EdgeEffect 提供了一种方式去画可滑动View组件的过度滑动效果。EdgeEffect的接口不多,只有6个接口。下面我们用ScrollView源码来分析一下如何实现过度滑动的晕影效果.
ScrollView实现晕影效果,实际上是通过下面两个EdgeEffect
private EdgeEffect mEdgeGlowTop; //滑动到顶时,出现的晕影效果 private EdgeEffect mEdgeGlowBottom; //滑动到底时,出现的晕影效果从ScrollView的代码中可以看到OverScrollMode会对是否有EdgeEffect有影响,当OverScrollMode为OVER_SCROLL_NEVER的时候,是没有EdgeEffect效果的。
@Override public void setOverScrollMode(int mode) { if (mode != OVER_SCROLL_NEVER) {//当mode不为OVER_SCROLL_NEVER的时候,创建EdgeEffect实例。 if (mEdgeGlowTop == null) { Context context = getContext(); mEdgeGlowTop = new EdgeEffect(context); //创建EdgeEffect实例 mEdgeGlowBottom = new EdgeEffect(context);//创建EdgeEffect实例 } } else { mEdgeGlowTop = null; mEdgeGlowBottom = null; } super.setOverScrollMode(mode); }
每次画的时候,每次画的时候都会调用draw。
@Override public void draw(Canvas canvas) { super.draw(canvas); //画ScrollView if (mEdgeGlowTop != null) { final int scrollY = mScrollY; if (!mEdgeGlowTop.isFinished()) {//画滑到顶的晕影效果 final int restoreCount = canvas.save(); final int width = getWidth() - mPaddingLeft - mPaddingRight; canvas.translate(mPaddingLeft, Math.min(0, scrollY)); mEdgeGlowTop.setSize(width, getHeight()); if (mEdgeGlowTop.draw(canvas)) { postInvalidateOnAnimation(); } canvas.restoreToCount(restoreCount); } if (!mEdgeGlowBottom.isFinished()) {//画滑动到底的晕影效果 final int restoreCount = canvas.save(); final int width = getWidth() - mPaddingLeft - mPaddingRight; final int height = getHeight(); canvas.translate(-width + mPaddingLeft, Math.max(getScrollRange(), scrollY) + height); canvas.rotate(180, width, 0); mEdgeGlowBottom.setSize(width, height); if (mEdgeGlowBottom.draw(canvas)) { postInvalidateOnAnimation(); } canvas.restoreToCount(restoreCount); } } }
但仅仅于此还是不行的,怎么判断滑动到边上呢?
@Override public boolean onTouchEvent(MotionEvent ev) { initVelocityTrackerIfNotExists(); mVelocityTracker.addMovement(ev); final int action = ev.getAction(); switch (action & MotionEvent.ACTION_MASK) { case MotionEvent.ACTION_DOWN: { if (getChildCount() == 0) { return false; } if ((mIsBeingDragged = !mScroller.isFinished())) { final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } } /* * If being flinged and user touches, stop the fling. isFinished * will be false if being flinged. */ if (!mScroller.isFinished()) { mScroller.abortAnimation(); if (mFlingStrictSpan != null) { mFlingStrictSpan.finish(); mFlingStrictSpan = null; } } // Remember where the motion event started mLastMotionY = (int) ev.getY(); mActivePointerId = ev.getPointerId(0); break; } case MotionEvent.ACTION_MOVE: final int activePointerIndex = ev.findPointerIndex(mActivePointerId); if (activePointerIndex == -1) { Log.e(TAG, "Invalid pointerId=" + mActivePointerId + " in onTouchEvent"); break; } final int y = (int) ev.getY(activePointerIndex); int deltaY = mLastMotionY - y; //sh if (!mIsBeingDragged && Math.abs(deltaY) > mTouchSlop) { final ViewParent parent = getParent(); if (parent != null) { parent.requestDisallowInterceptTouchEvent(true); } mIsBeingDragged = true; if (deltaY > 0) { deltaY -= mTouchSlop; } else { deltaY += mTouchSlop; } } if (mIsBeingDragged) { // Scroll to follow the motion event mLastMotionY = y; final int oldX = mScrollX; final int oldY = mScrollY; final int range = getScrollRange();//ScrollView的高度 final int overscrollMode = getOverScrollMode(); final boolean canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS || (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0); if (overScrollBy(0, deltaY, 0, mScrollY, 0, range, 0, mOverscrollDistance, true)) { // Break our velocity if we hit a scroll barrier. mVelocityTracker.clear(); } onScrollChanged(mScrollX, mScrollY, oldX, oldY); if (canOverscroll) { final int pulledToY = oldY + deltaY; if (pulledToY < 0) { mEdgeGlowTop.onPull((float) deltaY / getHeight()); //ScrollView滑动到顶 if (!mEdgeGlowBottom.isFinished()) { mEdgeGlowBottom.onRelease(); } } else if (pulledToY > range) {//ScrollView滑动到底 mEdgeGlowBottom.onPull((float) deltaY / getHeight()); if (!mEdgeGlowTop.isFinished()) { mEdgeGlowTop.onRelease(); } } if (mEdgeGlowTop != null && (!mEdgeGlowTop.isFinished() || !mEdgeGlowBottom.isFinished())) { postInvalidateOnAnimation();//使ViewRoot重新去画 } } } break; case MotionEvent.ACTION_UP: if (mIsBeingDragged) { final VelocityTracker velocityTracker = mVelocityTracker; velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity); int initialVelocity = (int) velocityTracker.getYVelocity(mActivePointerId); if (getChildCount() > 0) { if ((Math.abs(initialVelocity) > mMinimumVelocity)) { fling(-initialVelocity); } else { if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) { postInvalidateOnAnimation(); } } } mActivePointerId = INVALID_POINTER; endDrag(); } break;//重置EdgeEffect case MotionEvent.ACTION_CANCEL: if (mIsBeingDragged && getChildCount() > 0) { if (mScroller.springBack(mScrollX, mScrollY, 0, 0, 0, getScrollRange())) { postInvalidateOnAnimation(); } mActivePointerId = INVALID_POINTER; endDrag();//重置EdgeEffect } break; case MotionEvent.ACTION_POINTER_DOWN: { final int index = ev.getActionIndex(); mLastMotionY = (int) ev.getY(index); mActivePointerId = ev.getPointerId(index); break; } case MotionEvent.ACTION_POINTER_UP: onSecondaryPointerUp(ev); mLastMotionY = (int) ev.getY(ev.findPointerIndex(mActivePointerId)); break; } return true; }
从上面可以看出,ScrollView计算滑动到顶部,实际上是计算之前的mScrollY+移动距离是否大于0.
计算滑动到底部,实际上是计算之前的mScrollY + 移动距离是否大于ScrollView的滑动到底时Child的偏移量
private int getScrollRange() { int scrollRange = 0; if (getChildCount() > 0) { View child = getChildAt(0);//ScrollView仅有一个Child //计算滑动到底时候Child的偏移量 scrollRange = Math.max(0, child.getHeight() - (getHeight() - mPaddingBottom - mPaddingTop)); } return scrollRange; }画了个简单的图示,方便理解。
private void endDrag() { mIsBeingDragged = false; recycleVelocityTracker(); if (mEdgeGlowTop != null) { mEdgeGlowTop.onRelease(); //重置滑到顶的EdgeEffect mEdgeGlowBottom.onRelease();//重置滑到底的EdgeEffect } if (mScrollStrictSpan != null) { mScrollStrictSpan.finish(); mScrollStrictSpan = null; } }
上面基本已经实现了EdgeEffect效果,以及缓慢拖动的时候,晕影的渐变效果。为了使晕影效果更加平滑,Android在computeScroll中做了一些处理。
@Override public void computeScroll() { if (mScroller.computeScrollOffset()) { // This is called at drawing time by ViewGroup. We don't want to // re-show the scrollbars at this point, which scrollTo will do, // so we replicate most of scrollTo here. // // It's a little odd to call onScrollChanged from inside the drawing. // // It is, except when you remember that computeScroll() is used to // animate scrolling. So unless we want to defer the onScrollChanged() // until the end of the animated scrolling, we don't really have a // choice here. // // I agree. The alternative, which I think would be worse, is to post // something and tell the subclasses later. This is bad because there // will be a window where mScrollX/Y is different from what the app // thinks it is. // int oldX = mScrollX; int oldY = mScrollY; int x = mScroller.getCurrX(); int y = mScroller.getCurrY(); if (oldX != x || oldY != y) { final int range = getScrollRange(); final int overscrollMode = getOverScrollMode(); final boolean canOverscroll = overscrollMode == OVER_SCROLL_ALWAYS || (overscrollMode == OVER_SCROLL_IF_CONTENT_SCROLLS && range > 0); overScrollBy(x - oldX, y - oldY, oldX, oldY, 0, range, 0, mOverflingDistance, false); onScrollChanged(mScrollX, mScrollY, oldX, oldY); if (canOverscroll) { if (y < 0 && oldY >= 0) { mEdgeGlowTop.onAbsorb((int) mScroller.getCurrVelocity());//画的时候的吸收效果 } else if (y > range && oldY <= range) { mEdgeGlowBottom.onAbsorb((int) mScroller.getCurrVelocity()); } } } if (!awakenScrollBars()) { // Keep on drawing until the animation has finished. postInvalidateOnAnimation(); } } else { if (mFlingStrictSpan != null) { mFlingStrictSpan.finish(); mFlingStrictSpan = null; } } }
到此就已经结束了。
总结一下:
1.对于每一个需要画OverScroll晕影效果的边,都需要定义自己的EdgeEffect
2.在接收到ACTION_MOVE的event时,判断是否已经滑动到边上,如果是就调用EdgeEffect的onPull方法。
如果调用了onPull,调用invalidate()或者postInvalidateOnAnimation()去触发重新去画。
3.在收到ACTION_MOVE或者ACITION_CANCEL的时候,调用EdgeEffect的onRelease方法重置。
在调用onRelease方法后,调用invalidate()或者postInvalidateOnAnimation()去触发重新去画。
4.重写draw方法,在super.draw(canvas)之后调用EdgeEffect的draw方法。如果EdgeEffect没有finish.做旋转和平移的变换,然后调用EdgeEffect的setSize和draw方法。如果EdgeEffect的draw方法返回ture,调用invalidate()或者postInvalidateOnAnimation()去触发重新去画。
5.在失去Window Focus的时候,调用EdgeEffect的finish方法(AbsListView.java)。对于EdgeEffect的onAbsorb方法一般是在computeScroll中调用的。但具体还不是特别清楚,有知道的告诉我一下。