20190122

看看这本书 -《Android游戏编程之从零开始》

Day_4_1 2019/01/22


Animation动画

下面是4种动画效果:

  1. AlphaAnimation : 透明度渐变动画
  2. ScaleAnimation : 渐变尺寸缩放动画
  3. TranslateAnimation : 移动动画
  4. RotateAnimation : 旋转动画

AlphaAnimation透明度渐变动画

创建:

/**
     * 透明度渐变动画
     * @param fromAlpha 动画开始时的透明度
     * @param toAlpha   动画结束时的透明度
     * 取值范围[0,1],从完全透明到完全不透明
     * @return
     */
    public Animation alphaAnimation(
            float fromAlpha ,
            float toAlpha )
    {
        Animation animation = new AlphaAnimation( fromAlpha , toAlpha );
        return animation;
    }   

API:

/**
     * Constructor to use when building an AlphaAnimation from code
     * 
     * @param fromAlpha Starting alpha value for the animation, where 1.0 means
     *        fully opaque and 0.0 means fully transparent.
     * @param toAlpha Ending alpha value for the animation.
     */
    public AlphaAnimation(float fromAlpha, float toAlpha)

ScaleAnimation渐变尺寸缩放动画

创建:

/**
     * 渐变尺寸缩放动画
     * @param fromX 动画起始时X坐标上的伸缩比例
     * @param toX   动画结束时X坐标上的伸缩比例
     * @param fromY 动画起始时Y坐标上的伸缩比例
     * @param toY   动画结束时Y坐标上的伸缩比例
     * @param pivotXType  动画在X轴相对物体的位置类型
     * @param pivotXValue 动画相对于物体X坐标的位置
     * @param pivotYType  动画在Y轴相对物体的位置类型
     * @param pivotYValue 动画相对于物体Y坐标的位置
     * 位置类型:
     * Animation.ABSOLUTE 相对位置是屏幕左上角,绝对位置
     * Animation.RELATIVE_TO_SELF 相对位置是自身view
     * 取值为0时,表示相对于是自身左上角,取值为1是相对于自身右下角
     * Animation.RELATIVE_TO_PARENT 相对父类View的位置
     */
    public Animation scaleAnimation(
            float fromX ,
            float toX ,
            float fromY ,
            float toY ,
            int pivotXType ,
            float pivotXValue ,
            int pivotYType ,
            float pivotYValue
    )
    {
        Animation animation = new ScaleAnimation( fromX , toX , fromY , toY ,
                pivotXType , pivotXValue , pivotYType , pivotYValue );
        return animation;
    }

API:

/**
     * Constructor to use when building a ScaleAnimation from code
     * 
     * @param fromX Horizontal scaling factor to apply at the start of the
     *        animation
     * @param toX Horizontal scaling factor to apply at the end of the animation
     * @param fromY Vertical scaling factor to apply at the start of the
     *        animation
     * @param toY Vertical scaling factor to apply at the end of the animation
     * @param pivotXType Specifies how pivotXValue should be interpreted. One of
     *        Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
     *        Animation.RELATIVE_TO_PARENT.
     * @param pivotXValue The X coordinate of the point about which the object
     *        is being scaled, specified as an absolute number where 0 is the
     *        left edge. (This point remains fixed while the object changes
     *        size.) This value can either be an absolute number if pivotXType
     *        is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
     * @param pivotYType Specifies how pivotYValue should be interpreted. One of
     *        Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
     *        Animation.RELATIVE_TO_PARENT.
     * @param pivotYValue The Y coordinate of the point about which the object
     *        is being scaled, specified as an absolute number where 0 is the
     *        top edge. (This point remains fixed while the object changes
     *        size.) This value can either be an absolute number if pivotYType
     *        is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
     */
    public ScaleAnimation(float fromX, float toX, float fromY, float toY,
            int pivotXType, float pivotXValue, int pivotYType, float pivotYValue)

TranslateAnimation移动动画

创建:

/**
     * 位移动画
     * @param fromXDelta 动画起始时X轴上的位置
     * @param toXDelta   动画结束时X轴上的位置
     * @param fromYDelta 动画起始时Y轴上的位置
     * @param toYDelta   动画结束时Y轴上的位置
     * @return
     */
    public Animation translateAnimation(
            float fromXDelta ,
            float toXDelta ,
            float fromYDelta ,
            float toYDelta )
    {
        Animation animation = new TranslateAnimation( fromXDelta , toXDelta , 
                fromYDelta , toYDelta );
        return animation;
    }

API:

/**
     * Constructor to use when building a TranslateAnimation from code
     *
     * @param fromXDelta Change in X coordinate to apply at the start of the
     *        animation
     * @param toXDelta Change in X coordinate to apply at the end of the
     *        animation
     * @param fromYDelta Change in Y coordinate to apply at the start of the
     *        animation
     * @param toYDelta Change in Y coordinate to apply at the end of the
     *        animation
     */
    public TranslateAnimation(float fromXDelta, float toXDelta, float fromYDelta, float toYDelta) 

RotateAnimation旋转动画

创建:

/**
     * 旋转动画
     * @param fromDegrees 动画起始时的旋转角度
     * @param toDegrees   动画旋转到的角度
     * @param pivotXType  动画在X轴相对于物体位置类型
     * @param pivotXValue 动画相对于物体X坐标的位置
     * @param pivotYType  动画在Y轴相对物体的位置类型
     * @param pivotYValue 动画相对于物体Y坐标的位置
     * @return
     */
    public Animation rotateAnimation(
            float fromDegrees ,
            float toDegrees ,
            int pivotXType ,
            float pivotXValue ,
            int pivotYType ,
            float pivotYValue )
    {
        Animation animation = new RotateAnimation( fromDegrees , toDegrees , pivotXType ,
                pivotXValue , pivotYType , pivotYValue );
        return animation;
    }

API:

 /**
     * Constructor to use when building a RotateAnimation from code
     * 
     * @param fromDegrees Rotation offset to apply at the start of the
     *        animation.
     * 
     * @param toDegrees Rotation offset to apply at the end of the animation.
     * 
     * @param pivotXType Specifies how pivotXValue should be interpreted. One of
     *        Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
     *        Animation.RELATIVE_TO_PARENT.
     * @param pivotXValue The X coordinate of the point about which the object
     *        is being rotated, specified as an absolute number where 0 is the
     *        left edge. This value can either be an absolute number if
     *        pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%)
     *        otherwise.
     * @param pivotYType Specifies how pivotYValue should be interpreted. One of
     *        Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or
     *        Animation.RELATIVE_TO_PARENT.
     * @param pivotYValue The Y coordinate of the point about which the object
     *        is being rotated, specified as an absolute number where 0 is the
     *        top edge. This value can either be an absolute number if
     *        pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%)
     *        otherwise.
     */
    public RotateAnimation(float fromDegrees, float toDegrees, int pivotXType, float pivotXValue,
            int pivotYType, float pivotYValue) 

通用方法

reset();//重新播放动画
setDuration( int time );//设置动画播放时间,单位是毫秒

下面是demo代码

public class AnimationView extends View implements Animation.AnimationListener
{
    private Paint paint;
    private Bitmap bitmap = BitmapFactory.decodeResource( getResources() , R.drawable.image );
    private AnimationApi animationApi;
    private Animation animation;
    
    public AnimationView( Context context )
    {
        super( context );
        setFocusable( true );
        paint = new Paint();
        paint.setColor( Color.BLACK );
        animationApi = new AnimationApi();
    }
    
    @Override
    protected void onDraw( Canvas canvas )
    {
        super.onDraw( canvas );
        canvas.drawColor( Color.BLACK );
        canvas.drawText( "方向键↑ 渐变透明度动画效果" , 80 , this.getHeight() - 80 , paint );
        canvas.drawText( "方向键↓ 渐变尺寸伸缩动画效果" , 80 , this.getHeight() - 60 , paint );
        canvas.drawText( "方向键← 位置移动动画效果" , 80 , this.getHeight() - 40 , paint );
        canvas.drawText( "方向键→ 画面旋转动画效果" , 80 , this.getHeight() - 20 , paint );
        canvas.drawBitmap( bitmap , this.getWidth() / 2 - bitmap.getWidth() / 2 , this.getHeight() / 2 - bitmap
                .getHeight() / 2 , paint );
    }
    
    @Override
    public boolean onKeyDown(
            int keyCode ,
            KeyEvent event )
    {
        switch( keyCode )
        {
            case KeyEvent.KEYCODE_DPAD_UP:
                animation = animationApi.alphaAnimation( 0.1f , 1.0f );
                animation.setDuration( 3000 );
                break;
            case KeyEvent.KEYCODE_DPAD_DOWN:
                animation = animationApi.scaleAnimation( 0.0f , 2.0f , 1.5f , 1.5f , Animation.RELATIVE_TO_PARENT ,
                        0.5f , Animation.RELATIVE_TO_PARENT , 0.0f );
                animation.setDuration( 2000 );
                break;
            case KeyEvent.KEYCODE_DPAD_LEFT:
                animation = animationApi.translateAnimation( 0 , 100 , 0 , 100 );
                animation.setDuration( 2000 );
                break;
            case KeyEvent.KEYCODE_DPAD_RIGHT:
                animation = animationApi.rotateAnimation( 0.0f , 360.0f , Animation.RELATIVE_TO_SELF , 0.5f ,
                        Animation.RELATIVE_TO_SELF , 0.5f );
                animation.setDuration( 3000 );
                break;
            default:
                break;
        }
        if( animation != null )
        {
            this.startAnimation( animation );
        }
        return super.onKeyDown( keyCode , event );
    }
    
    @Override
    public boolean onKeyUp(
            int keyCode ,
            KeyEvent event )
    {
        return super.onKeyUp( keyCode , event );
    }
    
    @Override
    public boolean onTouchEvent( MotionEvent event )
    {
        return super.onTouchEvent( event );
    }
    
    @Override
    public void onAnimationStart( Animation animation )
    {
        //动画开始时响应
    }
    
    @Override
    public void onAnimationEnd( Animation animation )
    {
        //动画结束时响应
    }
    
    @Override
    public void onAnimationRepeat( Animation animation )
    {
        //动画重播时响应
    }
}

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