//服务器端代码 server.c
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <arpa/inet.h>
int main(int argc, char **argv)
{
struct sockaddr_in servaddr;
char recvline[1024];
int sockfd = socket(PF_INET, SOCK_DGRAM, 0);
//服务器 ip port
bzero(&servaddr, sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
servaddr.sin_port = htons(50001);
//fcntl(sockfd, F_SETFL,O_NONBLOCK);//设置为非阻塞,根据具体需要决定是否需要非阻塞模式
bind(sockfd, (struct sockaddr *)&servaddr, sizeof(servaddr));
while(1)
{
struct sockaddr_in addrClient;
int sizeClientAddr = sizeof(struct sockaddr_in);
recvfrom(sockfd, recvline, 1024, 0, (struct sockaddr*)&addrClient,(socklen_t*)&sizeClientAddr);
char *pClientIP =inet_ntoa(addrClient.sin_addr);
printf("%s-%d(%d) says:%s\n",pClientIP,ntohs(addrClient.sin_port),addrClient.sin_port, recvline);
}
close(sockfd);
}
//客户端代码 client.c
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
#include <string.h>
#include <sys/types.h>
#include <arpa/inet.h>
int main(int argc,char **argv)
{
int sockfd = socket(PF_INET, SOCK_DGRAM, 0);
//server ip port
struct sockaddr_in servaddr;
struct sockaddr_in client_addr;
char sendline[100] = "hello world!";
bzero(&servaddr,sizeof(servaddr));
servaddr.sin_family = AF_INET;
servaddr.sin_port = htons(50001);
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
//my ip port (bind),也可以不绑定本地port,那么本地发送的port就是随机的。
bzero(&client_addr,sizeof(client_addr));
client_addr.sin_family = AF_INET;
client_addr.sin_port = htons(40001);
client_addr.sin_addr.s_addr = htonl(INADDR_ANY);
//client发出的udp包就是从这个port发出
if(bind(sockfd, (struct sockaddr *)&client_addr,sizeof(client_addr))<0)
{
printf("video rtcp bind ret < 0\n");
}
sendto(sockfd, sendline, strlen(sendline), 0, (struct sockaddr *)&servaddr,sizeof(servaddr));
close(sockfd);
return 1;
}