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EventSystems
Unity输入单击,双击,长按
unity项目中经常需要进行和输入设备的交互,以下是处理事件的一个模块化组件usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
仧砉
·
2020-08-17 04:49
unity
unity
ui
Unity UGUI Button鼠标的悬停事件(利用重写unity中的button来实现)
usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;usingUnityEngine.
EventSystems
;publicclassLearnButton
Zhac
·
2020-08-17 04:13
C#
【Unity 27】 Unity中的 UI部分接口,简易震荡效果,模拟摇杆操作,小地图显示
笔记内容均为自己理解,不保证每个都对实现简易模拟摇杆控制物体旋转,移动,小地图光标的同步移动与旋转Part1UI部分接口:使用UI接口时,要引用
EventSystems
的库文件usingUnityEngine.
EventSystems
月落乌啼霜月落
·
2020-08-17 04:07
Unity
Unity3D的UGUI控件拖动功能实现
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
yuanpan
·
2020-08-17 04:50
Unity3D
unity中UnityEngine.
EventSystems
类PointerEventData包含的属性数据
namespaceUnityEngine.
EventSystems
{publicclassPointerEventData:BaseEventData{////Fields//publicListhovered
yguoelect
·
2020-08-17 04:07
unity
unity _game窗口图片精灵拖拽(背包物品,或者技能)
usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;//引入命名空间usingUnityEngine.
EventSystems
玉骨寒
·
2020-08-17 04:19
unity3d
Unity3D中判断鼠标或者手指是否点击到UI【UGUI】
UI上:第一种方法:usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
你杨叔叔
·
2020-08-17 03:53
小功能丨Unity Button按钮实现鼠标移入移出触发相应事件
挂载在Button按钮上,继承IPointerEnterHandler和IPointerExitHandler接口,,实现移入和移出功能usingUnityEngine;usingUnityEngine.
EventSystems
我是橙子va
·
2020-08-17 03:12
#
小功能
Unity UGUI实现鼠标拖动图片
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
weixin_30888027
·
2020-08-17 03:25
Unity3D为3D物体添加点击事件
ClickEvent》:usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
Excellence_For_You
·
2020-08-17 03:17
Unity3D
Unity3D开发
【UGUI】Unity的UGUI实现Button按钮长按状态的判断
原文:http://blog.csdn.net/sinat_20559947/article/details/49886557usingUnityEngine;usingUnityEngine.
EventSystems
LuckyJoey
·
2020-08-17 03:55
Unity3d_UGUI
Unity3D UGUI 制作摇杆Joystick
简单的UI制作其中的ImageBg的锚点其中的ImagePoint的锚点代码usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassJoystickUI
码农小飞飞
·
2020-08-17 02:36
Unity3D
开发日常随笔
【UGUI】Unity的UGUI实现Button按钮长按状态的判断
usingUnityEngine;usingUnityEngine.
EventSystems
;usingSystem.Collections;//////脚本位置:UGUI按钮组件身上///脚本功能:实现按钮长按状态的判断
Zok93
·
2020-08-17 02:19
【UGUI】
【Unity】
Unity 按钮实现长按
unity中实现按钮的长按功能,长按刷新和长按执行一次,同时可存在点击事件,先编写如下脚本:usingUnityEngine;usingUnityEngine.Events;usingUnityEngine.
EventSystems
LIGHTINEYES
·
2020-08-17 02:44
unity
unity调用软键盘
usingSystem.Diagnostics;usingSystem.IO;usingSystem.Runtime.InteropServices;usingUnityEngine;usingUnityEngine.
EventSystems
千杯不倒_老千
·
2020-08-17 02:09
unity
【Unity】UGUI实现摇杆功能
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingSystem;usingUnityEngine.
EventSystems
萧然CS
·
2020-08-17 02:54
功能Demo
Unity UGUI 鼠标悬停一段时间显示Text文字
鼠标悬停一段时间显示Text文字usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
Kawano
·
2020-08-17 01:47
Unity
UI
Unity UGUI 滑动按钮(仿ios按钮)
usingUnityEngine;usingSystem.Collections;usingUnityEngine.Events;usingUnityEngine.
EventSystems
;usingUnityEngine.UI
别和我说话
·
2020-08-17 01:05
Unity
UGUI如何在程序中动态的为按钮绑定方法
EventTriggerListener.csusingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
海涛高软
·
2020-08-17 01:57
UGUI
unity UGUI 拖拽ui跟随手指或鼠标移动
usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassItemButton:MonoBehaviour,IDragHandler,privateRectTransformcurRecTran
Mr卜颛
·
2020-08-17 01:27
UGUI
Unity3D
unity使用UGUI创建摇杆
于是项目资源就无限变大了,其实一些简单的功能可以自己写,这里就是试着使用UGUI编写一个摇杆功能2.脚本如下:usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
神码编程
·
2020-08-17 01:22
Unity
Unity
UGUI
Unity功能点---使用LineRenderer任意划线,自动画圆。
首先是任意画线,添加了一个选择颜色和大小的功能,脚本挂在摄像机上在,UI是三个Toggle和一个Slider,先看效果:下面的代码:usingUnityEngine;usingUnityEngine.
EventSystems
pq8888168
·
2020-08-17 01:01
Unity
功能点
我的Unity(10)一点一滴 利用UI制作摇杆控制物体移动
usingUnityEngine;usingSystem.Collections;usingUnityEngine.Events;//定义空间usingUnityEngine.
EventSystems
;
m_cainiaokuaifei
·
2020-08-17 01:35
边学边记
Unity3D基于UGUI的虚拟摇杆实现
1.打开Unity,新创建一个UIJoystick.cs脚本,代码如下:usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassUIJoystick
一缕残阳
·
2020-08-17 01:31
Unity3D
Unity的虚拟摇杆
Canvas的RenderMode必须是ScreenSpaceOverlay,第二点就是挂载这个脚本的锚点的x,y必须是0.5,如图下:usingUnityEngine;usingUnityEngine.
EventSystems
臣定保幼主周全ぃ
·
2020-08-17 01:00
Unity基础
【Unity3D / UI】 快速处理鼠标事件的方法
usingSystem;usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassClickOnListener:Mon
ls9512
·
2020-08-17 01:39
Unity3D
Unity-UGUI的点击接口
先在脚本中添加一下usingUnityEngine.
EventSystems
和usingSystem;命名空间,在接口中添加IPointerClickHandler图片有点不清楚大家自己在接口中输入ipo
baozaodedianxiaoer
·
2020-08-17 00:16
unity中EventTrigger组件的应用
usingSystem.Collections.Generic;usingUnityEngine;usingDG.Tweening;usingUnityEngine.Events;usingUnityEngine.
EventSystems
bake2003
·
2020-08-17 00:44
unity中实现监听鼠标的进入和退出某一个UI按钮
usingSystem.Collections;usingAssets.Code.myclass;usingUnityEngine.UI;usingDG.Tweening;usingUnityEngine.
EventSystems
bake2003
·
2020-08-17 00:43
unity中 UGUI的按下、拖动接口事件的实现
usingUnityEngine;usingSystem.Collections.Generic;usingDG.Tweening;usingUnityEngine.
EventSystems
;usingUnityEngine.UI
bake2003
·
2020-08-17 00:43
Unity UGUI实现Button按钮长按状态的判断
代码:usingUnityEngine.
EventSystems
;usingSystem.Collections;//////脚本位置:UGUI按钮组件身上///脚本功能:实现按钮长按状态的判断////
aishaodu0717
·
2020-08-17 00:14
Unity—UGUI游戏摇杆的制作
usingUnityEngine;usingSystem.Collections;usingSystem;//新增命名空间usingUnityEngine.
EventSystems
;//新增publicclassDragJoyStick
Sxl1713232929
·
2020-08-16 23:53
Unity-UGUI
unity封装点击交互的事件和拖拽交互的事件
UnityEventSystem提供的常用事件接口进行了封装:JPointerContainer类处理点击的交互usingGameUI.Components;usingSystem;usingUnityEngine.
EventSystems
WYou_NJH
·
2020-08-16 23:18
Unity UGUI事件接口(
EventSystems
接口)
事件接口的触发条件usingUnityEngine.
EventSystems
;//////指针点击事件///*在组件可视的区域按下且抬起时指针处于区域内(按下离开区域后抬起不会触发)//////publicvirtualvoidOnPointerClick
PalmAdorableTiger
·
2020-08-16 23:02
萌新备忘录
unity3d
Unity
Unity响应鼠标进出事件
1.如果是UI界面需要响应鼠标进出事件,因为是通过EventSystem实现的,则需usingUnityEngine.
EventSystems
;实现IPointerEnterHandler,IPointerExitHandler
冥灵树
·
2020-08-16 23:25
Unity
unity VR菜单按键选择
usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
;usingUnityEngine.Events;usingUnityEngine.UI
Abel02
·
2020-08-16 23:11
Unity
unity3d 虚拟摇杆 ugui
JoyStick.csusingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.UI;usingUnityEngine.
EventSystems
zsdeus133
·
2020-08-16 23:09
unity3d
Unity鼠标进入UGUI的UI时把UI放大,离开UI后还原。
usingUnityEngine;usingUnityEngine.
EventSystems
;publicclassMyMouse:MonoBehaviour,IPointerExitHandler,IPointerEnterHandler
你杨叔叔
·
2020-08-16 23:11
Unity UGUI Button 按下,抬起,连续按下,鼠标退出事件响应函数
usingUnityEngine;usingUnityEngine.Events;usingUnityEngine.
EventSystems
;usingSystem.Collections;publicclasstest
Superficialtise
·
2020-08-16 23:56
Unity
UI
Unity3D FreeDraw 画图画线 涂鸦 清空 撤销 功能齐全
usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
东坡明
·
2020-08-16 11:35
学习优化
Ugui中的图片拖拽
usingUnityEngine;usingSystem.Collections;usingUnityEngine.UI;usingUnityEngine.
EventSystems
;publicclassUGUIForDrag
船到桥头灬自然沉
·
2020-08-15 18:27
Unity
unity实现字符串逐个显示的效果
暂停协成,并显示所有字符串,代码如下:using UnityEngine;using System.Collections;using UnityEngine.UI;using UnityEngine.
EventSystems
逍遥叹ling
·
2020-08-15 01:55
unity
UGUI 扩展集
源官方Button只有点击事件usingUnityEngine.Events;usingUnityEngine.
EventSystems
;namespaceUnityEngine.UI.Extensions
u010019717
·
2020-08-15 00:36
Unity中手指控制模型的旋转以及缩放
直接上代码吧,主要是两个协程usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine;usingUnityEngine.
EventSystems
唐-三-藏
·
2020-08-14 04:27
Unity
Unity判断手势在物体的滑动是顺时针还是逆时针
:V1.0.0*************/usingUnityEngine;usingSystem.Collections;usingKernal;usingUnityEngine.
EventSystems
weixin_30585437
·
2020-08-14 03:57
005-Vuforia实现触屏原地旋转物体的功能
usingUnityEngine;usingSystem.Collections;usingUnityEngine.
EventSystems
;//////实现触屏旋转物体的功能,建立一个Image设为透明的代码绑定到
Lizhentao0422
·
2020-08-14 03:10
Unity3D
AR(增强现实)
Unity老师傅填坑记之——UGUI报NullReferenceException
最近线上Kibana收集到报错:UnityEngine.
EventSystems
.UIBehaviour.IsActive()UnityEngine.UI.Graphic.SetVerticesDirty
无迹浪子
·
2020-08-13 20:13
Unity老师傅填坑记
unity射线穿透UI的问题解决方案
首先先引入头文件usingUnityEngine.
EventSystems
;usingUnityEngine.UI;然后创建变量publicGameObjectchangePanel;(这是要阻挡射线的
lyy8l
·
2020-08-13 15:09
unity
Unity 鼠标悬停
程序实现效果:usingUnityEngine.
EventSystems
;voidUpdate(){//鼠标按下的时候认为是退出状态if(Input.GetKey(KeyCode.Mouse0)||Input.GetKey
骑着小摩托的成年人
·
2020-08-13 11:20
项目总结
关于Unity记录
Input.mousePositionVector3类型2,判断鼠标是否在UI的范围内,需要引入事件系统,也可能需要引入引擎里的UIusingUnityEngine.UI;usingUnityEngine.
EventSystems
weixin_37223031
·
2020-08-13 11:25
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