扣丁学堂HTML5在线教程之canvas仿写贝塞尔曲线的示例代码

本篇文章扣丁学堂HTML5培训小编主要是和大家分享一下canvas仿写贝塞尔曲线的示例,文章中会有代码列出供大家详细了解。对HTML5感兴趣想要学好HTML5开发技术的小伙伴们随着小编一起来看一下吧。

扣丁学堂HTML5在线教程之canvas仿写贝塞尔曲线的示例代码_第1张图片
扣丁学堂HTML5在线教程

代码如下:

html:

您的浏览器不支持canvas

css:

canvas{ border: 1px solid black;}

js:

var canvas = document.getElementById("mycanvas");

        var context = canvas.getContext("2d");

        var x1 = 100;

        var y1 = 100;

        var x2 = 400;

        var y2 = 400;

        draw();

        function draw(){

            //画半透明的线

            context.beginPath();

            context.moveTo(500,0);

            context.lineTo(0,500);

            context.strokeStyle = "rgba(0,0,0,0.3)";

            context.lineWidth = 10;

            context.stroke();

            //画连接线

            context.beginPath();

            context.moveTo(0,500);

            context.lineTo(x1,y1);

            context.lineWidth = 2;

            context.strokeStyle = "black";

            context.stroke();

            context.beginPath();

            context.moveTo(500,0);

            context.lineTo(x2,y2);

            context.lineWidth = 2;

            context.strokeStyle = "black";

            context.stroke();

            //画红球

            context.beginPath();

            context.arc(x1,y1,10,0,Math.PI*2);

            context.fillStyle = "orange";

            context.fill();

            //画蓝球

            context.beginPath();

            context.arc(x2,y2,10,0,Math.PI*2);

            context.fillStyle = "blue";

            context.fill();

            //画贝塞尔曲线

            context.beginPath();

            context.moveTo(0,500);

            context.bezierCurveTo(x1,y1,x2,y2,500,0);

            context.lineWidth = 5;

            context.stroke();

        }

        //拖动小球做动画

        //判断是否拖动小球

        //如果在小球上就做动画

        canvas.onmousedown = function(e){

            var ev = e || window.event;

            var x = ev.offsetX;

            var y = ev.offsetY;

            //判断是否在红球上

            var dis = Math.pow((x-x1),2) + Math.pow((y-y1),2);

            if(dis<100){

                console.log("鼠标在红球上");

                canvas.onmousemove = function(e){

                    var ev = e || window.event;

                    var xx = ev.offsetX;

                    var yy = ev.offsetY;

                    //清除画布

                    context.clearRect(0,0,canvas.width,canvas.height);

                    x1 = xx;

                    y1 = yy;

                    //重绘制

                    draw();

                }

            }

            //判断鼠标是否在蓝球上

            var dis = Math.pow((x-x2),2) + Math.pow((y-y2),2);

            if(dis<100){

                canvas.onmousemove = function(e){

                    var ev = e || window.event;

                    var xx1 = ev.offsetX;

                    var yy1 = ev.offsetY;

                    //清除画布

                    context.clearRect(0,0,canvas.width,canvas.height);

                    x2 = xx1;

                    y2 = yy1;

                    //重绘制

                    draw();

                }

            }

        }

        document.onmouseup =function(){

            canvas.onmousemove = " ";

        }

以上就是扣丁学堂HTML5在线学习小编给大家分享的canvas仿写贝塞尔曲线的示例代码,希望对小伙伴们有所帮助,想要了解更多内容的小伙伴可以登录扣丁学堂官网咨询。扣丁学堂是专业的HTML5培训机构,不仅有专业的老师和与时俱进的课程体系,还有大量的HTML5在线教程供学员观看学习,喜欢HTML5的小伙伴快快行动吧。

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