[AndEngine] Reusable MoveModifier

Hello forums,

to prevent the java garbage collector kicking in, it is common sense to avoid object allocation during runtime.

However, during your AndEngine adventures, you may have seen something like this:

  1. public voidfireTo ( floatx, floaty )
  2. {
  3. MoveModifier mm = newMoveModifier (1.0f, 100, x, 100, y ) ;
  4. registerEntityModifier (mm ) ;
  5. }

http://www.andengine.org/forums/tutorials/code-snippet-reusable-movemodifier-t8291.html

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