设计模式之责任链模式及Android事件分发机制原理

定义:
使多个对象都有机会处理请求,从而避免了请求的发送者和接收者之间的耦合关系,将这些对象形成一链条,并沿着这条链传递该请求,直到有对象处理它为止。

使用场景:
1、多个对象能够处理同一请求,具体处理则在运行时动态确定。
2、在请求矗立着不明确的时候向多个对象提交同一个请求。
3、需要动态制定一组对象处理请求。

大致示意图:

设计模式之责任链模式及Android事件分发机制原理_第1张图片
GIF11.gif

可以看出,责任链模式的一个重点是:上一个处理对象必须含有下一个处理对象的引用,形成一个单向链表,直到事件被消费处理掉。

简答代码示意:
分为事件处理类和事件处理请求类,将事件处理类形成一个单向链表,根据事件处理和事件处理请求条件,来消费处理该事件。

抽象事件处理类:

/**
 * 抽象事件处理类
 * Created by Administrator on 2017/10/10.
 */

public abstract class HandlerTask {
    public HandlerTask nextHandlerTask;
    /**
     * 对事件请求的处理
     * @param abstractRequest
     */
    public void handleRequest(AbstractRequest abstractRequest){
        if(getHandleLevel()==abstractRequest.getRequestLevel()){
            //如果事件处理等级和请求等级一样就进行处理
            handle(abstractRequest);
        }else{
            //事件处理继承往下传递
            if(nextHandlerTask!=null){
                nextHandlerTask.handleRequest(abstractRequest);
            }else{
                System.out.println("---->  所有的处理对象都不能处理它");
            }
        }
    }
    /**
     * 每个处理者的对象的具体处理方式
     * @param abstractRequest  抽象的请求对象
     */
    public abstract void handle(AbstractRequest abstractRequest);

    /**
     * 获取每个事件的处理等级
     * @return  返回每个事件对应的处理等级
     */
    public abstract int getHandleLevel();

}

具体的事件处理类都 extends 事件抽象处理类,根据需要给予事件不同的处理结果。

具体事件处理类:
/**
 * 具体的事件处理类
 * Created by Administrator on 2017/10/10.
 */

public class HandlerTask1 extends HandlerTask{
    @Override
    public void handle(AbstractRequest abstractRequest) {
        System.out.println("----HandlerTask1  处理请求: "+abstractRequest.getRequestLevel());
    }

    @Override
    public int getHandleLevel() {
        return 1;
    }
}
/**
 * Created by Administrator on 2017/10/10.
 */

public class HandlerTask2 extends HandlerTask{
    @Override
    public void handle(AbstractRequest abstractRequest) {
        System.out.println("----HandlerTask2  处理请求: "+abstractRequest.getRequestLevel());
    }

    @Override
    public int getHandleLevel() {
        return 2;
    }
}
/**
 * Created by Administrator on 2017/10/10.
 */

public class HandlerTask3 extends HandlerTask{
    @Override
    public void handle(AbstractRequest abstractRequest) {
        System.out.println("----HandlerTask3  处理请求: "+abstractRequest.getRequestLevel());
    }

    @Override
    public int getHandleLevel() {
        return 3;
    }
}
/**
 * Created by Administrator on 2017/10/10.
 */

public class HandlerTask4 extends HandlerTask{
    @Override
    public void handle(AbstractRequest abstractRequest) {
        System.out.println("----HandlerTask4  处理请求: "+abstractRequest.getRequestLevel());
    }

    @Override
    public int getHandleLevel() {
        return 4;
    }
}

根据项目的实际需求建立相应的具体事件处理类。

事件处理对应的就是事件请求处理,根据事件处理类,建立对应的事件处理请求类,一一对应。
抽象事件处理请求类:

/**
 * 抽象请求类
 * Created by Administrator on 2017/10/10.
 */

public abstract class AbstractRequest {
    private Object object;
    public AbstractRequest(Object  mObject){
        this.object=mObject;
    }

    /**
     * 获取具体的对象
     * @return  返回具体的对象
     */
    public Object getContent() {
        return object;
    }

    /**
     * 获取请求的级别
     * @return  返回请求的级别
     */
    public abstract int getRequestLevel();
}

具体事件处理请求类:

/**
 * 具体的事件处理请求类
 * Created by Administrator on 2017/10/10.
 */

public class RequestHandler1 extends AbstractRequest{
    public RequestHandler1(Object mObject) {
        super(mObject);
    }

    @Override
    public int getRequestLevel() {
        return 11;
    }
}
/**
 * 具体的事件处理请求类
 * Created by Administrator on 2017/10/10.
 */

public class RequestHandler2 extends AbstractRequest{
    public RequestHandler2(Object mObject) {
        super(mObject);
    }

    @Override
    public int getRequestLevel() {
        return 12;
    }
}
/**
 * 具体的事件处理请求类
 * Created by Administrator on 2017/10/10.
 */

public class RequestHandler3 extends AbstractRequest{
    public RequestHandler3(Object mObject) {
        super(mObject);
    }

    @Override
    public int getRequestLevel() {
        return 3;
    }
}
/**
 * 具体的事件处理请求类
 * Created by Administrator on 2017/10/10.
 */

public class RequestHandler4 extends AbstractRequest{
    public RequestHandler4(Object mObject) {
        super(mObject);
    }

    @Override
    public int getRequestLevel() {
        return 13;
    }
}

将建立好的事件处理类形成单向链表,根据对应的请求结果决定是否处理该对应的事件。

//确定链式关系
HandlerTask1 handlerTask1=new HandlerTask1();
HandlerTask2 handlerTask2=new HandlerTask2();
HandlerTask3 handlerTask3=new HandlerTask3();
HandlerTask4 handlerTask4=new HandlerTask4();
//上一个对象持有下一个的引用,形成链式关系
handlerTask1.nextHandlerTask=handlerTask2;
handlerTask2.nextHandlerTask=handlerTask3;
handlerTask3.nextHandlerTask=handlerTask4;

RequestHandler3 requestHandler3=new RequestHandler3("请求3");
handlerTask3.handleRequest(requestHandler3);

这样子就实现了一个简单的责任链模式,在实际项目开发中,责任链模式的使用还是比较多的,比较常见的就是Android的事件分发机制。

责任链模式——Android事件分发机制
在布局中点击一个按钮,activity、window、decorView三者之间首先得到事件响应的是activity,接着是window,再接着是decorView;
大致是一个这样子的传递:
Activity---->Window---->decorView

在点击按钮的时候,就会去调用activity中的dispatchTouchEvent方法;

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

接着就走到getWindow().superDispatchTouchEvent(ev),调用的是Window类中的

public abstract boolean superDispatchTouchEvent(MotionEvent event);

发现这是一个抽象方法,就要去找Window的实现类PhoneWindow

@Override
public boolean superDispatchTouchEvent(MotionEvent event) {
    return mDecor.superDispatchTouchEvent(event);
}

PhoneWindow类中superDispatchTouchEvent方法返回的是mDecor.superDispatchTouchEvent(event);调用的是DecorView中的superDispatchTouchEvent方法;

public boolean superDispatchTouchEvent(MotionEvent event) {
        return super.dispatchTouchEvent(event);
    }

DecorView extends FrameLayout,而它返回的super.dispatchTouchEvent(event);,点进去就会到ViewGroup的dispatchTouchEvent方法;点击一个按钮,正常情况下,就是这样一步一步将事件传递下去,直到被消费处理掉。
示意图(正常情况下):

设计模式之责任链模式及Android事件分发机制原理_第2张图片
GIF111.gif

上面这个只是一个正常的事件流程,其实Android的事件是很复杂的,其中就包含事件拦截、事件分发、事件处理。

在点击按钮的时候,首先会调用activity中的dispatchTouchEvent,接着就会调用代码中的getWindow().superDispatchTouchEvent(ev);dispatchTouchEvent的返回值受到getWindow().superDispatchTouchEvent(ev);返回值的影响。

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    //如果getWindow().superDispatchTouchEvent(ev)返回的true,那么dispatchTouchEvent就直接返回true,否则就返回onTouchEvent(ev)
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

根据上面正常流程的分析会知道,事件的传递会一步一步走到ViewGroup里面的dispatchTouchEvent方法,关于PhoneWindow和DecorView中的调用可以看上面那张简单流程图;

ViewGroup中dispatchTouchEvent方法所有源码:

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            // Check for interception.在这里会检测事件是否被拦截掉了
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                if (!disallowIntercept) {
                    //这里会调用onInterceptTouchEvent方法,
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            if (!canceled && !intercepted) {
                //事件是否被拦截以及事件是否被取消,如果事件被拦截就不会走这里
                //这里面就会进行子view事件的分发和处理
                // If the event is targeting accessiiblity focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;

                if (actionMasked == MotionEvent.ACTION_DOWN
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x = ev.getX(actionIndex);
                        final float y = ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        final ArrayList preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        //获取子view的数量
                        final View[] children = mChildren;
                        //对子view进行遍历
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);

                            // If there is a view that has accessibility focus we want it
                            // to get the event first and if not handled we will perform a
                            // normal dispatch. We may do a double iteration but this is
                            // safer given the timeframe.
                            if (childWithAccessibilityFocus != null) {
                                if (childWithAccessibilityFocus != child) {
                                    continue;
                                }
                                childWithAccessibilityFocus = null;
                                i = childrenCount - 1;
                            }
                            //判断点击的区域是否是子view的区域范围,如果不是就结束掉这次循环,继续下一次循环
                            if (!canViewReceivePointerEvents(child)
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                ev.setTargetAccessibilityFocus(false);
                                continue;
                            }

                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            //将子view事件进行传递和处理
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                //addTouchTarget方法里面也采用了责任链设计模式
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                alreadyDispatchedToNewTouchTarget = true;
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            //mFirstTouchTarget的首次赋值是在事件未被拦截里面,如果将事件拦截了,mFirstTouchTarget对象就不会进行复制,从而mFirstTouchTarget值就为null
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                //如果mFirstTouchTarget为null,就会调用dispatchTransformedTouchEvent方法,第三个参数传入的是一个ChildView这里没有,就直接传入一个null
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                while (target != null) {
                    final TouchTarget next = target.next;
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        if (cancelChild) {
                            if (predecessor == null) {
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }

事件传递到ViewGroup中的dispatchTouchEvent,就会先去检测该事件是否被拦截掉并调用ViewGroup中的onInterceptTouchEvent方法,onInterceptTouchEvent方法默认返回false,如果返回true代表的是将该事件拦截掉。

public boolean onInterceptTouchEvent(MotionEvent ev) {
    if (ev.isFromSource(InputDevice.SOURCE_MOUSE)
            && ev.getAction() == MotionEvent.ACTION_DOWN
            && ev.isButtonPressed(MotionEvent.BUTTON_PRIMARY)
            && isOnScrollbarThumb(ev.getX(), ev.getY())) {
        return true;
    }
    return false;
}

如果onInterceptTouchEvent返回true(拦截该事件),代码在走到下面的时候就不会走子view事件处理的代码块,而是走下面这个代码块;

if (mFirstTouchTarget == null) {
    // No touch targets so treat this as an ordinary view.
    //如果mFirstTouchTarget为null,就会调用dispatchTransformedTouchEvent方法,第三个参数传入的是一个ChildView这里没有,就直接传入一个null
    handled = dispatchTransformedTouchEvent(ev, canceled, null,
        TouchTarget.ALL_POINTER_IDS);
}

就会去调用dispatchTransformedTouchEvent方法对事件进行处理;

dispatchTransformedTouchEvent方法全部源码:

private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        //事件是否被取消
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            //如果子view为null,就会调用父类中的dispatchTouchEvent,其实就是调用View中的dispatchTouchEvent
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
          //子view不为空的时候,在点击的时候就会根据mScrollX、mScrollY、view的child.mLeft、view的child.mTop计算子view的x和y,并通过offsetLocation()方法进行设置
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }

            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

这个时候事件是被拦截掉的,就是没有子view,没有子view就会调用dispatchTransformedTouchEvent方法中的super.dispatchTouchEvent(transformedEvent);方法,其实调用的就是View中的dispatchTouchEvent方法,

View中dispatchTouchEvent方法所有源码:

public boolean dispatchTouchEvent(MotionEvent event) {
        // If the event should be handled by accessibility focus first.
        if (event.isTargetAccessibilityFocus()) {
            // We don't have focus or no virtual descendant has it, do not handle the event.
            if (!isAccessibilityFocusedViewOrHost()) {
                return false;
            }
            // We have focus and got the event, then use normal event dispatch.
            event.setTargetAccessibilityFocus(false);
        }

        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
                result = true;
            }
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                    //这里如果设置了setOnTouchListener事件就会去调用onTouch方法
                result = true;
            }
            //如果没有设置setOnTouchListener事件就会去调用onTouchEvent方法
            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

在父类(View)的dispatchTouchEvent方法中就会去调用onTouchEvent方法,也就是ViewGroup中重写onInterceptTouchEvent方法返回true为什么会拦截事件,并且该ViewGroup会消费了Event(调用onTouchEvent)。
下面是一个简单的流程示意图:

设计模式之责任链模式及Android事件分发机制原理_第3张图片
GIF22.gif

如果ViewGroup中并没有重写onInterceptTouchEvent或者onInterceptTouchEvent返回值为false(不拦截事件),就会走ViewGroup中dispatchTouchEvent()方法中的if(!canceled && !intercepted)代码块,具体的可以看上面的ViewGrop中dispatchTouchEvent方法的源码;在代码块里会根据子view的数量遍历,调用dispatchTransformedTouchEvent()方法去处理每个子view的事件情况,并会计算该子view点击的x和y。

责任链模式在Android事件分发中运用很多,且Android事件分发也比较复杂,上面这些仅是本人在学过程中的一个简单记录,如果问题,欢迎交流。

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