之前一直写directX的程序,用到的win32消息并不多,而且大部分的按键捕获都是有directInput完成的,因为能捕获到手柄那样的按键(而且据说还是实时的消息捕获)。。。
今天当我想要自己写一个win32的按键消息处理时就晕了。。
各种google、baidu出来的结果都要么是mfc的要么是写到windows的回调函数里面,比如这样的:
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_KEYDOWN: switch (wParam) { case VK_LEFT: PlayerManger::GetInstance()->SetWriteMessage("$s10"); break; case VK_ESCAPE: PlayerManger::GetInstance()->SetPlayFlag(FALSE); WaitForSingleObject(PlayerManger::GetInstance()->ChildProcess(), INFINITE); PostQuitMessage(0); break; } break; case WM_DESTROY: PlayerManger::GetInstance()->SetPlayFlag(FALSE); WaitForSingleObject(PlayerManger::GetInstance()->ChildProcess(), INFINITE); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }
// test.cpp : 定义应用程序的入口点。
//
#include "stdafx.h"
#include "test.h"
#define MAX_STRING 100
#define VK_A 0x41
#define VK_Z 0x5A
// 全局变量:
HWND g_hWnd;
HINSTANCE hInst; // 当前实例
TCHAR szTitle[MAX_STRING] = L"test"; // 标题栏文本
TCHAR szWindowClass[MAX_STRING] = L"test"; // 主窗口类名
// 此代码模块中包含的函数的前向声明:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void KeyDown(HWND hWnd);
int APIENTRY _tWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPTSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: 在此放置代码。
MSG msg = {0};
MyRegisterClass(hInstance);
// 执行应用程序初始化:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
// 主消息循环:
while (msg.message != WM_QUIT)
{
if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
KeyDown(g_hWnd);
}
}
return (int) msg.wParam;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_TEST));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = 0;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
HWND hWnd;
hInst = hInstance; // 将实例句柄存储在全局变量中
hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
if (!hWnd)
{
return FALSE;
}
g_hWnd = hWnd;
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
/*键盘消息处理*/
void KeyDown(HWND hWnd)
{
if(GetAsyncKeyState(VK_A)<0 ) //判断上方向键是否按下
{
MessageBox(0, L"A", L"GetAsyncKeyState", MB_OK);
}
else if(GetAsyncKeyState(VK_Z)<0 ) //判断上方向键是否按下
{
MessageBox(0, L"Z", L"GetAsyncKeyState", MB_OK);
}
else if(GetAsyncKeyState(VK_ESCAPE)<0)
{
SendMessage(hWnd, WM_CLOSE, 0, 0);
}
}