开发环境:Windows 8 VS2012 cocos2d-x 3.0 beta cocostudio 1.2
当通过 cocostudio UI编辑 编辑了一个界面,如下所示
当加载到 cocos2d-x代码中,但是在设置按钮文字时会出现乱码。
本人是通过如下方法转换编码:
以下代码来源于【tkokof1博客】 http://blog.csdn.net/tkokof1/article/details/7426706
//! convert from wstring to UTF8 using self-coding-converting void WStrToUTF8(std::string& dest, const std::wstring& src){ dest.clear(); for (size_t i = 0; i < src.size(); i++){ wchar_t w = src[i]; if (w <= 0x7f) dest.push_back((char)w); else if (w <= 0x7ff) { dest.push_back(0xc0 | ((w >> 6)& 0x1f)); dest.push_back(0x80| (w & 0x3f)); } else if (w <= 0xffff) { dest.push_back(0xe0 | ((w >> 12)& 0x0f)); dest.push_back(0x80| ((w >> 6) & 0x3f)); dest.push_back(0x80| (w & 0x3f)); } else if (sizeof(wchar_t) > 2 && w <= 0x10ffff) { dest.push_back(0xf0 | ((w >> 18)& 0x07)); // wchar_t 4-bytes situation dest.push_back(0x80| ((w >> 12) & 0x3f)); dest.push_back(0x80| ((w >> 6) & 0x3f)); dest.push_back(0x80| (w & 0x3f)); } else dest.push_back('?'); } } //! simple warpper std::string WStrToUTF8(const std::wstring& str) { std::string result; WStrToUTF8(result, str); return result; }
在代码中使用方式如下:
Button* button = dynamic_cast<Button*>(m_layout->getChildByTag(UI_BUTTON_START)); button->setTitleText(WStrToUTF8(L"运行"));
就可以正确显示: