iOS 瀑布流的简单实现 UICollectionView

UICollectionView 瀑布流的简单实现

UICollectionView 比 tableView 灵活,功能也强大很多。系统实现了流式布局,但用处还有很多限制。

要想实现更灵活的布局,就咬重写UICollectionViewLayout。

Demo地址:WaterfallCollectionLayout

先看下实现效果:

iOS 瀑布流的简单实现 UICollectionView_第1张图片

废话不多说,直接上代码:

先看WaterfallCollectionLayout.m

#import "WaterfallCollectionLayout.h"
#define colMargin 5
#define colCount 4
#define rolMargin 5
@interface WaterfallCollectionLayout ()
//数组存放每列的总高度
@property(nonatomic,strong)NSMutableArray* colsHeight;
//单元格宽度
@property(nonatomic,assign)CGFloat colWidth;
@end

该类要重写以下方法:

//完成布局前的初始工作
-(void)prepareLayout;

//collectionView的内容尺寸
-(CGSize)collectionViewContentSize;

//为每个item设置属性
-(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath;

//获取制定范围的所有item的属性
-(NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect;

-(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds;

每次调用会清空colsHeight数组里的信息:

//完成布局前的初始工作
-(void)prepareLayout{
    [super prepareLayout];
    self.colWidth =( self.collectionView.frame.size.width - (colCount+1)*colMargin )/colCount;
    //让它重新加载
    self.colsHeight = nil;
}

通过遍历colHeight数组里的所有列来获得最长的那一列,返回contentsize

//collectionView的内容尺寸
-(CGSize)collectionViewContentSize{
    NSNumber * longest = self.colsHeight[0];
    for (NSInteger i =0;i<self.colsHeight.count;i++) {
        NSNumber* rolHeight = self.colsHeight[i];
        if(longest.floatValue<rolHeight.floatValue){
            longest = rolHeight;
        }
    }
    return CGSizeMake(self.collectionView.frame.size.width, longest.floatValue);
}

每个cell要出来时这个方法会被调用,在此方法中设置该cell的frame。

注意heightBlock是外部控制器传进来的block用以计算每个cell的高度,现在我只是设置了随机数。如果没有传block进来我这里直接让他崩溃了。

//为每个item设置属性
-(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath{
    UICollectionViewLayoutAttributes* attr = [UICollectionViewLayoutAttributes layoutAttributesForCellWithIndexPath:indexPath];
    NSNumber * shortest = self.colsHeight[0];
    NSInteger  shortCol = 0;
    for (NSInteger i =0;i<self.colsHeight.count;i++) {
        NSNumber* rolHeight = self.colsHeight[i];
        if(shortest.floatValue>rolHeight.floatValue){
            shortest = rolHeight;
            shortCol=i;
        }
    }
    CGFloat x = (shortCol+1)*colMargin+ shortCol * self.colWidth;
    CGFloat y = shortest.floatValue+colMargin;
    
    //获取cell高度
    CGFloat height=0;
    NSAssert(self.heightBlock!=nil, @"未实现计算高度的block ");
    if(self.heightBlock){
        height = self.heightBlock(indexPath);
    }
    attr.frame= CGRectMake(x, y, self.colWidth, height);
    self.colsHeight[shortCol]=@(shortest.floatValue+colMargin+height);
   
    return attr;
}

 

//获取所有item的属性
-(NSArray<UICollectionViewLayoutAttributes *> *)layoutAttributesForElementsInRect:(CGRect)rect{
    NSMutableArray* array = [NSMutableArray array];
    NSInteger items = [self.collectionView numberOfItemsInSection:0];
    for (int i = 0; i<items;i++) {
        UICollectionViewLayoutAttributes* attr = [self layoutAttributesForItemAtIndexPath:[NSIndexPath indexPathForItem:i inSection:0]];
        [array addObject:attr];
    }
    return array;
}

实现下列方法会在出现新的cell时重新布局并调用preparelayout方法

-(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds{
    return YES;
}

每列高度的存放,初始高度可以改,我这里是0

-(NSMutableArray *)colsHeight{
    if(!_colsHeight){
        NSMutableArray * array = [NSMutableArray array];
        for(int i =0;i<colCount;i++){
            //这里可以设置初始高度
            [array addObject:@(0)];
        }
        _colsHeight = [array mutableCopy];
    }
    return _colsHeight;
}

再来看看控制器里就是这么简单

#pragma mark getter-setter
-(UICollectionView *)collectionView{
    if(!_collectionView){
        _collectionView = [[UICollectionView alloc]initWithFrame:self.view.frame collectionViewLayout:self.layout];
        _collectionView.backgroundColor = [UIColor whiteColor];
        _collectionView.delegate=self;
        _collectionView.dataSource=self;
        [_collectionView registerClass:[CollectionViewCell class] forCellWithReuseIdentifier:identifer];
    }
    return _collectionView;
}
-(UICollectionViewLayout *)layout{
    if(!_layout){
        _layout = [[WaterfallCollectionLayout alloc]initWithItemsHeightBlock:^CGFloat(NSIndexPath *index) {
            return [self.heightArr[index.item] floatValue];
        }];
        
    }
    return _layout;
}
-(NSArray *)heightArr{
    if(!_heightArr){
        //随机生成高度
        NSMutableArray *arr = [NSMutableArray array];
        for (int i = 0; i<100; i++) {
            [arr addObject:@(arc4random()%50+80)];
        }
        _heightArr = [arr copy];
    }
    return _heightArr;
}

 

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