chipset: MSM8X25Q
codebase: Android 4.1
ION概念:
ION是Google的下一代内存管理器,用来支持不同的内存分配机制,如CARVOUT(PMEM),物理连续内存(kmalloc), 虚拟地址连续但物理不连续内存(vmalloc), IOMMU等。
用户空间和内核空间都可以使用ION,用户空间是通过/dev/ion来创建client的。
说到client, 顺便看下ION相关比较重要的几个概念。
Heap: 用来表示内存分配的相关信息,包括id, type, name等。用struct ion_heap表示。
Client: Ion的使用者,用户空间和内核控件要使用ION的buffer,必须先创建一个client,一个client可以有多个buffer,用struct ion_buffer表示。
Handle: 将buffer该抽象出来,可以认为ION用handle来管理buffer,一般用户直接拿到的是handle,而不是buffer。 用struct ion_handle表示。
heap类型:
由于ION可以使用多种memory分配机制,例如物理连续和不连续的,所以ION使用enum ion_heap_type表示。
/** * enum ion_heap_types - list of all possible types of heaps * @ION_HEAP_TYPE_SYSTEM: memory allocated via vmalloc * @ION_HEAP_TYPE_SYSTEM_CONTIG: memory allocated via kmalloc * @ION_HEAP_TYPE_CARVEOUT: memory allocated from a prereserved * carveout heap, allocations are physically * contiguous * @ION_HEAP_TYPE_IOMMU: IOMMU memory * @ION_HEAP_TYPE_CP: memory allocated from a prereserved * carveout heap, allocations are physically * contiguous. Used for content protection. * @ION_HEAP_TYPE_DMA: memory allocated via DMA API * @ION_HEAP_END: helper for iterating over heaps */ enum ion_heap_type { ION_HEAP_TYPE_SYSTEM, ION_HEAP_TYPE_SYSTEM_CONTIG, ION_HEAP_TYPE_CARVEOUT, ION_HEAP_TYPE_IOMMU, ION_HEAP_TYPE_CP, ION_HEAP_TYPE_DMA, ION_HEAP_TYPE_CUSTOM, /* must be last so device specific heaps always are at the end of this enum */ ION_NUM_HEAPS, };
代码中的注释很明确地说明了哪种type对应的是分配哪种memory。不同type的heap需要不同的method去分配,不过都是用struction_heap_ops来表示的。如以下例子:
static struct ion_heap_ops carveout_heap_ops = { .allocate = ion_carveout_heap_allocate, .free = ion_carveout_heap_free, .phys = ion_carveout_heap_phys, .map_user = ion_carveout_heap_map_user, .map_kernel = ion_carveout_heap_map_kernel, .unmap_user = ion_carveout_heap_unmap_user, .unmap_kernel = ion_carveout_heap_unmap_kernel, .map_dma = ion_carveout_heap_map_dma, .unmap_dma = ion_carveout_heap_unmap_dma, .cache_op = ion_carveout_cache_ops, .print_debug = ion_carveout_print_debug, .map_iommu = ion_carveout_heap_map_iommu, .unmap_iommu = ion_carveout_heap_unmap_iommu, }; static struct ion_heap_ops kmalloc_ops = { .allocate = ion_system_contig_heap_allocate, .free = ion_system_contig_heap_free, .phys = ion_system_contig_heap_phys, .map_dma = ion_system_contig_heap_map_dma, .unmap_dma = ion_system_heap_unmap_dma, .map_kernel = ion_system_heap_map_kernel, .unmap_kernel = ion_system_heap_unmap_kernel, .map_user = ion_system_contig_heap_map_user, .cache_op = ion_system_contig_heap_cache_ops, .print_debug = ion_system_contig_print_debug, .map_iommu = ion_system_contig_heap_map_iommu, .unmap_iommu = ion_system_heap_unmap_iommu, };
Heap ID:
同一种type的heap上当然可以分为若该干个chunk供用户使用,所以ION又使用ID来区分了。例如在type为ION_HEAP_TYPE_CARVEOUT的heap上,audio和display部分都需要使用,ION就用ID来区分。
Heap id用enumion_heap_ids表示。
/** * These are the only ids that should be used for Ion heap ids. * The ids listed are the order in which allocation will be attempted * if specified. Don't swap the order of heap ids unless you know what * you are doing! * Id's are spaced by purpose to allow new Id's to be inserted in-between (for * possible fallbacks) */ enum ion_heap_ids { INVALID_HEAP_ID = -1, ION_CP_MM_HEAP_ID = 8, ION_CP_MFC_HEAP_ID = 12, ION_CP_WB_HEAP_ID = 16, /* 8660 only */ ION_CAMERA_HEAP_ID = 20, /* 8660 only */ ION_SF_HEAP_ID = 24, ION_IOMMU_HEAP_ID = 25, ION_QSECOM_HEAP_ID = 26, ION_AUDIO_HEAP_BL_ID = 27, ION_AUDIO_HEAP_ID = 28, ION_MM_FIRMWARE_HEAP_ID = 29, ION_SYSTEM_HEAP_ID = 30, ION_HEAP_ID_RESERVED = 31 /** Bit reserved for ION_SECURE flag */ };
Heap 定义:
了解了heaptype和id,看看如何被用到了,本平台使用的文件为board-qrd7627a.c,有如下定义:/** * These heaps are listed in the order they will be allocated. * Don't swap the order unless you know what you are doing! */ struct ion_platform_heap msm7627a_heaps[] = { { .id = ION_SYSTEM_HEAP_ID, .type = ION_HEAP_TYPE_SYSTEM, .name = ION_VMALLOC_HEAP_NAME, }, #ifdef CONFIG_MSM_MULTIMEDIA_USE_ION /* PMEM_ADSP = CAMERA */ { .id = ION_CAMERA_HEAP_ID, .type = CAMERA_HEAP_TYPE, .name = ION_CAMERA_HEAP_NAME, .memory_type = ION_EBI_TYPE, .extra_data = (void *)&co_mm_ion_pdata, .priv = (void *)&ion_cma_device.dev, }, /* AUDIO HEAP 1*/ { .id = ION_AUDIO_HEAP_ID, .type = ION_HEAP_TYPE_CARVEOUT, .name = ION_AUDIO_HEAP_NAME, .memory_type = ION_EBI_TYPE, .extra_data = (void *)&co_ion_pdata, }, /* PMEM_MDP = SF */ { .id = ION_SF_HEAP_ID, .type = ION_HEAP_TYPE_CARVEOUT, .name = ION_SF_HEAP_NAME, .memory_type = ION_EBI_TYPE, .extra_data = (void *)&co_ion_pdata, }, /* AUDIO HEAP 2*/ { .id = ION_AUDIO_HEAP_BL_ID, .type = ION_HEAP_TYPE_CARVEOUT, .name = ION_AUDIO_BL_HEAP_NAME, .memory_type = ION_EBI_TYPE, .extra_data = (void *)&co_ion_pdata, .base = BOOTLOADER_BASE_ADDR, }, #endif };
ION Handle:
当Ion client分配buffer时,相应的一个唯一的handle也会被指定,当然client可以多次申请ion buffer。申请好buffer之后,返回的是一个ion handle, 不过要知道Ion buffer才和实际的内存相关,包括size, address等信息。Struct ion_handle和struct ion_buffer如下:
/** * ion_handle - a client local reference to a buffer * @ref: reference count * @client: back pointer to the client the buffer resides in * @buffer: pointer to the buffer * @node: node in the client's handle rbtree * @kmap_cnt: count of times this client has mapped to kernel * @dmap_cnt: count of times this client has mapped for dma * * Modifications to node, map_cnt or mapping should be protected by the * lock in the client. Other fields are never changed after initialization. */ struct ion_handle { struct kref ref; struct ion_client *client; struct ion_buffer *buffer; struct rb_node node; unsigned int kmap_cnt; unsigned int iommu_map_cnt; }; /** * struct ion_buffer - metadata for a particular buffer * @ref: refernce count * @node: node in the ion_device buffers tree * @dev: back pointer to the ion_device * @heap: back pointer to the heap the buffer came from * @flags: buffer specific flags * @size: size of the buffer * @priv_virt: private data to the buffer representable as * a void * * @priv_phys: private data to the buffer representable as * an ion_phys_addr_t (and someday a phys_addr_t) * @lock: protects the buffers cnt fields * @kmap_cnt: number of times the buffer is mapped to the kernel * @vaddr: the kenrel mapping if kmap_cnt is not zero * @dmap_cnt: number of times the buffer is mapped for dma * @sg_table: the sg table for the buffer if dmap_cnt is not zero */ struct ion_buffer { struct kref ref; struct rb_node node; struct ion_device *dev; struct ion_heap *heap; unsigned long flags; size_t size; union { void *priv_virt; ion_phys_addr_t priv_phys; }; struct mutex lock; int kmap_cnt; void *vaddr; int dmap_cnt; struct sg_table *sg_table; int umap_cnt; unsigned int iommu_map_cnt; struct rb_root iommu_maps; int marked; };
ION Client:
用户空间和内核空间都可以成为client,不过创建的方法稍稍有点区别,先了解下基本的操作流程吧。
内核空间:
先创建client:
struct ion_client *ion_client_create(struct ion_device *dev, unsigned int heap_mask, const char *name)
heap_mask: 可以分配的heap type,如carveout,system heap, iommu等。
高通使用msm_ion_client_create函数封装了下。
有了client之后就可以分配内存:
struct ion_handle *ion_alloc(struct ion_client *client, size_t len, size_t align, unsigned int flags)
flags: 分配的heap id.
有了handle也就是buffer之后就准备使用了,不过还是物理地址,需要map:
void *ion_map_kernel(struct ion_client *client, struct ion_handle *handle, unsigned long flags)
用户空间:
用户空间如果想使用ION,也必须先要创建client,不过它是打开/dev/ion,实际上它最终也会调用ion_client_create。
不过和内核空间创建client的一点区别是,用户空间不能选择heap type,但是内核空间却可以。
另外,用户空间是通过IOCTL来分配内存的,cmd为ION_IOC_ALLOC.
ion_fd = open("/dev/ion", O_ RDONLY | O_SYNC); ioctl(ion_fd, ION_IOC_ALLOC, alloc);
alloc为struct ion_allocation_data,len是申请buffer的长度,flags是heap id。
/** * struct ion_allocation_data - metadata passed from userspace for allocations * @len: size of the allocation * @align: required alignment of the allocation * @flags: flags passed to heap * @handle: pointer that will be populated with a cookie to use to refer * to this allocation * * Provided by userspace as an argument to the ioctl */ struct ion_allocation_data { size_t len; size_t align; unsigned int flags; struct ion_handle *handle; };
分配好了buffer之后,如果用户空间想使用buffer,先需要mmap. ION是通过先调用IOCTL中的ION_IOC_SHARE/ION_IOC_MAP来得到可以mmap的fd,然后再执行mmap得到bufferaddress.
然后,你也可以将此fd传给另一个进程,如通过binder传递。在另一个进程中通过ION_IOC_IMPORT这个IOCTL来得到这块共享buffer了。
来看一个例子: