OpenGL: 平移变换

代码如下:

#define GLUT_DISABLE_ATEXIT_HACK

#include "gl/glut.h"
#pragma comment(lib,   "glut32.lib")

void OnDisplay(void)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glEnable(GL_DEPTH_TEST);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glColor3f(1.0f, 0.0f, 0.0f);
	glutSolidSphere(10.0f, 20, 20);

	glTranslatef(0.0f, 50.0f, 0.0f);
	glColor3f(0.0f, 1.0f, 0.0f);
	glutSolidSphere(10.0f, 20, 20);

	glLoadIdentity();

	glTranslatef(50.0f, 0.0f, 0.0f);
	glColor3f(0.0f, 0.0f, 1.0f);
	glutSolidSphere(10.0f, 20, 20);

	glutSwapBuffers();
}

void OnReShape(int w, int h)
{
	GLfloat aspect = (GLfloat)w / (GLfloat)h;
	GLfloat nRange=100.0f;

	glViewport(0, 0, w, h);

	glMatrixMode(GL_PROJECTION);     //将当前矩阵指定为投影模式
	glLoadIdentity();

	//设置三维投影区

	if (w <= h)
	{
		glOrtho(-nRange, nRange, -nRange * aspect, nRange * aspect, -nRange, nRange);
	} 
	else
	{
		glOrtho(-nRange, nRange, -nRange / aspect, nRange / aspect, -nRange, nRange);
	}
}

void SetupLights()
{
	GLfloat ambientLight[]  ={0.2f,  0.2f,  0.2f,  1.0f};//环境光
	GLfloat diffuseLight[]  ={0.9f,  0.9f,  0.9f,  1.0f};//漫反射
	GLfloat specularLight[] ={1.0f,  1.0f,  1.0f,  1.0f};//镜面光
	GLfloat lightPos[]      ={50.0f, 80.0f, 60.0f, 1.0f};//光源位置

	glEnable(GL_LIGHTING);								//启用光照
	glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight);		//设置环境光源
	glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight);		//设置漫反射光源
	glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight);	//设置镜面光源
	glLightfv(GL_LIGHT0, GL_POSITION, lightPos);		//设置灯光位置
	glEnable(GL_LIGHT0);								//打开第一个灯光

	glEnable(GL_COLOR_MATERIAL);						//启用材质的颜色跟踪
	glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);	//指定材料着色的面
	glMaterialfv(GL_FRONT, GL_SPECULAR, specularLight); //指定材料对镜面光的反应
	glMateriali(GL_FRONT, GL_SHININESS, 100);           //指定反射系数
}
void main(int argc, char* argv[])
{
	glutInit(&argc, argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
	glutInitWindowSize(600, 480);
	glutCreateWindow("OpenGL平移变换");

	glutReshapeFunc(OnReShape);
	glutDisplayFunc(OnDisplay);

	SetupLights();

	glutMainLoop();
}

运行效果:

OpenGL: 平移变换_第1张图片

你可能感兴趣的:(OpenGL)