D3D11_RASTERIZER_DESC,D3D11_FILL_MODE,D3D11_CULL_MODE,D3D11_VIEWPORT

1、typedef struct D3D11_RASTERIZER_DESC
    {
    D3D11_FILL_MODE FillMode;
    D3D11_CULL_MODE CullMode;
    BOOL FrontCounterClockwise;
    INT DepthBias;
    FLOAT DepthBiasClamp;
    FLOAT SlopeScaledDepthBias;
    BOOL DepthClipEnable;
    BOOL ScissorEnable;
    BOOL MultisampleEnable;
    BOOL AntialiasedLineEnable;

    } D3D11_RASTERIZER_DESC;

2、typedef 
enum D3D11_FILL_MODE
    { D3D11_FILL_WIREFRAME = 2,
D3D11_FILL_SOLID = 3
    } D3D11_FILL_MODE;

3、typedef 
enum D3D11_CULL_MODE
    { D3D11_CULL_NONE = 1,
D3D11_CULL_FRONT = 2,
D3D11_CULL_BACK = 3
    } D3D11_CULL_MODE;

4、typedef struct D3D11_VIEWPORT
    {
    FLOAT TopLeftX;
    FLOAT TopLeftY;
    FLOAT Width;
    FLOAT Height;
    FLOAT MinDepth;
    FLOAT MaxDepth;
    } D3D11_VIEWPORT;

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