Unity获取指定文件夹下的所有文件

using System.IO;

public void GetFiles()
    {
        string path = string.Format("{0}", Application.streamingAssetsPath);
        //string path = string.Format("{0}", @"C:\Users\USER\Desktop\JXBWG\Assets\StreamingAssets");

        //获取指定路径下面的所有资源文件  
        if (Directory.Exists(path))
        {
            DirectoryInfo direction = new DirectoryInfo(path);
            FileInfo[] files = direction.GetFiles("*");
            for (int i = 0; i < files.Length; i++)
            {
                //忽略关联文件
                if (files[i].Name.EndsWith(".meta"))
                {
                    continue;
                }
                Debug.Log("文件名:" + files[i].Name);
                Debug.Log("文件绝对路径:" + files[i].FullName);
                Debug.Log("文件所在目录:" + files[i].DirectoryName);
            }
        }
    }

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