《基于MFC的OpenGL编程》Part 10 Blending, Antialiasing and Fog
《基于MFC的OpenGL编程》Part10Blending、AntialiasingandFog原文链接源代码链接BlendingandTransparencyBlendinginOpenGLprovidespixel-levelcontrolofRGBAcolorstorageinthecolorbuffer.Toenableblendingwemustfirstcall glEnable(G