转载博客以记录自己开发使用:
Unity设置发布程序运行时候位置,无边框以及窗体大小,窗口置顶_会思考的猴子的博客-CSDN博客_unity 发布无边框
打包设置
1. 单屏 我这里是 1920* 1200,关于使用携程的操作,其实用开机启动项延时启动,就可以得到相似效果
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class ShowSingleGreen : MonoBehaviour
{
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16; //边框用的
const int WS_BORDER = 1;
const int WS_POPUP = 0x800000;
int _posX = 0;
int _posY = 0;
// 在这里设置你想要的窗口宽
int _Txtwith = 1920;
// 在这里设置你想要的窗口高
int _Txtheight = 1200;
void Start()
{
Cursor.visible = false; // 鼠标隐藏
Screen.SetResolution(_Txtwith, _Txtheight, false);
if (Application.platform != RuntimePlatform.WindowsEditor)
{
StartCoroutine("Setposition");
Debug.Log("打包出来了");
}
else
{
Debug.Log("WINDOWS EDITOR");
}
//Screen.SetResolution(_Txtwith, _Txtheight, false); //这个是Unity里的设置屏幕大小,
}
IEnumerator Setposition()
{
yield return new WaitForSeconds(0.1f); //不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP); //无边框
bool result = SetWindowPos(GetForegroundWindow(), 0, _posX, _posY, _Txtwith, _Txtheight, SWP_SHOWWINDOW); //设置屏幕大小和位置
}
}
2. 修改:双屏打包 3840*1080,双屏操作在设置屏幕位置和大小的时候做了区分
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
public class ShowDoubleScreen : MonoBehaviour {
[DllImport("user32.dll")]
static extern IntPtr SetWindowLong(IntPtr hwnd, int _nIndex, int dwNewLong);
[DllImport("user32.dll")]
static extern bool SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, uint uFlags);
[DllImport("user32.dll")]
static extern IntPtr GetForegroundWindow();
const uint SWP_SHOWWINDOW = 0x0040;
const int GWL_STYLE = -16; //边框用的
const int WS_BORDER = 0;
const int WS_POPUP = 0x800000;
int _posX = 0;
int _posY = 0;
// 在这里设置你想要的窗口宽
int _Txtwith = 3840;
// 在这里设置你想要的窗口高
int _Txtheight = 1080;
void Start()
{
Cursor.visible = false; // 鼠标隐藏
Screen.SetResolution(3840, 1080, false);
if(Application.platform != RuntimePlatform.WindowsEditor)
{
StartCoroutine("Setposition");
Debug.Log("打包出来了");
}
else
{
Debug.Log("WINDOWS EDITOR");
}
//Screen.SetResolution(_Txtwith, _Txtheight, false); //这个是Unity里的设置屏幕大小,
}
IEnumerator Setposition()
{
yield return new WaitForSeconds(0.1f); //不知道为什么发布于行后,设置位置的不会生效,我延迟0.1秒就可以
SetWindowLong(GetForegroundWindow(), GWL_STYLE, WS_POPUP); //无边框
bool result = SetWindowPos(GetForegroundWindow(), 0, _posX-1, _posY-1, _Txtwith+2, _Txtheight+2, SWP_SHOWWINDOW); //设置屏幕大小和位置
}
}