AndEngine 分析之六-----Entity

Entity:
An Entitiy is an object that can be drawn, like Sprites, Rectangles, Text or Lines. An Entity has a position/rotation/scale/color/etc...

 

一个entitiy是一个可以被画的物体,像Sprites,矩形,文本或线。一个实体有一个位置/旋转/重力/彩色/等等

 


AndEngine 分析之六-----Entity

 

1.IEntity接口

 

 

 

public interface IEntity extends IDrawable, IUpdateHandler {

	public int getZIndex();
	public void setZIndex(final int pZIndex);
}

 

2.IDrawable接口

 

public interface IDrawable {

	public void onDraw(final GL10 pGL, final Camera pCamera);
}
 

3.IUpdateHandler接口

 

public interface IUpdateHandler {

	public void onUpdate(final float pSecondsElapsed);
	public void reset();
}
 

 

 

 

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