Unity3d Fast Indirect illumination Using Two Virtual Spherical Gaussian Lights-Square Enix论文 ver 2

改进之后

未使用VSGL

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使用VSGL

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博主显卡差的一笔,nvidia GeForce 610M,。。。下狠手编shader不是卡死就是显卡崩溃,所以上面的测试都是“平和”的编写结果,采样点也少,循环次数少,精度低


博主近期渲染:最近用unity5弄的一些渲染


                              ---- by wolf96   http://blog.csdn.net/wolf96







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