1.文件格式:
Supported File Format |
Encoding |
Decoding |
Comments |
MPEG audio |
X |
X |
|
MPEG-1 systems |
X |
X |
muxed audio and video |
MPEG-2 PS |
X |
X |
also known asVOBfile |
MPEG-2 TS |
|
X |
also known as DVB Transport Stream |
ASF |
X |
X |
|
AVI |
X |
X |
|
WAV |
X |
X |
|
Macromedia Flash |
X |
X |
|
AVM2 (Flash 9) |
X |
X |
Only embedded audio is decoded. |
FLV |
X |
X |
Macromedia Flash video files |
Real Audio and Video |
X |
X |
|
Raw AC3 |
X |
X |
|
Raw MJPEG |
X |
X |
|
Raw MPEG video |
X |
X |
|
Raw PCM8/16 bits, mulaw/Alaw |
X |
X |
|
Raw CRI ADX audio |
X |
X |
|
Raw Shorten audio |
|
X |
|
SUN AU format |
X |
X |
|
NUT |
X |
X |
NUT Open Container Format |
QuickTime |
X |
X |
|
MPEG-4 |
X |
X |
MPEG-4 is a variant of QuickTime. |
Raw MPEG4 video |
X |
X |
|
DV |
X |
X |
|
4xm |
|
X |
4X Technologies format, used in some games. |
Playstation STR |
|
X |
|
Id RoQ |
X |
X |
Used in Quake III, Jedi Knight 2, other computer games. |
Interplay MVE |
|
X |
Format used in various Interplay computer games. |
WC3 Movie |
|
X |
Multimedia format used in Origin's Wing Commander III computer game. |
Sega FILM/CPK |
|
X |
Used in many Sega Saturn console games. |
Westwood Studios VQA/AUD |
|
X |
Multimedia formats used in Westwood Studios games. |
Id Cinematic (.cin) |
|
X |
Used in Quake II. |
FLIC format |
|
X |
.fli/.flc files |
Sierra VMD |
|
X |
Used in Sierra CD-ROM games. |
Sierra Online |
|
X |
.sol files used in Sierra Online games. |
Matroska |
X |
X |
|
Electronic Arts Multimedia |
|
X |
Used in various EA games; files have extensions like WVE and UV2. |
Nullsoft Video (NSV) format |
|
X |
|
ADTS AAC audio |
X |
X |
|
Creative VOC |
X |
X |
Created for the Sound Blaster Pro. |
American Laser Games MM |
|
X |
Multimedia format used in games like Mad Dog McCree |
AVS |
|
X |
Multimedia format used by the Creature Shock game. |
Smacker |
|
X |
Multimedia format used by many games. |
GXF |
X |
X |
General eXchange Format SMPTE360M, used byThomsonGrassValleyplayout servers. |
CIN |
|
X |
Multimedia format used by Delphine Software games. |
MXF |
|
X |
Material eXchange Format SMPTE377M, used by D-Cinema, broadcast industry. |
SEQ |
|
X |
Tiertex .seq files used in the DOS CDROM version of the game Flashback. |
DXA |
|
X |
This format is used in non-Windows version of Feeble Files game and different game cutscenes repacked for use with ScummVM. |
THP |
|
X |
Used on the Nintendo GameCube. |
C93 |
|
X |
Used in the game Cyberia from Interplay. |
Bethsoft VID |
|
X |
Used in some games from Bethesda Softworks. |
CRYO APC |
|
X |
Audio format used in some games by CRYO Interactive Entertainment. |
Monkey's Audio |
|
X |
|
SIFF |
|
X |
Audio and video format used in some games by Beam Software |
LMLM4 |
|
X |
Used by Linux Media Labs MPEG-4 PCI boards |
PVA |
|
X |
Used by TechnoTrend DVB PCI boards |
MSN TCP Webcam |
|
X |
Used by MSN Messenger Webcam streams. |
RL2 |
|
X |
Audio and video format used in some games by Entertainment Software Partners |
IFF |
|
X |
Interchange File Format |
2.图像codec
Supported Image Format |
Encoding |
Decoding |
Comments |
PGM, PPM |
X |
X |
|
PAM |
X |
X |
PAM is a PNM extension with alpha support. |
PGMYUV |
X |
X |
PGM with U and V components in YUV 4:2:0 |
JPEG |
X |
X |
Progressive JPEG is not supported. |
.Y.U.V |
X |
X |
one raw file per component |
animated GIF |
X |
X |
Only uncompressed GIFs are generated. |
PNG |
X |
X |
2 bit and 4 bit/pixel not supported yet. |
Targa |
|
X |
Targa (.TGA) image format. |
TIFF |
X |
X |
YUV, JPEG and some extension is not supported yet. |
SGI |
X |
X |
SGI RGB image format |
PTX |
|
X |
V.Flash PTX format |
RAS |
|
X |
Sun Rasterfile |
PCX |
|
X |
PC Paintbrush |
3.视频codec
Supported Codec |
Encoding |
Decoding |
Comments |
MPEG-1 video |
X |
X |
|
MPEG-2 video |
X |
X |
|
MPEG-4 |
X |
X |
|
MSMPEG4 V1 |
X |
X |
|
MSMPEG4 V2 |
X |
X |
|
MSMPEG4 V3 |
X |
X |
|
WMV7 |
X |
X |
|
WMV8 |
X |
X |
not completely working |
WMV9 |
|
X |
not completely working |
VC1 |
|
X |
|
H.261 |
X |
X |
|
H.263(+) |
X |
X |
also known as RealVideo 1.0 |
H.264 |
|
X |
|
RealVideo 1.0 |
X |
X |
|
RealVideo 2.0 |
X |
X |
|
MJPEG |
X |
X |
|
lossless MJPEG |
X |
X |
|
JPEG-LS |
X |
X |
fourcc: MJLS, lossless and near-lossless is supported |
Apple MJPEG-B |
|
X |
|
Sunplus MJPEG |
|
X |
fourcc: SP5X |
DV |
X |
X |
|
HuffYUV |
X |
X |
|
FFmpeg Video 1 |
X |
X |
experimental lossless codec (fourcc: FFV1) |
FFmpeg Snow |
X |
X |
experimental wavelet codec (fourcc: SNOW) |
Asus v1 |
X |
X |
fourcc: ASV1 |
Asus v2 |
X |
X |
fourcc: ASV2 |
Creative YUV |
|
X |
fourcc: CYUV |
Sorenson Video 1 |
X |
X |
fourcc: SVQ1 |
Sorenson Video 3 |
|
X |
fourcc: SVQ3 |
On2 VP3 |
|
X |
still experimental |
On2 VP5 |
|
X |
fourcc: VP50 |
On2 VP6 |
|
X |
fourcc: VP60,VP61,VP62 |
Theora |
X |
X |
still experimental |
Intel Indeo 3 |
|
X |
|
FLV |
X |
X |
Sorenson H.263 used in Flash |
Flash Screen Video |
X |
X |
fourcc: FSV1 |
ATI VCR1 |
|
X |
fourcc: VCR1 |
ATI VCR2 |
|
X |
fourcc: VCR2 |
Cirrus Logic AccuPak |
|
X |
fourcc: CLJR |
4X Video |
|
X |
Used in certain computer games. |
Sony Playstation MDEC |
|
X |
|
Id RoQ |
X |
X |
Used in Quake III, Jedi Knight 2, other computer games. |
Xan/WC3 |
|
X |
Used in Wing Commander III .MVE files. |
Interplay Video |
|
X |
Used in Interplay .MVE files. |
Apple Animation |
X |
X |
fourcc: 'rle ' |
Apple Graphics |
|
X |
fourcc: 'smc ' |
Apple Video |
|
X |
fourcc: rpza |
Apple QuickDraw |
|
X |
fourcc: qdrw |
Cinepak |
|
X |
|
Microsoft RLE |
|
X |
|
Microsoft Video-1 |
|
X |
|
Westwood VQA |
|
X |
|
Id Cinematic Video |
|
X |
Used in Quake II. |
Planar RGB |
|
X |
fourcc: 8BPS |
FLIC video |
|
X |
|
Duck TrueMotion v1 |
|
X |
fourcc: DUCK |
Duck TrueMotion v2 |
|
X |
fourcc: TM20 |
VMD Video |
|
X |
Used in Sierra VMD files. |
MSZH |
|
X |
Part of LCL |
ZLIB |
X |
X |
Part of LCL, encoder experimental |
TechSmith Camtasia |
|
X |
fourcc: TSCC |
IBM Ultimotion |
|
X |
fourcc: ULTI |
Miro VideoXL |
|
X |
fourcc: VIXL |
QPEG |
|
X |
fourccs: QPEG, Q1.0, Q1.1 |
LOCO |
|
X |
|
Winnov WNV1 |
|
X |
|
Autodesk Animator Studio Codec |
|
X |
fourcc: AASC |
Fraps FPS1 |
|
X |
|
CamStudio |
|
X |
fourcc: CSCD |
American Laser Games Video |
|
X |
Used in games like Mad Dog McCree |
ZMBV |
X |
X |
Encoder works only on PAL8 |
AVS Video |
|
X |
Video encoding used by the Creature Shock game. |
Smacker Video |
|
X |
Video encoding used in Smacker. |
RTjpeg |
|
X |
Video encoding used in NuppelVideo files. |
KMVC |
|
X |
Codec used inWormsgames. |
VMware Video |
|
X |
Codec used in videos captured by VMware. |
Cin Video |
|
X |
Codec used in Delphine Software games. |
Tiertex Seq Video |
|
X |
Codec used in DOS CDROM FlashBack game. |
DXA Video |
|
X |
Codec originally used in Feeble Files game. |
AVID DNxHD |
X |
X |
aka SMPTE VC3 |
C93 Video |
|
X |
Codec used in Cyberia game. |
THP |
|
X |
Used on the Nintendo GameCube. |
Bethsoft VID |
|
X |
Used in some games from Bethesda Softworks. |
Renderware TXD |
|
X |
Texture dictionaries used by the Renderware Engine. |
AMV |
|
X |
Used in Chinese MP3 players. |
Mimic |
|
X |
Used in MSN Messenger Webcam streams. |
4.音频codec
Supported Codec |
Encoding |
Decoding |
Comments |
MPEG audio layer 2 |
IX |
IX |
|
MPEG audio layer 1/3 |
X |
IX |
MP3 encoding is supported through the external library LAME. |
AC3 |
IX |
IX |
liba52 is used internally for decoding. |
Vorbis |
X |
X |
|
WMA V1/V2 |
X |
X |
|
AAC |
X |
X |
Supported through the external library libfaac/libfaad. |
Microsoft ADPCM |
X |
X |
|
AMV IMA ADPCM |
|
X |
Used in AMV files |
MS IMA ADPCM |
X |
X |
|
QT IMA ADPCM |
X |
X |
|
4X IMA ADPCM |
|
X |
|
G.726 ADPCM |
X |
X |
|
Duck DK3 IMA ADPCM |
|
X |
Used in some Sega Saturn console games. |
Duck DK4 IMA ADPCM |
|
X |
Used in some Sega Saturn console games. |
Westwood Studios IMA ADPCM |
|
X |
Used in Westwood Studios games like Command and Conquer. |
SMJPEG IMA ADPCM |
|
X |
Used in certain Loki game ports. |
CD-ROM XA ADPCM |
|
X |
|
CRI ADX ADPCM |
X |
X |
Used in Sega Dreamcast games. |
Electronic Arts ADPCM |
|
X |
Used in various EA titles. |
Creative ADPCM |
|
X |
16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
THP ADPCM |
|
X |
Used on the Nintendo GameCube. |
RA144 |
|
X |
Real 14400 bit/s codec |
RA288 |
|
X |
Real 28800 bit/s codec |
RADnet |
X |
IX |
Real low bitrate AC3 codec, liba52 is used for decoding. |
AMR-NB |
X |
X |
Supported through an external library. |
AMR-WB |
X |
X |
Supported through an external library. |
DV audio |
|
X |
|
Id RoQ DPCM |
X |
X |
Used in Quake III, Jedi Knight 2, other computer games. |
Interplay MVE DPCM |
|
X |
Used in various Interplay computer games. |
Xan DPCM |
|
X |
Used in Origin's Wing Commander IV AVI files. |
Sierra Online DPCM |
|
X |
Used in Sierra Online game audio files. |
Apple MACE 3 |
|
X |
|
Apple MACE 6 |
|
X |
|
FLAC lossless audio |
X |
X |
|
Shorten lossless audio |
|
X |
|
Apple lossless audio |
|
X |
QuickTime fourcc 'alac' |
FFmpeg Sonic |
X |
X |
experimental lossy/lossless codec |
Qdesign QDM2 |
|
X |
there are still some distortions |
Real COOK |
|
X |
All versions except 5.1 are supported |
DSP Group TrueSpeech |
|
X |
|
True Audio (TTA) |
|
X |
|
Smacker Audio |
|
X |
|
WavPack Audio |
|
X |
|
Cin Audio |
|
X |
Codec used in Delphine Software games. |
Intel Music Coder |
|
X |
|
Musepack |
|
X |
SV7 and SV8 are supported |
DT$ Coherent Audio |
|
X |
|
ATRAC 3 |
|
X |
|
Monkey's Audio |
|
X |
Only versions 3.97-3.99 are supported |
Nellymoser ASAO |
|
X |
|
8SVX Audio |
|
X |
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