WPF:从WPF Diagram Designer Part 4学习分组、对齐、排序、序列化和常用功能

在前面三篇文章中我们介绍了如何给图形设计器增加移动、选择、改变大小及面板、缩略图、框线选择和工具箱和连接等功能,本篇是这个图形设计器系列的最后一篇,将和大家一起来学习一下如何给图形设计器增加分组、对齐、排序、序列化等功能。

WPF Diagram Designer - Part 4

    分组:Group, Ungroup

    由于WPF不允许一个对象作为多个其他元素的子对象存在,而当移动父对象时,模板也会Unload导致一些问题,所以在这个系列中对分组的实现方式是:当分组一组元素时,内部生成一个Group,这个Group内部其实也是一个DesignerItem对象,只是IsGroup=true而已,在分组时,内部的对象的ParentID都置为这个Group对象的Id

       
       
       
       
    public interface IGroupable
    {
    Guid ID {
    get ; }
    Guid ParentID {
    get ; set ; }
    bool IsGroup { get ; set ; }
    }

    执行分组时的代码如下:

     

       
       
       
       
    private void Group_Executed( object sender, ExecutedRoutedEventArgs e)
    {
    var items
    = from item in this .SelectionService.CurrentSelection.OfType < DesignerItem > ()
    where item.ParentID == Guid.Empty
    select item;

    Rect rect
    = GetBoundingRectangle(items);

    DesignerItem groupItem
    = new DesignerItem();
    groupItem.IsGroup
    = true ;
    groupItem.Width
    = rect.Width;
    groupItem.Height
    = rect.Height;
    Canvas.SetLeft(groupItem, rect.Left);
    Canvas.SetTop(groupItem, rect.Top);
    Canvas groupCanvas
    = new Canvas();
    groupItem.Content
    = groupCanvas;
    Canvas.SetZIndex(groupItem,
    this .Children.Count);
    this .Children.Add(groupItem);

    foreach (DesignerItem item in items)
    item.ParentID
    = groupItem.ID;

    this .SelectionService.SelectItem(groupItem);
    }

    当我们选择一个分组子对象时,设计器会选择这个分组以及分组的所有子对象

     

     

       
       
       
       
    internal void SelectItem(ISelectable item)
    {
    this .ClearSelection();
    this .AddToSelection(item);
    }

    internal void AddToSelection(ISelectable item)
    {
    if (item is IGroupable)
    {
    List
    <IGroupable> groupItems = GetGroupMembers(item as IGroupable);

    foreach (ISelectable groupItem in groupItems)
    {
    groupItem.IsSelected
    = true ;
    CurrentSelection.Add(groupItem);
    }
    }
    else
    {
    item.IsSelected
    = true ;
    CurrentSelection.Add(item);
    }
    }

     

     

    对齐:Align (Left, Right, Top, Bottom, Centered horizontal, Centered vertical)、Distribute (horizontal, vertical)

     

       
       
       
       
    private void AlignLeft_Executed( object sender, ExecutedRoutedEventArgs e)
    {
    var selectedItems
    = from item in SelectionService.CurrentSelection.OfType < DesignerItem > ()
    where item.ParentID == Guid.Empty
    select item;

    if (selectedItems.Count() > 1 )
    {
    double left = Canvas.GetLeft(selectedItems.First());

    foreach (DesignerItem item in selectedItems)
    {
    double delta = left - Canvas.GetLeft(item);
    foreach (DesignerItem di in SelectionService.GetGroupMembers(item))
    {
    Canvas.SetLeft(di, Canvas.GetLeft(di)
    + delta);
    }
    }
    }
    }

     

       
       
       
       
    private void AlignHorizontalCenters_Executed( object sender, ExecutedRoutedEventArgs e)
    {
    var selectedItems
    = from item in SelectionService.CurrentSelection.OfType < DesignerItem > ()
    where item.ParentID == Guid.Empty
    select item;

    if (selectedItems.Count() > 1 )
    {
    double center = Canvas.GetLeft(selectedItems.First()) + selectedItems.First().Width / 2 ;

    foreach (DesignerItem item in selectedItems)
    {
    double delta = center - (Canvas.GetLeft(item) + item.Width / 2 );
    foreach (DesignerItem di in SelectionService.GetGroupMembers(item))
    {
    Canvas.SetLeft(di, Canvas.GetLeft(di)
    + delta);
    }
    }
    }
    }

     

     

    排序:Order (Bring forward, Bring to top, Send backward, Send to back)

     

       
       
       
       
    private void BringForward_Executed( object sender, ExecutedRoutedEventArgs e)
    {
    List
    < UIElement > ordered = (from item in SelectionService.CurrentSelection
    orderby Canvas.GetZIndex(item
    as UIElement) descending
    select item
    as UIElement).ToList();

    int count = this .Children.Count;

    for ( int i = 0 ; i < ordered.Count; i ++ )
    {
    int currentIndex = Canvas.GetZIndex(ordered[i]);
    int newIndex = Math.Min(count - 1 - i, currentIndex + 1 );
    if (currentIndex != newIndex)
    {
    Canvas.SetZIndex(ordered[i], newIndex);
    IEnumerable
    < UIElement > it = this .Children.OfType < UIElement > ().Where(item => Canvas.GetZIndex(item) == newIndex);

    foreach (UIElement elm in it)
    {
    if (elm != ordered[i])
    {
    Canvas.SetZIndex(elm, currentIndex);
    break ;
    }
    }
    }
    }
    }

    序列化:Open, Save

    使用XML保存,代码如下:

       
       
       
       
    XElement serializedItems = new XElement( " DesignerItems " ,
    from item
    in designerItems
    let contentXaml
    = XamlWriter.Save(((DesignerItem)item).Content)
    select
    new XElement( " DesignerItem " ,
    new XElement( " Left " , Canvas.GetLeft(item)),
    new XElement( " Top " , Canvas.GetTop(item)),
    new XElement( " Width " , item.Width),
    new XElement( " Height " , item.Height),
    new XElement( " ID " , item.ID),
    new XElement( " zIndex " , Canvas.GetZIndex(item)),
    new XElement( " IsGroup " , item.IsGroup),
    new XElement( " ParentID " , item.ParentID),
    new XElement( " Content " , contentXaml)
    )
    );

    读取的时候需要建立Connection

     

       
       
       
       
    private void Open_Executed( object sender, ExecutedRoutedEventArgs e)
    {
           ... 
    foreach (XElement connectionXML in connectionsXML)
    {
    Guid sourceID
    = new Guid(connectionXML.Element( " SourceID " ).Value);
    Guid sinkID
    = new Guid(connectionXML.Element( " SinkID " ).Value);

    String sourceConnectorName
    = connectionXML.Element( " SourceConnectorName " ).Value;
    String sinkConnectorName
    = connectionXML.Element( " SinkConnectorName " ).Value;

    Connector sourceConnector
    = GetConnector(sourceID, sourceConnectorName);
    Connector sinkConnector
    = GetConnector(sinkID, sinkConnectorName);

    Connection connection
    = new Connection(sourceConnector, sinkConnector);
    Canvas.SetZIndex(connection, Int32.Parse(connectionXML.Element(
    " zIndex " ).Value));
    this .Children.Add(connection);
    }
    }

    常用功能:Cut, Copy, Paste, Delete,Print

     

       
       
       
       
    private void Cut_Executed( object sender, ExecutedRoutedEventArgs e)
    {
    CopyCurrentSelection();
    DeleteCurrentSelection();
    }

     

       
       
       
       
    private void Print_Executed( object sender, ExecutedRoutedEventArgs e)
    {
    SelectionService.ClearSelection();

    PrintDialog printDialog
    = new PrintDialog();

    if ( true == printDialog.ShowDialog())
    {
    printDialog.PrintVisual(
    this , " WPF Diagram " );
    }
    }

     

     

     

    欢迎转载,转载请注明:转载自周金根 [ http://zhoujg.cnblogs.com/ ]

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