【C语言】Greedy Snake-2013-10

#include <graphics.h>
#include <stdlib.h>
#include <conio.h>
#include <bios.h>
#include <dos.h>
#define N 50
#define A 10
#define bool int
#define true 1
#define false 0
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key=-1,score=0;
char ch='A';
int gamespeed=50;/*speed=50,100*/
struct Color
{
              int x;
              int y;
              int c;
};
struct Food
{
              int x;
              int y;
              bool need;/*true=1=no food and need to put food*/
}food;
struct Snake
{
              int x[N];
              int y[N];
              int node;
              int direction;
              bool dead;/*true=1=Esc,or alive false=0*/
}snake;
void welcome();
void countdown();
void drawwall();
void mouse();
void gameover();
void gameplay();
void prscore();
void main()
{
              int gd=VGA,gm=VGAHI;
              initgraph(&gd,&gm,"c:\\TC30\\BGI");
              cleardevice();  
              do{
                            score=0;
                            ch='A';
                            cleardevice();
                            welcome();
                            countdown();
                            drawwall();
                            gameplay();
                            gameover();
              }while(ch=='r');
              closegraph();
}
void welcome()
{
              char ch='A';
/*viewport1-B*/
              setviewport(60,50,600,450,0);
              /*GREEDY SNAKE-B*/
              setcolor(LIGHTRED);
              settextstyle(3,HORIZ_DIR,7);
              settextjustify(1,1);
              outtextxy(270,40,"GREEDY SNAKE");
              /*GREEDY SNAKE-E*/
              /*BY Sindy-B*/
              setcolor(RED);
              settextstyle(3,HORIZ_DIR,3);
              settextjustify(1,1);
              outtextxy(430,90,"-BY Sindy-");
              /*BY Sindy-E*/
/*Keys viewport-B*/
/*WELCOME-B*/
              setviewport(65,240,585,360,0);
              setcolor(YELLOW);
              settextjustify(1,1);
              for(i=1;i<10;i++)
              {
                            sound(100*i);
                            settextstyle(3,HORIZ_DIR,i);
                            outtextxy(260,20,"WELCOME!");
                            delay(gamespeed);
                            clearviewport();
                            nosound();
              }
              for(i=9;i>=1;i--)
              {
                            sound(100*i);
                            settextstyle(3,HORIZ_DIR,i);
                            outtextxy(260,20,"WELCOME!");
                            delay(gamespeed);
                            clearviewport();
                            nosound();
              }
/*welcome-E*/
/*Bottons-B*/
              setcolor(YELLOW);
              setlinestyle(0,0,3);
              do
              {
                            setfillstyle(1,DARKGRAY);
              /*key1*/
                            bar(10,10,250,110);
                            settextstyle(3,HORIZ_DIR,4);
                            outtextxy(130,60,"SLOW[s]");
              /*key2*/
                            bar(270,10,510,110);
                            settextstyle(3,HORIZ_DIR,4);
                            outtextxy(390,60,"QUICK[q]");
                            do
                            {
                                          ch=getch();
                            }while(ch!='s'&&ch!='q');
                            if(ch=='s')
                            {
                                          setfillstyle(1,RED);
                            /*key1*/
                                          bar(10,10,250,110);
                                          settextstyle(3,HORIZ_DIR,4);
                                          outtextxy(130,60,"SLOW[s]");
                                          gamespeed*=5;
                            }
                            else
                            {
                                          setfillstyle(1,RED);
                            /*key2*/
                                          bar(270,10,510,110);
                                          settextstyle(3,HORIZ_DIR,4);
                                          outtextxy(390,60,"QUICK[q]");
                            }
                            sound(1000);
                            delay(gamespeed*2);
                            nosound();
              /*key3&4*/
                            setfillstyle(1,DARKGRAY);
              /*key3*/
                            bar(10,10,250,110);
                            settextstyle(3,HORIZ_DIR,4);
                            outtextxy(130,60,"PLAY[p]");
              /*key4*/
                            bar(270,10,510,110);
                            settextstyle(3,HORIZ_DIR,4);
                            outtextxy(390,60,"BACK[b]");
                            do
                            {
                                          ch=getch();
                            }while(ch!='p'&&ch!='b');
                            if(ch=='p')
                            {
                                          setfillstyle(1,RED);
                            /*key3*/
                                          bar(10,10,250,110);
                                          settextstyle(3,HORIZ_DIR,4);
                                          outtextxy(130,60,"PLAY[p]");
                            }
                            else
                            {
                                          setfillstyle(1,RED);
                            /*key2*/
                                          bar(270,10,510,110);
                                          settextstyle(3,HORIZ_DIR,4);
                                          outtextxy(390,60,"BACK[b]");
                            }
                            sound(1000);
                            delay(gamespeed*2);
                            nosound();
              }while(ch=='b');
              clearviewport();
/*Bottons-E*/
}
void countdown()
{
              setviewport(60,50,600,450,0);
              clearviewport();
              setcolor(YELLOW);
              setlinestyle(3,0,3);/*(3,0,3)*/
              setfillstyle(1,BLUE);
              settextstyle(3,HORIZ_DIR,9);
              settextjustify(1,1);
              for(i=1;i<=4;i++)
              {
                            sound(100*i);
/*circle*/
                            circle(270,180,80);
                            floodfill(270,180,YELLOW);
/*text*/
                            switch(i)
                            {
                            case 1:
                                          outtextxy(280,170,"3");break;
                            case 2:
                                          outtextxy(280,170,"2");break;
                            case 3:
                                          outtextxy(280,170,"1");break;
                            case 4:
                                          outtextxy(280,170,"GO");break;
                            }
                            delay(gamespeed*2);
                            clearviewport();
                            nosound();
              }
}
void drawwall()
{
              cleardevice();
              setviewport(0,0,63*A+9,47*A+9,0);
              setcolor(GREEN);
              setlinestyle(0,0,1);
              setfillstyle(1,LIGHTGREEN);
              for(i=5;i<=60;i+=1)
              {
                            rectangle(i*A,4*A,i*A+9,4*A+9);
                            floodfill(i*A+5,4*A+5,GREEN);
                            delay(gamespeed/10);
              }
              for(i=4;i<=45;i+=1)
              {
                            rectangle(60*A,i*A,60*A+9,i*A+9);
                            floodfill(60*A+5,i*A+5,GREEN);
                            delay(gamespeed/10);
              }
              for(i=60;i>=5;i-=1)
              {
                            rectangle(i*A,45*A,i*A+9,45*A+9);
                            floodfill(i*A+5,45*A+5,GREEN);
                            delay(gamespeed/10);
              }
              for(i=45;i>=4;i-=1)
              {
                            rectangle(5*A,i*A,5*A+9,i*A+9);
                            floodfill(5*A+5,i*A+5,GREEN);
                            delay(gamespeed/20);
              }
}
void gameplay()
{
              setviewport(0,0,63*A+9,47*A+9,0);
              randomize();/*??*/
/*initialize food and snake*/
              food.need=true;/*1 no food,0 has food*/
              snake.dead=false;/*false=0 alive, 1 dead*/
              snake.direction=1;/*1r,2l,3u,4d*/
              snake.x[0]=10;snake.y[0]=10;/*two nodes*/
              snake.x[1]=9;snake.y[1]=10;
              snake.node=2;
              prscore();
/*or over: [Esc]&[q]*/
              do
              {
                            if(kbhit())
                            {
                                          key=bioskey(0);
                                          if(key==ESC)
                                                        break;
                                          else
                                                        if(key==UP&&snake.direction!=4)
                                                                      snake.direction=3;
                                                        else
                                                                      if(key==RIGHT&&snake.direction!=2)
                                                                                    snake.direction=1;
                                                                      else
                                                                                    if(key==LEFT&&snake.direction!=1)
                                                                                                  snake.direction=2;
                                                                                    else
                                                                                                  if(key==DOWN&&snake.direction!=3)
                                                                                                                snake.direction=4;
                            }
/*set food*/
                            if(food.need==true)
                            {
                                          do{
                                                        food.x=rand()%54+6;/*randomize,*/
                                                        food.y=rand()%40+5;              
                                                        food.need=false;
                                                        for(i=0;i<snake.node;i++)
                                                                      if(snake.x[i]==food.x&&snake.y[i]==food.y)
                                                                      {
                                                                                    food.need=true;
                                                                                    break;
                                                                      }
                                          }while(food.need==true);
                                          setcolor(BLUE);
                                          setfillstyle(SOLID_FILL,LIGHTBLUE);
                                          setlinestyle(0,0,1);
                                          rectangle(food.x*A,food.y*A,food.x*A+9,food.y*A+9);
                                          floodfill(food.x*A+5,food.y*A+5,BLUE);
                            }
/*snake move*/
                            for(i=snake.node-1;i>0;i--)
                            {
                                          snake.x[i]=snake.x[i-1];
                                          snake.y[i]=snake.y[i-1];
                            }
                            switch(snake.direction)
                            {
                                          case 1:snake.x[0]+=1;break;
                                          case 2:snake.x[0]-=1;break;
                                          case 3:snake.y[0]-=1;break;
                                          case 4:snake.y[0]+=1;break;
                            }
/*dead or not */
                            for(i=3;i<snake.node;i++)
                            {
                                          if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
                                          {
                                                        snake.dead=true;
                                                        break;
                                          }
                            }
                            if(snake.x[0]<6||snake.x[0]>59||snake.y[0]<5||snake.y[0]>44)
                                          snake.dead=true;
                            if(snake.dead==true)/*!!*/
                                          break;
/*food&score*/
                            if(snake.x[0]==food.x&&snake.y[0]==food.y)
                            {
              /*erase food*/
                                          setfillstyle(SOLID_FILL,BLACK);
                                          bar(food.x*A-1,food.y*A-1,food.x*A+10,food.y*A+10);
                                          snake.x[snake.node]=-2;snake.y[snake.node]=-2;/*?*/
              /*node & score*/
                                          snake.node++;
                                          food.need=true;
                                          score+=10;
                                          prscore();
                            }
/*draw snake*/
                            setcolor(RED);
                            setfillstyle(SOLID_FILL,LIGHTRED);
                            setlinestyle(0,0,1);
                            for(i=0;i<snake.node;i++)
                            {
                                          rectangle(snake.x[i]*A,snake.y[i]*A,snake.x[i]*A+9,snake.y[i]*A+9);
                                          floodfill(snake.x[i]*A+5,snake.y[i]*A+5,RED);
                            }
                            delay(gamespeed);
/*erase snake*/
                            setfillstyle(SOLID_FILL,BLACK);
                            bar(snake.x[snake.node-1]*A-1,snake.y[snake.node-1]*A-1,snake.x[snake.node-1]*A+10,snake.y[snake.node-1]*A+10);
              }while(snake.dead==false);/*endwhile(1)*/
              cleardevice();
}
void gameover()
{
              prscore();
/*GAMEOVER!-B*/
              setviewport(65,140,585,260,0);
              setcolor(YELLOW);
              settextjustify(1,1);
              for(i=1;i<10;i++)
              {
                            sound(100*i);
                            settextstyle(3,HORIZ_DIR,i);
                            outtextxy(260,20,"Game Over!");
                            delay(gamespeed);
                            clearviewport();
                            nosound();
              }
              settextstyle(3,HORIZ_DIR,9);
              outtextxy(260,20,"Game Over!");
/*bottons*/
              setviewport(0,0,639,479,0);
              setcolor(YELLOW);
              setlinestyle(0,0,3);
              setfillstyle(1,DARKGRAY);
              settextjustify(1,1);
              settextstyle(3,HORIZ_DIR,4);
              /*key5*/
              bar(75,250,315,350);
              outtextxy(195,300,"REPLAY[r]");
              /*key6*/
              bar(335,250,575,350);
              outtextxy(455,300,"QUIT[q]");
              mouse();
              if(ch=='r')
              {
                            setfillstyle(1,RED);
              /*key5*/
                            bar(75,250,315,350);
                            settextstyle(3,HORIZ_DIR,4);
                            outtextxy(195,300,"REPLAY[r]");
              }
              else
              {
                            setfillstyle(1,RED);
              /*key6*/
                            bar(335,250,575,350);
                            settextstyle(3,HORIZ_DIR,4);
                            outtextxy(455,300,"QUIT[q]");
              }
              sound(1000);
              delay(gamespeed*2);
              nosound();
}
void mouse()
{
              union REGS regs;
              struct Color color[16];
              struct Color * p=color;
              int xnew,ynew,button;/*pb=press left button*/
              int x0,y0;
              setviewport(0,0,639,479,0);
/*initialize */
              regs.x.ax=0;
              int86(0x33,&regs,&regs);
              if(!regs.x.ax)
              {
                            outtextxy(319,239,"no mouse");
                            exit(0);
              }
              regs.x.ax=7;/*(0~639,0~199),x scale*/
              regs.x.cx=0;
              regs.x.dx=639;
              int86(0x33,&regs,&regs);
              regs.x.ax=8;/*y scale*/
              regs.x.cx=0;
              regs.x.dx=479;
              int86(0x33,&regs,&regs);
/*readms click left key??change ch->draw mouse->*/
/*read pixel*/
              regs.x.ax=3;
              int86(0x33,&regs,&regs);
              xnew=regs.x.cx;
              ynew=regs.x.dx;
              x0=xnew;
              y0=ynew;
/*remember color*/
              for(p=color;p<color+16;p++)
              {
                            p->x=xnew+(p-color)%4;
                            p->y=ynew+(p-color)/4;
                            p->c=getpixel(p->x,p->y);
              }
/*draw mouse(white),*/
              for(p=color;p<color+16;p++)
                            putpixel(p->x,p->y,WHITE);
/*move or not*/
              do
              {
/*read pixel*/
                            do
                            {
                                          regs.x.ax=3;
                                          int86(0x33,&regs,&regs);
                                          xnew=regs.x.cx;
                                          ynew=regs.x.dx;
                                          regs.x.ax=5;
                                          regs.x.bx=0;/*left pressed=1,others=0*/
                                          int86(0x33,&regs,&regs);
                                          button=regs.x.bx;
                            }while(xnew==x0&&ynew==y0&&button==0);
                            if(xnew!=x0||ynew!=y0)
                            {
                                          x0=xnew;y0=ynew;
/*erase mouse*/
                                          for(p=color;p<color+16;p++)
                                                        putpixel(p->x,p->y,p->c);
/*remember color*/
                                          for(p=color;p<color+16;p++)
                                          {
                                                        p->x=xnew+(p-color)%4;
                                                        p->y=ynew+(p-color)/4;
                                                        p->c=getpixel(p->x,p->y);
                                          }
/*draw mouse(white),*/
                                          for(p=color;p<color+16;p++)
                                                        putpixel(p->x,p->y,WHITE);
                            }
                            if(xnew>=75&&xnew<=315&&ynew>=250&&ynew<=350&&button==1)
                                          ch='r';
                            if(xnew>=335&&xnew<=575&&ynew>=250&&ynew<=350&&button==1)
                                          ch='q';
              }while(ch!='r'&&ch!='q');
              regs.x.ax=2;
              int86(0x33,&regs,&regs);/*int86x(0x33,&r,&r,&s)*/
/*mouse-E*/
}
void prscore()
{
              char str[10];
              setviewport(0,0,615,465,0);
              setcolor(BLACK);
              settextjustify(1,1);
              settextstyle(0,0,2);
/*bottons*/
              setfillstyle(SOLID_FILL,YELLOW);
              bar(60,5,240,35);
              outtextxy(150,20," \30\31\32\33[Esc]");
/*snake*/
              setfillstyle(SOLID_FILL,WHITE);
              bar(240,5,420,35);
              outtextxy(330,20,"\1 SNAKE \1");
/*score*/
              setfillstyle(SOLID_FILL,YELLOW);
              bar(420,5,600,35);
              sprintf(str,"SCORE:%4d",score);
              outtextxy(510,20,str);
}

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