计算几何模板+[Uva12304] 2D Geometry 110 in 1

题面在这:
https://odzkskevi.qnssl.com/f77bab35816cd7e93a65a07047bcf8ad?v=1518410243
不久前刚对着Uva12304的计算几何六合一写了个计算几何模板(虽然里面肯定还有很多错..),就放上来存个代码好了(写得恶心死我了,WA了好几遍,差点就想弃疗了,还好调了调就过了)。

Code

#include
using namespace std;
const double eps=1e-6,pi=acos(-1.0);

//Header
inline int dcmp(double x) {
    if(fabs(x)return 0;
    return x<0?-1:1;
}
inline double sqr(double x) {
    return x*x;
}

//Point
struct Point {
    double x,y;
    Point(double _x=0,double _y=0):x(_x),y(_y){};
    inline void in() {
        scanf("%lf%lf",&x,&y);
    }
};
inline Point operator + (Point A,Point B) {
    return Point(A.x+B.x,A.y+B.y);
}
inline Point operator - (Point A,Point B) {
    return Point(A.x-B.x,A.y-B.y);
}
inline Point operator * (Point A,double p) {
    return Point(A.x*p,A.y*p);
}
inline Point operator / (Point A,double p) {
    return Point(A.x/p,A.y/p);
}
inline bool operator < (const Point &a,const Point &b) {
    return a.xinline bool operator == (const Point &a,const Point &b) {
    return !dcmp(a.x-b.x)&&!dcmp(a.y-b.y);
}
inline double Distance(Point A,Point B) {
    return sqrt(sqr(A.x-B.x)+sqr(A.y-B.y));
}
inline double Dot(Point A,Point B) {
    return A.x*B.x+A.y*B.y;
}
inline double Norm(Point A) {
    return A.x*A.x+A.y*A.y;
}
inline double Length(Point A) {
    return sqrt(Dot(A,A));
}
inline double GetAngle(Point A,Point B) {
    return acos(Dot(A,B))/Length(A)/Length(B);
}
inline double GetAngle(Point v) {
    return atan2(v.y,v.x);
}
inline double Cross(Point A,Point B) {
    return A.x*B.y-A.y*B.x;
}
inline Point Unit(Point x) {
    return x/Length(x);
}
inline Point Normal(Point x) {
    return Point(-x.y,x.x)/Length(x);
}
inline Point Rotate(Point A,double rad) {
    return Point(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));
}
inline double Area2(const Point &A,const Point &B,const Point &C) {
    return Cross(B-A,C-A);
}
inline void getLineGeneralEquation(const Point &p1,const Point &p2,double &a,double &b,double &c) {
    a=p2.y-p1.y;
    b=p1.x-p2.x;
    c=-a*p1.x-b*p1.y;
}
inline Point GetLineIntersection(Point P,Point v,Point Q,Point w) {
    Point u=P-Q;
    double t=Cross(w,u)/Cross(v,w);
    return P+v*t;
}
inline double DistanceToLine(Point P,Point A,Point B) {
    Point v1=B-A,v2=P-A;
    return fabs(Cross(v1,v2))/Length(v1);
}
inline double DistanceToSegment(Point P,Point A,Point B) {
    if(A==B)
        return Length(P-A);
    Point v1=B-A,v2=P-A,v3=P-B;
    if(dcmp(Dot(v1,v2))<0)
        return Length(v2);
    else if(dcmp(Dot(v1,v3))>0)
        return Length(v3);
    else
        return fabs(Cross(v1,v2))/Length(v1);
}
inline Point GetLineProjection(Point P,Point A,Point B) {
    Point v=B-A;
    return A+v*(Dot(v,P-A)/Dot(v,v));
}
inline bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2) {
    double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1);
    double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1);
    return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0;
}
inline bool OnSegment(Point p,Point a1,Point a2) {
    return dcmp(Cross(a1-p,a2-p))==0&&dcmp(Dot(a1-p,a2-p))<0;
}
inline double PolygonArea(Point *p,int n) {
    double area=0.0;
    for(int i=1;i1;i++)
        area+=Cross(p[i]-p[0],p[i+1]-p[0]);
    return area/2.0;
}
inline Point GetMidPoint(Point A,Point B) {
    return Point((A.x+B.x)/2.0,(A.y+B.y)/2.0);
}
inline int PointinPolygon(Point p,vector poly) {
    int n=poly.size(),flg=0;
    for(int i=0;iif(OnSegment(p,poly[i],poly[(i+1)%n]))
            return -1;
        int k=dcmp(Cross(poly[(i+1)%n]-poly[i],p-poly[i]));
        int d1=dcmp(poly[i].y-p.y);
        int d2=dcmp(poly[(i+1)%n].y-p.y);
        if(k>0&&d1<=0&&d2>0)
            flg++;
        if(k<0&&d2<=0&&d1>0)
            flg++;
    }
    if(flg)
        return 1;
    return 0;
}

//Segment and Line
struct Segment {
    Point p,v;
    Segment(){}
    Segment(Point _p,Point _v):p(_p),v(_v){}
    inline void in() {
        p.in();
        v.in();
    }
};
struct Line {
    Point p,v;
    double ang;
    Line(){}
    Line(Point _p,Point _v):p(_p),v(_v){ang=atan2(v.y,v.x);}
    inline Point point(double a) {
        return p+v*a;
    }
    inline bool operator < (const Line &rhs) const {
        return anginline Line move(double d) {
        return Line(p+Normal(v)*d,v);
    }
    inline void in() {
        p.in();
        v.in();
        ang=atan2(v.y,v.x);
    }
};
inline Line LineTransHorizon(Line l,int d) {
    Point vl=Normal(l.v);
    Point p1=l.p+vl*d;
    return Line(p1,l.v);
}
inline Point GetLineIntersection(Line a,Line b) {
    return GetLineIntersection(a.p,a.v,b.p,b.v);
}
inline bool OnLeft(const Line &L,const Point &p) {
    return Cross(L.v,p-L.p)>0;
}
inline Line GetParallel(Point p,Line l) {
    return Line(p,l.v);
}
inline Line GetVertical(Point p,Line l) {
    return Line(p,Normal(l.v));
}
inline Point GetVerticalFoot(Point p,Line l) {
    return GetLineIntersection(GetVertical(p,l),l);
}
inline Line GetPerpendicularLine(Segment l) {
    return GetVertical(GetMidPoint(l.p,l.v-l.p),Line(l.p,l.v));
}

//Angle
struct Angle {
    Point p,u,v;
    double ang;
    Angle(){}
    Angle(Point _p,Point _u,Point _v):p(_p),u(_u),v(_v){ang=GetAngle(u,v);}
    inline void in() {
        p.in();
        u.in();
        v.in();
        ang=GetAngle(u,v);
    }
};
inline Line GetAngleBisector(Angle A) {
    Point Unitu=Unit(A.u),Unitv=Unit(A.v);
    return GetPerpendicularLine(Segment(Point(A.p+Unitu),Point(A.p+Unitv)));
}

//Circle
struct Circle {
    Point c;
    double r;
    Circle(Point _c=0,double _r=0):c(_c),r(_r){}
    Point point(double a) {
        return Point(c.x+cos(a)*r,c.y+sin(a)*r);
    }
    inline void in() {
        c.in();
        scanf("%lf",&r);
    }
};
inline double ChordLength(Point a,Point b,Circle C) {
    double ang1,ang2;
    Point v1,v2;
    v1=a-C.c;v2=b-C.c;
    ang1=atan2(v1.y,v1.x);
    ang2=atan2(v2.y,v2.x);
    if(ang22*pi;
    return C.r*(ang2-ang1);
}
inline int GetLineCircleIntersection(Line L,Circle C,double &t1,double &t2,vector&sol){
    double a=L.v.x,b=L.p.x-C.c.x,c=L.v.y,d=L.p.y-C.c.y;
    double e=sqr(a)+sqr(c),f=2*(a*b+c*d),g=sqr(b)+sqr(d)-sqr(C.r);
    double delta=sqr(f)-4.0*e*g;
    //cout<
    if(dcmp(delta)<0)
        return 0;
    if(dcmp(delta)==0) {
        t1=t2=-f/(e*2);
        sol.push_back(L.point(t1));
        return 1;
    }
    t1=(-f-sqrt(delta))/(e*2);
    sol.push_back(L.point(t1));
    t2=(-f+sqrt(delta))/(e*2);
    sol.push_back(L.point(t2));
    return 2;
}
inline int GetCircleCircleIntersection(Circle C1,Circle C2,vector&sol) {
    double d=Length(C1.c-C2.c);
    if(dcmp(d)==0) {
        if(dcmp(C1.r-C2.r)==0)
            return -1;
        return 0;
    }
    if(dcmp(C1.r+C2.r-d)<0)
        return 0;
    if(dcmp(fabs(C1.r-C2.r)-d)>0)
        return 0;
    double a=GetAngle(C2.c-C1.c);
    double da=acos((sqr(C1.r)+sqr(d)-sqr(C2.r))/(2*C1.r*d));
    Point p1=C1.point(a-da),p2=C1.point(a+da);
    sol.push_back(p1);
    if(p1==p2)
        return 1;
    sol.push_back(p2);
    return 2;
}
inline int GetTangents(Point p,Circle C,Point *v) {
    Point u=C.c-p;
    double dist=Length(u);
    if(distreturn 0;
    else if(dcmp(dist-C.r)==0) {
        v[0]=Rotate(u,pi/2);
        return 1;
    }
    else {
        double ang=asin(C.r/dist);
        v[0]=Rotate(u,-ang);
        v[1]=Rotate(u,ang);
        return 2;
    }
}
inline int GetTangents(Circle A,Circle B,Point *a,Point *b) {
    int cnt=0;
    if(A.rint d2=Distance(A.c,B.c);
    int rdiff=A.r-B.r;
    int rsum=A.r+B.r;
    if(d2return 0;
    double base=atan2(B.c.y-A.c.y,B.c.x-A.c.x);
    if(d2==0&&A.r==B.r)
        return -1;
    if(d2==sqr(rdiff)) {
        a[cnt]=A.point(base);
        b[cnt]=B.point(base);
        cnt++;
        return 1;
    }
    double ang=acos((A.r-B.r)/sqrt(d2));
    a[cnt]=A.point(base+ang);b[cnt]=B.point(base+ang);cnt++;
    a[cnt]=A.point(base-ang);b[cnt]=B.point(base-ang);cnt++;
    if(d2==sqr(rsum)) {
        a[cnt]=A.point(base);
        b[cnt]=B.point(pi+base);
        cnt++;
    }
    else if(d2>sqr(rsum)) {
        double ang=acos((A.r-B.r)/sqrt(d2));
        a[cnt]=A.point(base+ang);b[cnt]=B.point(pi+base+ang);cnt++;
        a[cnt]=A.point(base-ang);b[cnt]=B.point(pi+base-ang);cnt++;
    }
    return cnt;
}
inline Circle CircumscribedCircle(Point p1,Point p2,Point p3) {
    double Bx=p2.x-p1.x,By=p2.y-p1.y;
    double Cx=p3.x-p1.x,Cy=p3.y-p1.y;
    double D=2*(Bx*Cy-By*Cx);
    double cx=(Cy*(sqr(Bx)+sqr(By))-By*(sqr(Cx)+sqr(Cy)))/D+p1.x;
    double cy=(Bx*(sqr(Cx)+sqr(Cy))-Cx*(sqr(Bx)+sqr(By)))/D+p1.y;
    Point p=Point(cx,cy);
    return Circle(p,Length(p1-p));
}
inline Circle InscribedCircle(Point p1,Point p2,Point p3) {
    double a=Length(p2-p3);
    double b=Length(p3-p1);
    double c=Length(p1-p2);
    Point p=(p1*a+p2*b+p3*c)/(a+b+c);
    return Circle(p,DistanceToLine(p,p1,p2));
}
inline double RadtoDegree(double x) {
    return x*180/pi;
}
inline double DegreetoRad(double x) {
    return x*pi/180;
}

//ConveHull Yes.
inline int ConvexHull(Point *p,int n,Point *ans) {
    sort(p,p+n);
    int m=0;
    for(int i=0;iwhile(m>1&&Cross(ans[m-1]-ans[m-2],p[i]-ans[m-2])<=0)
            m--;
        ans[m++]=p[i];
    }
    int k=m;
    for(int i=n-2;~i;i--) {
        while(m>k&&Cross(ans[m-1]-ans[m-2],p[i]-ans[m-2])<=0)
            m--;
        ans[m++]=p[i];
    }
    if(n>1)
        m--;
    return m;
}
inline vector CutPolygon(vector poly,Point A,Point B) {
    vector ans;
    int n=poly.size();
    for(int i=0;i1)%n];
        if(dcmp(Cross(B-A,C-A))>=0)
            ans.push_back(C);
        if(dcmp(Cross(B-A,C-D))!=0) {
            Point w=GetLineIntersection(A,B-A,C,D-C);
            if(OnSegment(w,C,D))
                ans.push_back(w);
        }
    }
    return ans;
}

//HalfplaneIntersection
inline int HalfplaneIntersection(Line *L,int n,Point *poly) {
    sort(L,L+n);
    int fst,lst;
    Point *p=new Point[n];
    Line *q=new Line[n];
    q[fst=lst=0]=L[0];
    for(int i=0;iwhile(fst1]))
            lst--;
        while(fstif(fabs(Cross(q[lst].v,q[lst-1].v))if(OnLeft(q[lst],L[i].p))
                q[lst]=L[i];
        }
        if(fst1]=GetLineIntersection(q[lst-1],q[lst]);
    }
    while(fst1]))
        lst--;
    if(lst-fst<=1)
        return 0;
    p[lst]=GetLineIntersection(q[lst],q[fst]);
    int m=0;
    for(int i=fst;i<=lst;i++)
        poly[m++]=p[i];
    return m;
}

string op[6]={"CircumscribedCircle","InscribedCircle","TangentLineThroughPoint","CircleThroughAPointAndTangentToALineWithRadius","CircleTangentToTwoLinesWithRadius","CircleTangentToTwoDisjointCirclesWithRadius"},tp;
Point p1,p2,p3,p4,val[100];
Circle c1,c2;
Line l1,l2;
double ans[100],r;
vectorsol;
int main() {
    while(cin>>tp) {
        if(tp==op[0]) {
            p1.in();p2.in();p3.in();
            c1=CircumscribedCircle(p1,p2,p3);
            printf("(%.6lf,%.6lf,%.6lf)\n",c1.c.x,c1.c.y,c1.r);
        }
        else if(tp==op[1]) {
            p1.in();p2.in();p3.in();
            c1=InscribedCircle(p1,p2,p3);
            printf("(%.6lf,%.6lf,%.6lf)\n",c1.c.x,c1.c.y,c1.r);
        }
        else if(tp==op[2]) {
            c1.in();p1.in();
            int sz=GetTangents(p1,c1,val);
            for(int i=0;iwhile(dcmp(ans[i])<0)
                    ans[i]+=180.0;
                while(dcmp(ans[i]-180.00)>=0)
                    ans[i]-=180.0;
            }
            sort(ans,ans+sz);
            putchar('[');if(!sz)putchar(']');
            for(int i=0;iprintf("%.6lf%c",ans[i],i==sz-1?']':',');
            putchar('\n');
        }
        else if(tp==op[3]) {
            p1.in();p2.in();p3.in();
            scanf("%lf",&r);
            c1=Circle(p1,r);
            Point normal=Normal(p3-p2);
            normal=Unit(normal)/*normal/Length(normal)*/*r;
            Point t1=p2+normal,t2=p3+normal;
            l1=Line(t1,t2-t1);
            t1=p2-normal,t2=p3-normal;
            l2=Line(t1,t2-t1);
            sol.clear();
            double tp,tq;
            int a=GetLineCircleIntersection(l1,c1,tp,tq,sol);
            int b=GetLineCircleIntersection(l2,c1,tp,tq,sol);
            sort(sol.begin(),sol.end());
            putchar('[');
            for(unsigned i=0;iif(i)
                    putchar(',');
                printf("(%.6lf,%.6lf)",sol[i].x,sol[i].y);
            }
            putchar(']');putchar('\n');
        }
        else if(tp==op[4]) {
            vectorans;
            p1.in();p2.in();p3.in();p4.in();
            scanf("%lf",&r);
            Line l1=Line(p1,p2-p1),l2=Line(p3,p4-p3);
            ans.clear();
            Line la=l1.move(-r),lb=l1.move(r),lc=l2.move(-r),ld=l2.move(r);
            ans.push_back(GetLineIntersection(la,lc));
            ans.push_back(GetLineIntersection(la,ld));
            ans.push_back(GetLineIntersection(lb,lc));
            ans.push_back(GetLineIntersection(lb,ld));
            sort(ans.begin(),ans.end());
            printf("[(%.6lf,%.6lf)",ans[0].x,ans[0].y);
            for(int i=1;i<4;i++)
                printf(",(%.6lf,%.6lf)",ans[i].x,ans[i].y);
            printf("]\n");
        }
        else if(tp==op[5]) {
            printf("[");
            c1.in();c2.in();
            scanf("%lf",&r);
            if(c1.rdouble d=Length(c1.c-c2.c)-c1.r-c2.r;
            sol.clear();
            Circle ca=Circle(c1.c,c1.r+r),cb=Circle(c2.c,c2.r+r);
            int num=GetCircleCircleIntersection(ca,cb,sol);
            if(num>0) {
                sort(sol.begin(),sol.end());
                printf("(%.6lf,%.6lf)",sol[0].x,sol[0].y);
            }
            for(int i=1;iprintf(",(%.6lf,%.6lf)",sol[i].x,sol[i].y);
            printf("]\n");
        }
    }
    return 0;
}

你可能感兴趣的:(闲谈,计算几何)