unity UGUI EventTriggerListener

usingUnityEngine;

usingSystem.Collections;

usingUnityEngine.EventSystems;

publicclassEventTriggerListener:UnityEngine.EventSystems.EventTrigger{

publicdelegatevoidVoidDelegate(GameObjectgo);

publicVoidDelegateonClick;

publicVoidDelegateonDown;

publicVoidDelegateonEnter;

publicVoidDelegateonExit;

publicVoidDelegateonUp;

publicVoidDelegateonSelect;

publicVoidDelegateonUpdateSelect;

staticpublicEventTriggerListenerGet(GameObjectgo)

{

EventTriggerListenerlistener=go.GetComponent();

if(listener==null)listener=go.AddComponent();

returnlistener;

}

publicoverridevoidOnPointerClick(PointerEventDataeventData)

{

if(onClick!=null)onClick(gameObject);

}

publicoverridevoidOnPointerDown(PointerEventDataeventData){

if(onDown!=null)onDown(gameObject);

}

publicoverridevoidOnPointerEnter(PointerEventDataeventData){

if(onEnter!=null)onEnter(gameObject);

}

publicoverridevoidOnPointerExit(PointerEventDataeventData){

if(onExit!=null)onExit(gameObject);

}

publicoverridevoidOnPointerUp(PointerEventDataeventData){

if(onUp!=null)onUp(gameObject);

}

publicoverridevoidOnSelect(BaseEventDataeventData){

if(onSelect!=null)onSelect(gameObject);

}

publicoverridevoidOnUpdateSelected(BaseEventDataeventData){

if(onUpdateSelect!=null)onUpdateSelect(gameObject);

}

}

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