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EventSystems
unity摄像机旋转带有滑动效果(自转)
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
龙胖胖的博客
·
2020-07-02 15:46
unity
2019-05-17 【UnityTips】UI点击事件,左键右键
blog.csdn.net/beihuanlihe130/article/details/80179794usingUnityEngine;usingUnityEngine.Events;usingUnityEngine.
EventSystems
持刀的要迟到了
·
2020-07-02 06:22
[Unity 3D] EventSystem的简单介绍和使用
官方文档:https://docs.unity3d.com/ScriptReference/
EventSystems
.EventSystem.htmlEventSystem描述处理输入、射线和发送事件。
文弱书生陈皮皮
·
2020-07-02 03:38
Unity
3D
unity 不抖动 拖拽UI 另外两种方法
参数为这个UI的CanvasusingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
玉速林疯
·
2020-07-01 22:14
UNITY
unity 点击是UI 还是GameObj
usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
;//////全局Click检测///publicclassClickEvent
玉速林疯
·
2020-07-01 22:43
UNITY
UGUI学习笔记(六) 获取到被点击的UI的信息
做下笔记:首先需要usingUnityEngine.
EventSystems
;引用这个,EventSystem.curr
一帘多啦A梦
·
2020-07-01 19:59
学习笔记
unityUGUI拖拽物品的实现方法
usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
bouquet12138
·
2020-07-01 18:51
学习笔记
Unity移动端手势操作——旋转3D物体
物体、单指旋转3D物体、双指缩放3D物体,这里首先分开介绍单指旋转3D物体,如下所示:usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
游在雨城
·
2020-07-01 16:36
Unity手势操作
Unity移动端技术开发
Unity移动端手势操作——移动3D物体
物体、单指旋转3D物体、双指缩放3D物体,这里首先分开介绍单指移动3D物体,如下所示:usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
游在雨城
·
2020-07-01 16:36
Unity手势操作
Unity移动端技术开发
Unity中判断鼠标是否点击到了UI
代码块usingUnityEngine;usingSystem.Collections;usingUnityEditor;usingUnityEngine.UI;usingUnityEngine.
EventSystems
XBWXBWXBWXBW
·
2020-07-01 14:56
判断鼠标点击的是UI还是模型
鼠标点击到了UI上还是模型上(如果模型和UI重叠了,点击到的是UI)if(Input.GetMouseButtonUp(0)){//判断点击的是否是UIif(UnityEngine.
EventSystems
.EventSystem.current.IsPointerOverGameObject
Unity刘文凯
·
2020-07-01 11:26
记录自己碰到的问题
Unity中实现摇杆功能
今天我就来给大家分享手动敲代码实现摇杆功能下面开始上代码:usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;usingUnityEngine.
EventSystems
FransicZhang
·
2020-07-01 09:40
unity
Unity黑科技实验室
【Unity】Unity---UGUI UI事件系统之检测鼠标按下抬起
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.Events;usingUnityEngine.
EventSystems
FransicZhang
·
2020-07-01 09:40
unity
Unity黑科技实验室
Unity 检测,是否触摸到UI
usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassTouchEvent:MonoBehaviour{voidStart(){#ifUNITY_EDITORDebug.Log
代码黑洞_
·
2020-07-01 04:45
Unity
unity游戏开发
unity 判断是否点击在UI上
publicstaticboolIsPointerOverUI(Vector3point){PointerEventDataeventData=newPointerEventData(UnityEngine.
EventSystems
.Even
夏目冬青
·
2020-07-01 03:30
如何解决鼠标的穿透问题
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
wk201403010114
·
2020-06-29 19:26
知识点
Unity 使用射线 实现贴花系统
使用射线实现贴花系统老规矩,直接上代码:usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
Maddie_Mo
·
2020-06-29 11:23
Unity
Unity UGUI Button 按下,抬起,连续按下,鼠标退出事件响应函数
usingUnityEngine;usingUnityEngine.Events;usingUnityEngine.
EventSystems
;usingSystem.Collections;publicclasstest
unity初学者
·
2020-06-26 08:24
Unity-AudioSource组件利用UGUI搭建简易音乐播放器
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
zhong_0419
·
2020-06-25 23:57
UnityC#脚本
Unity
unity3d 简单拖拽交换对象,类似背包物品交换功能
直接挂载到需要拖拽的每个对象上就可以了图片.pngusingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
;usingUnityEngine.UI
好怕怕
·
2020-06-25 04:30
kinect的换装代码ModelSelector的解释
usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
;usingSystem.Collections;usingSystem.Collections.Generic
piplup
·
2020-06-24 20:39
kinect
unity3dText实现超链接
usingSystem.Text;usingSystem.Text.RegularExpressions;usingUnityEngine;usingUnityEngine.Events;usingUnityEngine.
EventSystems
好怕怕
·
2020-06-24 03:54
虚拟摇杆
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
四月谎丶
·
2020-06-22 17:01
unity3D Button应用 长按按钮实现物体的旋转,松开时停止旋转
应用长按按钮实现物体的旋转,松开时停止旋转)usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
哈伦裤DOCTOR
·
2020-06-21 17:14
c#
unity3d
Unity 拖动鼠标旋转模型(类似时钟拖动指针)
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
Zhac
·
2020-06-10 19:41
unity
unityUI拖拽
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
ちょうご666
·
2020-05-29 15:00
UGUI ScrollRect实现带按钮翻页支持拖拽
带按钮翻页支持拖拽的具体代码,供大家参考,具体内容如下usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;usingUnityEngine.
EventSystems
·
2020-05-22 10:15
Unity ugui拖动控件(地图模式与物件模式)
Unity的
EventSystems
中可以直接继承几个接口来实现拖动功能,如下:namespaceUnityEngine.
EventSystems
{publicinterfaceIBeginDragHandler
汐夜
·
2020-05-11 18:00
unity实现车方向盘转动效果
usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
贪玩的孩纸时代
·
2020-04-18 12:24
Unity工具类ScrollView实现拖拽滑动翻页
该类中根据Unity的
EventSystems
中拖拽事件,实现对页码的滑动监听,在使用的时候,新建UI--->ScrollView,把该类组件添加到ScrollView上,把对应的content加入该脚本中的
真像大白阿
·
2020-04-17 10:21
Unity UGUI实现滑动翻页效果
ImageusingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;usingSystem.Collections.Generic;usingUnityEngine.
EventSystems
同灯花城
·
2020-04-17 10:17
Unity虚拟摇杆的实现方法
并给摇杆绑定脚本如下:usingUnityEngine;usingUnityEngine.
EventSystems
;usingSystem.Collections;usingSystem;publicclassJoyStickController
yy763496668
·
2020-04-15 14:09
Unity实现简单虚拟摇杆
Canvas的RenderMode必须是ScreenSpaceOverlay,第二点就是挂载这个脚本的锚点的x,y必须是0.5,如图下:usingUnityEngine;usingUnityEngine.
EventSystems
臣定保幼主周全ぃ
·
2020-04-15 09:46
Unity实现虚拟摇杆效果
Front身上添加脚本usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
糟糕点师
·
2020-04-14 14:52
Unity3D基于UGUI实现虚拟摇杆
1.打开Unity,新创建一个UIJoystick.cs脚本,代码如下:usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassUIJoystick
一缕残阳
·
2020-04-14 11:00
Unity3D 一句话代码实现UGUI图片的拖拽功能
,不需要Piovt的变换效果演示:效果演示Tips:Showinfo脚本仅仅是为了看到笔者鼠标是否进行着触发而添加的,别无它用代码:usingUnityEngine;usingUnityEngine.
EventSystems
雨落随风
·
2020-04-11 15:50
ugui拖拽
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
繁木成林
·
2020-04-03 00:20
unity3d用按钮进行拖拽放大或缩小panel
,设置point值X:0,Y:1,按钮的图右下角放置,瞄点为panel的右下角,按钮挂载当前脚本,赋值panel对象即可设置.pngusingUnityEngine;usingUnityEngine.
EventSystems
好怕怕
·
2020-03-17 04:51
平行于视口平面的3D物体拖拽
usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
;publicclassDrag3DBase:MonoBehaviour
影子丢了
·
2020-03-14 22:17
Player移动控制2
通过另外一种方式实现Player的移动控制:通过
EventSystems
实现屏幕上的手指拖拽,实时记录手指移动的距离;通过MoveTowards参照手指移动的距离,移动Player;通过Mathf.Clamp
小黑Unity_齐xc
·
2020-03-07 00:45
Unity物体跟随鼠标拖动
usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassDrag:MonoBehaviour,IBeginDragHandler,IDragHandler
千里伏骥
·
2020-03-04 21:39
UGUI如何判断鼠标或者手指是否点击到UI上
usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;usingUnityEngine.
EventSystems
;publicclassUiClickTest
逆茪
·
2020-03-04 13:40
UGUI Slider onValueChanged事件统一管理
代码块:usingSystem;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
;publicclassUIManager
雨落随风
·
2020-03-03 22:50
unity3dScrollRect与OnDrag事件的冲突解决方法
同时在长按角色头像的时候能移动角色头像与滚动列表下面的角色组进行交换,这就遇到了scrollrect与onDrag的组件冲突问题,这里做了一个解决办法测试效果.gifusingUnityEngine;usingUnityEngine.
EventSystems
好怕怕
·
2020-03-03 08:37
Unity UI system 实现NGUI滚动面板UICenterOnChild功能
usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;usingUnityEngine.
EventSystems
;[RequireComponent
Babybus_Unity
·
2020-02-26 03:23
Unity拖动旋转物体
usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassDrag:MonoBehaviour,IBeginDragHandler,IDragHandler
千里伏骥
·
2020-02-23 10:10
Uniy5.4 实现动态3D图表效果(二):添加缓动动画
效果图(gif):代码(需要插件DOTween):usingUnityEngine;usingSystem.Collections;usingDG.Tweening;usingUnityEngine.
EventSystems
白水SR
·
2020-02-07 23:34
UNITY物体显示层级
usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
;usingSystem;publicclassChangeHierarchyOnCode
周末了了
·
2020-01-06 17:25
U3D
publicstaticBb{set;get;}在A中调用:B,b.F1();2.EventSystem自动选取scene中的button(1)eventsystem头文件要引用:usingUnityEngine.
EventSystems
仰望天堂_e6c6
·
2020-01-03 13:38
音频拖动条
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
修饰特
·
2020-01-02 16:00
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