 self.width, self.height = bg_size[0], bg_size[1] self.rect.left, self.rect.top = (self.width - self.rect.width) // 2, 20 # 定义坐标 self.speed = 1 # 下移速度 # self.destroy_images = [] # self.destroy_images.extend([pygame.image.load("爆炸小.png").convert_alpha()]) self.active = True # 活动标志 self.success = False # 正确标志 # 判断输入字母是否正确,并显示 def show(self, a): for i in range(self.length): if self.promptword[i] == "*": if self.word[i] == a: self.promptword =self.promptword[:i] + a + self.promptword[i+1:] self.showtext = self.wordfont.render(self.promptword, True, WHITE, BLACK) # 隐藏单词 if self.promptword == self.word: self.success = True break else: continue # 单词移动 def move(self): if self.rect.top < self.height - 50: self.rect.top += self.speed else: self.reset() # 单词重置 def reset(self): self.active = True self.success = False self.rect.left, self.rect.top = (self.width - self.rect.width) // 2, 20 # 中文提示 def describe(self, prop): myprop = prop self.propfont = pygame.font.Font("source/楷体_GB2312.ttf", 20) # 使用楷体字体 # print(myprop) self.describetext = self.propfont.render(myprop, True, BLACK) # 中文提示 self.proprect = self.describetext.get_rect() # 提示坐标 self.proprect.left, self.proprect.top = (self.width - self.proprect.width) // 2, (self.height - 30 - self.proprect.height / 2) screen.blit(self.describetext, self.proprect) # 获取单词,读取字典文件 def Getletters(filename): words = [] # 保存单词 prompts = [] # 保存中文提示 worddict = {} # 单词字典 f = open(filename, encoding='utf-8') # 打开文本,定义格式,能够读取中文 for line in f.readlines(): # 读取行 line = line.strip() # 去掉/n word = line.split(":")[0] # 截取单词 prompt = line.split(":")[1] # .split(";")[0] # 截取中文提示 words.append(word) prompts.append(prompt) worddict.update({word : prompt}) # 字典添加元素 f.close() return worddict # 保存字典文件 def SaveDict(dict1, filename): # 打开字典文件 with open(filename, mode='w', encoding='utf-8') as f: for k, v in dict1.items(): str = f"{k}:{v}\n" f.write(str) f.close() # 随机抽取字典的数据 def ChoseWord(dict1): n = len(dict1) random.choice(list(dict1.keys())) words = dict1.keys() prompts = dict1.values() i = randint(0, n) key = words[i] value = prompts[i] return key, value # 主函数 def main(): pygame.mixer.music.play(-1) # 播放背景音乐 running = True # 判断运行状态 clock = pygame.time.Clock() # 时钟 delay = 100 olingefile = "source/words.txt" # 原始单词文件 myfile = "source/newword.txt" # 使用单词文件 historyfile = "source/record.txt" # 最高记录文件 olindict = Getletters(olingefile) # 获取原始单词 num = len(olindict) # 总单词数量 # getnum = 0 # record_score = 0 # 最高得分记录 # record_rate = 0.00 # 最高进度 myfont_big = pygame.font.SysFont("arial", 36) # 使用系统大字体 myfont_small = pygame.font.SysFont("arial", 24) # 使用系统小字体 # 标志是否暂停游戏 paused = False paused_image = pygame.image.load("source/暂停.png").convert_alpha() resume_image = pygame.image.load("source/播放.png").convert_alpha() paused_rect = paused_image.get_rect() paused_rect.left, paused_rect.top = width - paused_rect.width - 10, 10 paused_show_image = paused_image # 主页 mained = False # 主页标志 main_image = pygame.image.load("source/主页.png").convert_alpha() main_rect = main_image.get_rect() main_rect.left, main_rect.top = width - paused_rect.width - 70, 10 # 成功页面 success_image = pygame.image.load("source/成功.png").convert_alpha() # 底部页面 bottom_image = pygame.image.load("source/底部.png").convert_alpha() # 统计得分 # score = 0 # 当前得分 # rate = 0.00 # 当前进度 # 主页面 goon_image = pygame.image.load("source/继续游戏.png").convert_alpha() goon_rect = goon_image.get_rect() restart_image = pygame.image.load("source/重新开始.png").convert_alpha() restart_rect = restart_image.get_rect() gameover_image = pygame.image.load("source/结束游戏.png").convert_alpha() gameover_rect = gameover_image.get_rect() flag = False # 新单词标记 promptflag = False # 空格提示单词标记 nextflag = False # 回车下一个单词标记 winflag = False # 胜利标志 keyvalue = "" # 获取按键 if os.path.exists(myfile) and os.path.exists(historyfile): # 如果有记录 mydict = Getletters(myfile) getnum = num - len(mydict) # 完成数量 mained = True with open(historyfile, mode='r', encoding='utf-8') as f: record_score = int(linecache.getline(historyfile, 1)) # 读取最高记录 record_rate = float(linecache.getline(historyfile, 2)) # 读取最高进度 score = int(linecache.getline(historyfile, 3)) # 读取上一次记录 f.close() # print(record_score, record_rate) else: mydict = Getletters(olingefile) getnum = 0 score = 0 rate = 0.00 record_score = score record_rate = rate mained = False while running: for event in pygame.event.get(): if event.type == QUIT: # 退出 # 写入记录文件 with open(historyfile, mode='w', encoding='utf-8') as f: f.write(str(record_score)) f.write("\n") f.write(str(record_rate)) f.write("\n") f.write(str(score)) f.close() # 保存剩余单词 SaveDict(mydict, myfile) pygame.quit() sys.exit() elif event.type == MOUSEBUTTONDOWN: # 鼠标按下 # 按下暂停键 if event.button == 1 and paused_rect.collidepoint(event.pos): # 检测鼠标是否在范围内 paused = not paused if paused: pygame.mixer.music.pause() # 背景音乐暂停 pygame.mixer.pause() # 音效暂停 paused_show_image = resume_image else: pygame.mixer.music.unpause() # 背景音乐暂停 pygame.mixer.unpause() # 音效暂停 paused_show_image = paused_image # 按下主页键 if event.button == 1 and main_rect.collidepoint(event.pos): # 检测鼠标是否在范围内 mained = True if mained: pygame.mixer.music.pause() # 背景音乐暂停 pygame.mixer.pause() # 音效暂停 elif event.type == KEYDOWN: # 按键 if event.key == K_TAB: # tab键 promptflag = True elif event.key == K_RETURN: # 回车键 nextflag = True else: keyvalue = chr(event.key) # 获取ASCII码转字符串 screen.blit(background, (0, 0)) # 载入背景图片 screen.blit(bottom_image, (0, height - 60)) # 载入底部图片 # 绘制得分 score_text = myfont_big.render(f"score:{str(score)}", True, WHITE) screen.blit(score_text, (10, 5)) # 暂停/播放 screen.blit(paused_show_image, paused_rect) # 暂停图片 # 绘制主页 screen.blit(main_image, main_rect) # 主页图片 # 绘制进度 pygame.draw.rect(screen, WHITE, ((10, 60), (200, 20)), 2) # 画矩形,坐标(10,60),长宽(200,20),线宽2 # 当进度大于80%显示绿色,否则显示红色 rate = getnum / num if rate > 0.8: rate_color = GREEN else: rate_color = RED pygame.draw.rect(screen, rate_color, ((10, 60), (200 * rate, 20)), 0) # 填充 remaintext = myfont_small.render(f"{rate*100:.2f}%", True, WHITE) screen.blit(remaintext, (220, 55)) if not paused and not mained: if not flag: # 生成单词 showword = np.random.choice(list(mydict.keys())) # 随机选择单词 showprompt = mydict[showword] # 单词中文提示 # print(showword, showprompt) myword = Word(bg_size, showword) # 生成单词 flag = True # 新单词 else: myword.move() # 单词向下移动 myword.describe(showprompt) myword.show(keyvalue) # 获取键盘按键 if promptflag: screen.blit(myword.wordtext, myword.rect) else: screen.blit(myword.showtext, myword.rect) # 成功 if myword.success: screen.blit(myword.succtext, myword.rect) # 清空 screen.blit(success_image, myword.rect) # 成功图片 success_sound.play() if not (delay % 10): # 延时 myword.reset() flag = False score += 5 getnum += 1 del mydict[showword] if getnum == num: winflag = True mained = True if nextflag: myword.reset() flag = False nextflag = False if myword.rect.top > height - 118: lost_sound.play() flag = False score -= 2 # 暂停时 elif paused and not mained: myword.active = False screen.blit(myword.showtext, myword.rect) myword.describe(showprompt) # 显示主页 elif mained and not winflag: # myword.active = False screen.blit(background, (0, 0)) # 载入背景图片 # 绘制结束界面 # 更新最高分 if score > record_score: record_score = score # 更新进度 if rate > record_rate: record_rate = rate # 最高分 record_score_text = myfont_big.render(f"Highest Score:{record_score}", True, WHITE) screen.blit(record_score_text, (50, 50)) # 最高进度 record_rate_text = myfont_big.render(f"Highest Rate:{record_rate*100:.2f}%", True, WHITE) screen.blit(record_rate_text, (50, 100)) # 当前得分 nowscore_text1 = myfont_big.render("Your Score:", True, WHITE) nowscore_text1_rect = nowscore_text1.get_rect() nowscore_text1_rect.left, nowscore_text1_rect.top = 50, 150 screen.blit(nowscore_text1, nowscore_text1_rect) nowscore_text2 = myfont_big.render(str(score), True, RED) nowscore_text2_rect = nowscore_text2.get_rect() nowscore_text2_rect.left, nowscore_text2_rect.top = 50 + nowscore_text1_rect.width, nowscore_text1_rect.top screen.blit(nowscore_text2, nowscore_text2_rect) # 当前进度 nowrate_text1 = myfont_big.render("Your Rate:", True, WHITE) nowrate_text1_rect = nowrate_text1.get_rect() nowrate_text1_rect.left, nowrate_text1_rect.top = 50, 200 screen.blit(nowrate_text1, nowrate_text1_rect) nowrate_text2 = myfont_big.render(f"{rate*100:.2f}%", True, RED) nowrate_text2_rect = nowrate_text2.get_rect() nowrate_text2_rect.left, nowrate_text2_rect.top = 50 + nowrate_text1_rect.width, nowrate_text1_rect.top screen.blit(nowrate_text2, nowrate_text2_rect) # 继续游戏 goon_rect.left, goon_rect.top = (width - goon_rect.width) // 2, 300 screen.blit(goon_image, goon_rect) # 重新开始 restart_rect.left, restart_rect.top = (width - restart_rect.width) // 2, goon_rect.bottom + 20 screen.blit(restart_image, restart_rect) # 结束游戏 gameover_rect.left, gameover_rect.top = (width - gameover_rect.width) // 2, restart_rect.bottom + 20 screen.blit(gameover_image, gameover_rect) # 检测用户鼠标操作 # 如果用户按下鼠标左键 if pygame.mouse.get_pressed()[0]: # 获取鼠标位置 pos = pygame.mouse.get_pos() # 如果用户点击继续游戏 if goon_rect.left < pos[0] < goon_rect.right and goon_rect.top < pos[1] < goon_rect.bottom: # 跳出主页面 mained = False # 重新开始 elif restart_rect.left < pos[0] < restart_rect.right and restart_rect.top < pos[1] < restart_rect.bottom: # 判断最高记录是否更新,保存记录 if score > record_score: record_score = score # 写入记录文件 with open(historyfile, mode='w', encoding='utf-8') as f: f.write(str(record_score)) f.write("\n") f.write(str(record_rate)) f.close() # 保存剩余单词 SaveDict(mydict, myfile) # 退出主页 mained = False score = 0 mydict = Getletters(olingefile) # 获取原始单词 getnum = 0 # 如果用户点击结束游戏 elif gameover_rect.left < pos[0] < gameover_rect.right and gameover_rect.top < pos[1] < gameover_rect.bottom: # 写入记录文件 with open(historyfile, mode='w', encoding='utf-8') as f: f.write(str(record_score)) f.write("\n") f.write(str(record_rate)) f.write("\n") f.write(str(score)) f.close() # 保存剩余单词 SaveDict(mydict, myfile) # 退出游戏 pygame.quit() sys.exit() else: # screen.blit(background, (0, 0)) # 载入背景图片 pygame.mixer.music.pause() # 背景音乐暂停 win_sound.play() win_text = myfont_big.render("Congratulations! You WIN!!!", True, WHITE) screen.blit(win_text, (50, 300)) # 时间间隔 delay -= 1 if not delay: delay = 50 promptflag = False pygame.display.flip() # 页面刷新 clock.tick(60) if __name__ == "__main__": try: main() except SystemExit: pass except: traceback.print_exc() pygame.quit() input()
三、效果展示
1)界面展示
到此这篇关于Python+Pygame实现简单的单词小游戏的文章就介绍到这了,更多相关Python Pygame单词游戏内容请搜索脚本之家以前的文章或继续浏览下面的相关文章希望大家以后多多支持脚本之家!