贝塞尔曲线


第一种加载方法

- (void)drawRect:(CGRect)rect {
    UIBezierPath *backPath = [UIBezierPath bezierPath];
    [backPath moveToPoint:CGPointMake(0, 0)];
    [backPath addLineToPoint:CGPointMake(0, rect.size.height)];
    [backPath addLineToPoint:CGPointMake(rect.size.width, rect.size.height)];
    [backPath addLineToPoint:CGPointMake(rect.size.width, 0)];
    [backPath closePath];
    [self.superview.backgroundColor set];
    [backPath fill];
     
     
    CGFloat width = MIN(CGRectGetWidth(rect), CGRectGetHeight(rect));
    CGFloat lineW = 3 / [UIScreen mainScreen].scale;
     
    UIBezierPath *backProPath = [UIBezierPath bezierPath];
    [backProPath addArcWithCenter:CGPointMake(width / 2., width / 2.) radius:width / 2. - 10 startAngle:0 endAngle:M_PI * 2 clockwise:true];
    backProPath.lineWidth = lineW;
    [[UIColor grayColor] set];
    [backProPath stroke];
     
     
    UIBezierPath *progressPath = [UIBezierPath bezierPath];
    [progressPath addArcWithCenter:CGPointMake(width / 2., width / 2.) radius:width / 2. - 10 startAngle:0 endAngle:M_PI_4 clockwise:true];
    progressPath.lineWidth = lineW;
    [[UIColor redColor] set];
    [progressPath stroke];
}





第二种加载方法

- (void)drawRect:(CGRect)rect {
    UIBezierPath *tempPath = [UIBezierPath bezierPathWithRect:rect];
    [self.superview.backgroundColor set];
    [tempPath fill];
     
     
    CGFloat width = MIN(CGRectGetWidth(rect), CGRectGetHeight(rect));
     
     
    CAShapeLayer *backLayer = [CAShapeLayer layer];
     
    backLayer.lineWidth = 3 / [UIScreen mainScreen].scale;
    backLayer.strokeColor = [UIColor cyanColor].CGColor;
    backLayer.fillColor = [UIColor redColor].CGColor;
     
    [self.layer addSublayer:backLayer];
     
    UIBezierPath *backPath = [UIBezierPath bezierPath];
    [backPath addArcWithCenter:CGPointMake(width / 2., width / 2.) radius:width / 2. - 3 startAngle:0 endAngle:M_PI_4 clockwise:true];
     
     
    backLayer.path = backPath.CGPath;
}






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