Get方法:
using System.Collections;
using System.Collections.Generic;
using System.Net;
using UnityEngine;
using UnityEngine.Networking;
public class UnityWebRequestTest: MonoBehaviour
{
string url = "https://www.baidu.com/";
void Start()
{
StartCoroutine(GetRequest());
}
public IEnumerator GetRequest()
{
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
}
else
{
Debug.Log(webRequest.downloadHandler.text);
JsonData jsonData = JsonMapper.ToObject(webRequest.downloadHandler.text);
text = jsonDate[0]["a"].ToString();
}
}
}
}
Post方法:
1、
IEnumerator HttpLogin()
{
url = AppConst.WebUrl;
WWWForm form = new WWWForm();
form.AddField("username", username);
form.AddField("password", password);
using (UnityWebRequest webRequest = UnityWebRequest.Post(url,form))
{
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
}
//代表通讯正常完成 不是代表消息接收成功;
else
{
Debug.Log(webRequest.downloadHandler.text);
}
}
}
2、
public IEnumerator PostUrl(string url, string postData)
{
using (UnityWebRequest www = new UnityWebRequest(url,"POST"))
{
byte[] postBytes = System.Text.Encoding.UTF8.GetBytes(postData);
www.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
www.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
www.SetRequestHeader("Content-Type", "application/json");
yield return www.Send();
if (www.isError)
{
Debug.Log(www.error);
}
else
{
Debug.Log(www.downloadHandler.text);
}
}
}
IEnumerator GetAllDevice(int AreaId, int StoreId, string str, int modelId)
{
Debug.Log("基地:" + AreaId + " 库区:" + StoreId + " 查询:" + str + " ModelID:" + modelId);
//post
string url = AppConfig.HttpYbjURL + "biz-module-equipment/" + url_Devicelist;
JsonData data = new JsonData();
if (AreaId == 0)
{
data["belongAreaId"] = null;
}
else
{
data["belongAreaId"] = AreaId;
}
if (StoreId == 0)
{
data["belongStoreId"] = null;
}
else
{
data["belongStoreId"] = StoreId;
}
data["deviceNumber"] = str;
data["modelId"] = modelId;
byte[] postBytes = System.Text.Encoding.Default.GetBytes(data.ToJson());
UnityWebRequest request = new UnityWebRequest(url, "POST");
request.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
request.SetRequestHeader("Content-Type", "application/json");
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
{
Debug.LogError(request.error);
}
else
{
HttpMessageHandle_xc.Instance.DeviceListHandle(request.downloadHandler.text);
}
}
完整工具代码封装(转)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using UnityEngine.Networking;
using System.Text;
///
/// Http Request SDK
///
public class HttpTool : MonoBehaviour
{
private static HttpTool _instacne = null;
public string baseUrl = "https://127.0.0.1:3000/";
public string sKey = "zoo_visit_key";
Dictionary requestHeader = new Dictionary(); // header
public static HttpTool Instance
{
get
{
if (_instacne == null)
{
Debug.LogError("Awake error");
}
return _instacne;
}
}
void Awake()
{
DontDestroyOnLoad(gameObject);
HttpTool._instacne = gameObject.GetComponent();
//http header 的内容
requestHeader.Add("Content-Type", "application/json");
requestHeader.Add("sKey", sKey);
}
public void Get(string methodName, Action callback)
{
StartCoroutine(GetRequest(methodName, callback));
}
public IEnumerator GetRequest(string methodName, Action callback)
{
string url = baseUrl + methodName;
using (UnityWebRequest webRequest = UnityWebRequest.Get(url))
{
//设置header
foreach (var v in requestHeader)
{
webRequest.SetRequestHeader(v.Key, v.Value);
}
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
if (callback != null)
{
callback(null);
}
}
else
{
if (callback != null)
{
callback(webRequest.downloadHandler.text);
}
}
}
}
//jsonString 为json字符串,post提交的数据包为json
public void Post(string methodName,string jsonString, Action callback)
{
StartCoroutine(PostRequest(methodName,jsonString,callback));
}
public IEnumerator PostRequest(string methodName, string jsonString, Action callback)
{
string url = baseUrl + methodName;
// Debug.Log(string.Format("url:{0} postData:{1}",url,jsonString));
using (UnityWebRequest webRequest = new UnityWebRequest(url, "POST"))
{
byte[] bodyRaw = Encoding.UTF8.GetBytes(jsonString);
webRequest.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw);
webRequest.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer();
foreach (var v in requestHeader)
{
webRequest.SetRequestHeader(v.Key, v.Value);
}
yield return webRequest.SendWebRequest();
if (webRequest.isHttpError || webRequest.isNetworkError)
{
Debug.LogError(webRequest.error + "\n" + webRequest.downloadHandler.text);
if (callback != null)
{
callback(null);
}
}
else
{
if (callback != null)
{
callback(webRequest.downloadHandler.text);
}
}
}
}
}